Files
jdt-fish-client/assets/FishSingle/script/game/prefab/ShaderMaterialPrefab.ts
2024-04-17 20:15:52 +08:00

43 lines
1.4 KiB
TypeScript

import { _decorator, Component, instantiate, Material, Node, Prefab } from 'cc'
import PrefabLoader from '../../engine/utils/PrefabLoader'
import { GameConfig } from '../config/GameConfig'
const { ccclass, property } = _decorator
@ccclass('ShaderMaterialPrefab')
export default class ShaderMaterialPrefab extends Component {
public static instance: Node
@property({ type: Material })
public default: Material | null = null
@property({ type: Material })
public grayMaterial: Material | null = null
@property({ type: Material })
public oldPhoto: Material | null = null
@property({ type: Material })
public glowInner: Material | null = null
@property({ type: Material })
public mosaic: Material | null = null
@property({ type: Material })
public roundCornerCrop: Material | null = null
@property({ type: Material })
public flashLight: Material | null = null
@property({ type: Material })
public flag: Material | null = null
@property({ type: Material })
public gaussian: Material | null = null
public static preLoad(): Promise<void> {
return new Promise((resolve, reject) => {
PrefabLoader.loadPrefab(
GameConfig.GameName + '/' + 'game/prefab/ShaderMaterialPrefab',
(loadedResource: Prefab) => {
ShaderMaterialPrefab.instance = instantiate(loadedResource)
resolve()
}
)
})
}
}