Files
jdt-fish-client/assets/FishSingle/script/engine/utils/HotUpdate.ts
2024-04-17 20:15:52 +08:00

322 lines
10 KiB
TypeScript

import { native, sys } from 'cc'
import { Logger } from './Logger'
import EventManager from './EventManager'
import VersionManager from './VersionManager'
import ManifestConfig from '../config/ManifestConfig'
import ResourcePreload from '../../game/utils/ResourcePreload'
import CommonTips from '../uicomponent/CommonTips'
export default class HotUpdate {
public static Event_CheckUpdate: string = 'Event_CheckUpdate'
public static Event_On_Progress: string = 'HotUpdate_Event_On_Progress'
public static Event_On_NeedUpdate: string = 'HotUpdate_Event_On_NeedUpdate'
public static Event_Finish_Update: string = 'HotUpdate_Event_Finish'
public static Event_On_ALREADY_UP_TO_DATE: string =
'HotUpdate_Event_On_ALREADY_UP_TO_DATE'
public static Event_On_Fail_Update: string = 'HotUpdate_Event_On_Fail_Update'
private _am: any
private _checkListener: null
private storagePath: string
private manifestUrl: string
private localBigVersion: number
private remoteBigVersion: number
public needUpdate: boolean = false
public isUpdating: boolean
public isFinishUpdate: boolean
public isCheck: boolean
private key: string
private hotupdateIndex: number
constructor() {
}
public init(
index: number,
key: string = 'Code-remote-asset',
manifestUrl: string
) {
if (sys.isNative) {
this.hotupdateIndex = index
this.key = key
this.manifestUrl = manifestUrl
this.storagePath = '获取this.storagePath报错了'
Logger.log(this, 'init removeDirectory=', this.storagePath + '_temp')
}
this.needUpdate = false
this.isUpdating = false
this.isFinishUpdate = false
this.isCheck = false
}
private jumpToPack() {
let url: string
if (sys.isNative) {
if (sys.os == sys.OS.ANDROID) {
url = VersionManager.instance.apkStoreUrl
} else if (sys.os == sys.OS.IOS) {
url = VersionManager.instance.iosStoreUrl
}
}
Logger.info(
this,
'jumpToPack==androidurl===',
VersionManager.instance.apkStoreUrl
)
Logger.info(
this,
'jumpToPack==iosStoreUrl===',
VersionManager.instance.iosStoreUrl
)
Logger.info(this, 'jumpToPack=====', url)
sys.openURL(url)
// cc.game.end();
}
//显示强制更新,即更细包面板
private showPackUpdateDialog() {
CommonTips.showMsg(
'有新的版本需要更新,下载后请先卸载,以前的版本,再安装!'
)
this.jumpToPack()
this.showPackUpdateDialog()
}
private checkCb(event: any) {
Logger.log(this, 'checkCb Code: =================' + event.getEventCode())
switch (event.getEventCode()) {
case native.EventAssetsManager.ERROR_NO_LOCAL_MANIFEST:
Logger.info(this, 'No local manifest file found, hot update skipped.')
this.failUpdate()
break
case native.EventAssetsManager.ERROR_DOWNLOAD_MANIFEST:
case native.EventAssetsManager.ERROR_PARSE_MANIFEST:
Logger.info(this, 'Fail to download manifest file, hot update skipped.')
this.failUpdate()
break
case native.EventAssetsManager.ALREADY_UP_TO_DATE:
Logger.info(this, 'Already up to date with the latest remote version.')
this.alreadyUpToDate()
break
case native.EventAssetsManager.NEW_VERSION_FOUND:
Logger.info(
this,
'new version found, please try to update.',
this.localBigVersion,
this.remoteBigVersion
)
if (
this.key == VersionManager.Config_Key[0] &&
this.localBigVersion < this.remoteBigVersion
) {
//更新大版本
Logger.info(
this,
'new version found, please try to update======packupdate=',
this.localBigVersion,
this.remoteBigVersion
)
this.showPackUpdateDialog()
} else {
Logger.info(
this,
'new version found, please try to update======hotupdate=',
this.localBigVersion,
this.remoteBigVersion
)
// this._am.update();
this.needUpdate = true
EventManager.instance.dispatchEvent(
HotUpdate.Event_On_NeedUpdate,
this.key
)
}
break
case native.EventAssetsManager.UPDATE_PROGRESSION:
// var currentPercent = event.getPercent();
// var totalPercent = event.getPercentByFile();
// var fileprocess = event.getDownloadedFiles() + ' / ' + event.getTotalFiles();
// var byteprocess = event.getDownloadedBytes() + ' / ' + event.getTotalBytes();
Logger.info(
this,
'UPDATE_PROGRESSION2222==========',
this.key,
event.getDownloadedBytes(),
event.getTotalBytes()
)
if (event.getTotalBytes() > 0) {
EventManager.instance.dispatchEvent(
HotUpdate.Event_On_Progress,
event.getDownloadedBytes(),
event.getTotalBytes(),
this.key
)
}
break
case native.EventAssetsManager.UPDATE_FINISHED:
Logger.info(this, 'UPDATE_FINISHED==============')
this.finishUpdate(true)
break
case native.EventAssetsManager.UPDATE_FAILED:
Logger.warn(this, 'Update failed==========', event.getMessage())
this.failUpdate()
break
case native.EventAssetsManager.ERROR_UPDATING:
let fullFilePath: string = this.storagePath + '/' + event.getAssetId()
let tempFilePath: string =
this.storagePath + '_temp/' + event.getAssetId()
Logger.warn(this, 'fullFilePath====', fullFilePath)
Logger.warn(this, 'tempFilePath====', tempFilePath)
// jsb.fileUtils.removeFile(tempFilePath);
Logger.warn(
this,
'ERROR_UPDATING=============',
event.getAssetId(),
event.getMessage()
)
this.failUpdate()
break
default:
// this.failUpdate();
return
}
}
public checkUpdate() {
if (this.isUpdating || this.isCheck) {
Logger.log(this, 'Checking or updating ...')
