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jdt-fish-client/assets/migrate-resources/chunks/unlit-vs.chunk
2024-10-05 04:22:34 +08:00

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// Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
precision highp float;
#include <builtin/uniforms/cc-local>
#include <builtin/uniforms/cc-global>
#include <legacy/input-standard>
#include <legacy/skinning>
#pragma define CC_USE_TEXTURE CC_USE_ATTRIBUTE_UV0 && USE_DIFFUSE_TEXTURE
uniform MAIN_TILING {
vec2 mainTiling;
vec2 mainOffset;
};
#if CC_USE_TEXTURE
out mediump vec2 v_uv0;
#endif
#if CC_USE_ATTRIBUTE_COLOR
out lowp vec4 v_color;
#endif
void main () {
StandardVertInput In;
CCVertInput(In);
#if CC_USE_ATTRIBUTE_COLOR
v_color = In.color;
#endif
#if CC_USE_TEXTURE
v_uv0 = In.uv * mainTiling + mainOffset;
#endif
gl_Position = cc_matViewProj * cc_matWorld * In.position;
}