79 lines
2.0 KiB
TypeScript
79 lines
2.0 KiB
TypeScript
import { _decorator, Component, instantiate, Node, Prefab, Quat, Vec3 } from 'cc'
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import PrefabLoader from '../utils/PrefabLoader'
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import { GameConfig } from '../../game/config/GameConfig'
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import DialogBase from './DialogBase'
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const { ccclass, property } = _decorator
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@ccclass('LoadingPrefab')
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export default class LoadingPrefab extends Component {
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public static instance: Node
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private static prefab: Prefab
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public static LoadingZorderIndex: number = 99
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@property({ type: Node })
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loadingSp: Node | null = null
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private _quatCache: Quat
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private _vec3Cache: Vec3
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onLoad() {
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this._quatCache = new Quat()
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this._vec3Cache = new Vec3()
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}
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start() {}
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public static close() {
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if (!LoadingPrefab.instance) {
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return
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}
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LoadingPrefab.instance.removeFromParent()
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LoadingPrefab.instance.destroy()
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LoadingPrefab.instance = null
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}
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public static preLoad(): Promise<void> {
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return new Promise((resolve, reject) => {
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PrefabLoader.loadPrefab(
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GameConfig.GameName + '/' + 'share/uicomponent/LoadingPrefab',
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(loadedResource) => {
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LoadingPrefab.prefab = loadedResource
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resolve()
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}
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)
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})
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}
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private static createLoadingPrefab(parentNode: Node = null) {
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let dialogNode: Node = instantiate(LoadingPrefab.prefab)
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LoadingPrefab.instance = dialogNode
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if (!parentNode) {
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parentNode = DialogBase.GetRootCanvas()
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}
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parentNode.insertChild(dialogNode, LoadingPrefab.LoadingZorderIndex)
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dialogNode.setPosition(0, 0)
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}
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public static async show(parentNode: Node = null) {
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if (LoadingPrefab.instance) return
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if (!LoadingPrefab.prefab) {
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await LoadingPrefab.preLoad()
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}
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this.createLoadingPrefab(parentNode)
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}
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update(dt) {
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this.loadingSp.getRotation(this._quatCache)
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Quat.toEuler(this._vec3Cache, this._quatCache)
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this._vec3Cache.z += 10
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this.loadingSp.setRotationFromEuler(this._vec3Cache)
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if (this._vec3Cache.z >= 360) {
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this.loadingSp.getRotation(Quat.IDENTITY)
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}
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}
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public static clear() {
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LoadingPrefab.instance = null
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LoadingPrefab.prefab = null
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}
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}
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