Files
jdt-fish-client/assets/FishSingle/fish/script/FishBulletBase.ts
2024-05-01 19:13:01 +08:00

77 lines
2.3 KiB
TypeScript

import { Collider2D, Component, Contact2DType, IPhysics2DContact, Vec2, Vec3, _decorator } from 'cc'
import BulletManager from '../../script/game/manager/BulletManager'
import FishNetManager from '../../script/game/manager/FishNetManager'
import FishBase from './FishBase'
import WsManager from '../../script/game/manager/WsManager'
import CannonManager from '../../script/game/manager/CannonManager'
import FishUI from './FishUI'
import FishManager from '../../script/game/manager/FishManager'
const { ccclass, property } = _decorator
@ccclass('FishBulletBase')
export default class FishBulletBase extends Component {
public bulletType: number = 0
public targetP: Vec2
public _cacheVec2: Vec2 = new Vec2()
public _cacheVec3: Vec3 = new Vec3()
private _collider: Collider2D | null = null
private currFish: FishBase | null = null
onLoad() {
WsManager.instance.on(5, this.handelMsg, this)
this._collider = this.getComponent(Collider2D)
if (this._collider) {
this._collider.sensor = true
this._collider.on(Contact2DType.BEGIN_CONTACT, this.onBeginContact, this)
}
}
start() {}
onEnable() {
if (this._collider) this._collider.on(Contact2DType.BEGIN_CONTACT, this.onBeginContact, this)
}
onDisable() {
if (this._collider) this._collider.off(Contact2DType.BEGIN_CONTACT, this.onBeginContact, this)
}
// 处理碰撞
private handleFishCollision(fish: FishBase | null, contact: IPhysics2DContact | null) {
if (fish && fish.isDead === 2) {
this.node.getPosition(this._cacheVec3)
this._cacheVec2.x = this._cacheVec3.x
this._cacheVec2.y = this._cacheVec3.y
FishNetManager.instance.addFishNet(this.bulletType, this._cacheVec2)
BulletManager.instance.killBullet(this)
}
}
// 碰撞检测
onBeginContact(selfCollider: Collider2D, other: Collider2D, contact: IPhysics2DContact | null) {
const fish: FishBase | null = other.getComponent(FishBase)
WsManager.instance.onSend({
fish_id: fish.fishId,
cannon_id: CannonManager.instance.cannonType,
})
this.handleFishCollision(fish, contact)
}
handelMsg(res: any) {
FishUI.instance.refreshScore(res)
if (res.fish_status === 1) {
FishManager.instance.killFish(res)
}
}
protected onDestroy(): void {}
}