273 lines
8.3 KiB
TypeScript
273 lines
8.3 KiB
TypeScript
import {
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Animation,
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Component,
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Node,
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NodePool,
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Prefab,
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Tween,
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Vec2,
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Vec3,
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_decorator,
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game,
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instantiate,
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tween,
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} from 'cc'
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import FishBase from '../../../fish/script/FishBase'
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import FishMover from '../../../fish/script/FishMover'
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import FishUI from '../../../fish/script/FishUI'
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import { Logger } from '../../engine/utils/Logger'
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import RandomUtil from '../../engine/utils/RandomUtil'
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import { FishConfig } from '../config/FishConfig'
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import { FishInfo } from '../config/FishInfo'
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import { FishMap } from '../config/FishMap'
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import { FishMapInfo } from '../config/FishMapInfo'
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import { FishPathConfig } from '../config/FishPathConfig'
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import GameMusicHelper from '../utils/GameMusicHelper'
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import TimeHelper from '../utils/TimeHelper'
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import ScoreManager from './ScoreManager'
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import WsManager from './WsManager'
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import { FishPathInfo } from '../config/FishPathInfo'
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const { ccclass, property } = _decorator
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interface dataType {
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fisn: Array<FishType>
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}
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interface FishType {
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fishId: string
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fishInfo: FishInfo
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fishType: string
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isDead: number
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fishPathInfo: Array<fishPathInfoType>
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}
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interface fishPathInfoType {
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pathId: string
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path: Array<PathPoint>
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}
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interface PathPoint {
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x: number
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y: number
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}
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// 鱼管理类
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@ccclass('FishManager')
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export default class FishManager extends Component {
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public static instance: FishManager = null
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@property({ type: Node })
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private fishContainer: Node | null = null
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@property({ type: [Prefab] })
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public fishPrefabList: Array<Prefab> = []
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private fishPool: Array<NodePool> = []
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private fishList: Map<string, FishBase> = new Map()
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private nextRandomFishTime: number = 0
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private minRandomTime: number = 2 * (game.frameRate as number)
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private maxRandomTime: number = 5 * (game.frameRate as number)
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private isFishMap: boolean = false
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private mapCount: number = 0
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private _fishPosCache: Vec3
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onLoad() {
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WsManager.instance.on(100, this.randomFish, this)
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FishManager.instance = this
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this._fishPosCache = new Vec3()
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Logger.log('maxRandomTime=', this.minRandomTime, this.maxRandomTime, game.frameRate)
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}
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start() {
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// this.randomFish()
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}
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update() {
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// this.checkRandomFish()
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this.checkFishMoveEnd()
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// this.checkFishMap()
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}
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private checkFishMap() {
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if (!this.isFishMap) {
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if (this.mapCount > 0) {
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this.mapCount--
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if (this.mapCount <= 0) FishUI.instance.playWaveEffect()
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}
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}
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}
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// 检测是否随机鱼
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private checkRandomFish() {
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if (!this.isFishMap) {
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if (this.nextRandomFishTime > 0) {
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this.nextRandomFishTime--
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// if (this.nextRandomFishTime === 0) this.randomFish()
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}
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}
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}
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// 检测鱼是否移动结束
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private checkFishMoveEnd() {
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this.fishList.forEach(async (item: FishBase, key: string) => {
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if (this.isFishMap) {
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// 鱼阵回收
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if (item.isDead === 2) {
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item.node.getPosition(this._fishPosCache)
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this._fishPosCache.x -= 2
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item.node.setPosition(this._fishPosCache)
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if (this._fishPosCache.x <= -screen.width / 2) {
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// winSize.width
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await WsManager.instance.onSend({
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type: 102,
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fish_id: item.fishId,
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})
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// this.fishList.splice(index, 1)
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this.destroyFish(item)
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// this.fishList.delete(item.fishId)
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this.checkEndFishMap()
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}
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}
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} else if (!item.getComponent(FishMover).isMoving) {
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// 普通鱼回收
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await WsManager.instance.onSend({
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type: 102,
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fish_id: item.fishId,
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})
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// this.fishList.splice(index, 1)
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this.destroyFish(item)
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// this.fishList.delete(item.fishId)
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}
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})