return
}
let hotupdateUrlKey: string =
VersionManager.Config_Url_Key[this.hotupdateIndex]
Logger.log(this, 'checkoutUpdate=====', this.manifestUrl, hotupdateUrlKey)
if (!this._am) {
this._am = new native.AssetsManager(
'',
this.storagePath,
this.versionCompareHandle.bind(this)
)
}
// this._am.setMaxConcurrentTask(1);
let manifestStr: string = ManifestConfig.getManifestStr(hotupdateUrlKey)
Logger.log(this, 'checkUpdate=======manifestStr=======', manifestStr)
let manifest = new native.Manifest(manifestStr, this.storagePath)
this._am.setVerifyCallback(function(filePath, asset) {
return true
// var md5 = calculateMD5(filePath);
// if (md5 === asset.md5)
// return true;
// else
// return false;
})
this._am.setEventCallback(this.checkCb.bind(this))
// 设置事件回调
this.isCheck = true
this._am.loadLocalManifest(manifest, this.storagePath)
this._am.checkUpdate()
}
/**
* @param versionA 本地版本 1.0.0
* @param versionB 服务器版本 1.0.1
*/
private versionCompareHandle(versionA: string, versionB: string) {
const vA = versionA.split('.')
const vB = versionB.split('.')
Logger.log(
this,
'versionCompareHandle======',
this.key,
VersionManager.Config_Key[0]
)
if (this.key == VersionManager.Config_Key[0]) {
Logger.log(this, 'versionCompareHandle22===', versionA, versionB)
VersionManager.instance.nowVersion = versionA
VersionManager.instance.targetVersion = versionB
}
this.localBigVersion = parseInt(vA[0])
this.remoteBigVersion = parseInt(vB[0])
for (let i = 0; i < vA.length; ++i) {
const a = parseInt(vA[i])
const b = parseInt(vB[i] || '0')
if (a !== b) return a - b
}
if (vB.length > vA.length) {
return -1
} else {
return 0
}
}
public startUpdate() {
if (this.isUpdating) return
let localManifest = this._am.getLocalManifest()
let remoteManifest = this._am.getRemoteManifest()
Logger.log(this, 'startUpdate111===', localManifest.getVersionFileUrl())
Logger.log(this, 'startUpdate2222===', localManifest.getManifestFileUrl())
Logger.log(this, 'startUpdate3333===', remoteManifest.getVersionFileUrl())
Logger.log(this, 'startUpdate4444===', remoteManifest.getManifestFileUrl())
this.isUpdating = true
EventManager.instance.dispatchEvent(
HotUpdate.Event_On_Progress,
0,
100,
this.key
)
this._am.update()
}
public disposeUpdate() {
if (this._am) {
this._am.setVerifyCallback(null)
this._am.setEventCallback(null)
}
this._am = null
this._checkListener = null
this.isUpdating = false
this.needUpdate = false
}
private failUpdate() {
this.disposeUpdate()
this.isCheck = false
EventManager.instance.dispatchEvent(
HotUpdate.Event_On_Fail_Update,
this.key
)
}
private alreadyUpToDate() {
this.disposeUpdate()
this.isFinishUpdate = true
EventManager.instance.dispatchEvent(
HotUpdate.Event_On_ALREADY_UP_TO_DATE,
this.key
)
}
private finishUpdate(needRestart: boolean) {
Logger.info(this, '更新完成=====', needRestart)
this.disposeUpdate()
this.isFinishUpdate = true
EventManager.instance.dispatchEvent(
HotUpdate.Event_Finish_Update,
this.key,
needRestart
)
if (false && needRestart) {
//暂时不想修 fileUtils 这个报错
var searchPaths = '' //jsb.fileUtils.getSearchPaths();暂时注释
Logger.info(this, '更新完成====searchPaths======', searchPaths)
sys.localStorage.setItem(
'HotUpdateSearchPaths',
JSON.stringify(searchPaths)
)
//jsb.fileUtils.setSearchPaths(searchPaths);暂时注释
if (this.key == VersionManager.Config_Key[0]) {
ResourcePreload.instance.restartGame()
}
}
}
}