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}
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private checkEndFishMap() {
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// Logger.log('checkEndFishMap==', this.isFishMap, this.fishList)
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if (this.isFishMap && this.fishList.size <= 0) {
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this.isFishMap = false
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// this.randomFish()
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}
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}
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/**
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* 原:本地随机生成鱼
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* 新:服务端生成鱼
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*/
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private async randomFish(data: dataType) {
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const arr = data.fisn
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const paths: Array<FishPathInfo> = []
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if (!Array.isArray(arr) || this.isFishMap) return
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for (let i = 0; i < arr.length; i++) {
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const fish: FishBase = this.createFishByType(arr[i])
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for (let k = 0; k < arr[i].fishPathInfo.length; k++) {
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const path: Array<Vec2> = []
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for (let j = 0; j < arr[i].fishPathInfo[k].path.length; j++) {
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const p: Vec2 = new Vec2(
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arr[i].fishPathInfo[k].path[j].x,
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arr[i].fishPathInfo[k].path[j].y,
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)
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path.push(p)
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}
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paths.push(new FishPathInfo(arr[i].fishPathInfo[k].pathId, path))
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}
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fish.fishPathInfo = paths[0]
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this._fishPosCache.z = 0
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this._fishPosCache.x = fish.fishPathInfo.path[0].x
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this._fishPosCache.y = fish.fishPathInfo.path[0].y
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fish.node.setPosition(this._fishPosCache)
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fish.getComponent(FishMover).bezierPList = fish.fishPathInfo.path
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fish.getComponent(FishMover).startMove()
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// this.fishList.push(fish)
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this.fishList.set(fish.fishId, fish)
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// this.fishContainer.addChild(fish.node)
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this.fishContainer.addChild(this.fishList.get(fish.fishId).node)
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}
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}
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// 创建鱼类
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public createFishByType(data: FishType | any): FishBase {
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let fishNode: Node
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const fishType: number = Number(data.fishType)
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if (this.fishPool[fishType - 1] && this.fishPool[fishType - 1].size() > 0) {
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fishNode = this.fishPool[fishType - 1].get()
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} else {
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fishNode = instantiate(this.fishPrefabList[fishType - 1])
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}
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TimeHelper.exeNextFrame(fishNode, () => fishNode.getComponent(Animation).play())
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const fishInfo: FishInfo = FishConfig.getFishInfoByType(fishType)
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fishNode.getComponent(FishBase).fishInfo = fishInfo
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fishNode.getComponent(FishBase).fishType = fishType
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fishNode.getComponent(FishBase).fishId = data.fishId
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fishNode.getComponent(FishBase).isDead = 2
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return fishNode.getComponent(FishBase)
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}
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// 销毁鱼类
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public killFish(res: any) {
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const fishCheck = this.fishList.get(res.fish_id)
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// console.log('正在执行销毁=', fishCheck.fishId, res.fish_id, res.fish_status, fishCheck.isDead)
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if (fishCheck) {
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fishCheck.isDead = 1
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setTimeout(() => {
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GameMusicHelper.playFishDead(fishCheck.fishType)
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fishCheck.node.getPosition(this._fishPosCache)
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const vec2 = new Vec2(this._fishPosCache.x, this._fishPosCache.y)
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ScoreManager.instance.addScore(Number(res.fish_number), vec2)
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this.destroyFish(fishCheck)
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// console.log('killFish=', fishCheck.fishId, fishCheck.fishInfo.name)
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this.checkEndFishMap()
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}, 500)
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tween(fishCheck.node)
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.repeatForever(tween().by(0.6, { angle: -360 }))
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.start()
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// this.fishList.splice(index, 1)
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}
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}
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private destroyFish(fish: FishBase) {
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const f = this.fishList.get(fish.fishId)
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if (!f) return
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if (!this.fishPool[f.fishType - 1]) {
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this.fishPool[f.fishType - 1] = new NodePool()
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}
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this.fishPool[f.fishType - 1].put(f.node)
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this.fishList.delete(f.fishId)
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}
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public playFishMap() {
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this.isFishMap = true
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this.fishList.forEach((fish: FishBase, key: string) => {
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this.destroyFish(fish)
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})
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}
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public startFishMap() {
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const map: FishMap = FishPathConfig.randomFishMap()
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const fishMapInfoList: Array<FishMapInfo> = map.fishMapInfoList
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Logger.log('startFishMap==', this.isFishMap, this.fishList, map)
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for (let i = 0; i < fishMapInfoList.length; i++) {
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const fishMapInfo: FishMapInfo = fishMapInfoList[i]
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// 暂时屏蔽
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// @ts-ignore
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const fish: FishBase = this.createFishByType(fishMapInfo.fishType)
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fish.node.angle = 0
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this.fishContainer.addChild(fish.node)
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fish.node.setPosition(fishMapInfo.x + screen.width, fishMapInfo.y)
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this.fishList.set(fish.fishId, fish)
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}
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}
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onDestroy() {
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FishManager.instance = null
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WsManager.instance.off(100)
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}
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protected onDisable(): void {}
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}
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