Files
jdt-fish-client/assets/FishSingle/script/engine/uicomponent/MusicPrefab.ts
2024-10-05 04:22:34 +08:00

81 lines
2.4 KiB
TypeScript

import {
AssetManager,
AudioClip,
AudioSource,
Component,
Prefab,
_decorator,
instantiate,
} from 'cc'
import { GameConfig } from '../../game/config/GameConfig'
import MusicConfig from '../config/MusicConfig'
import LocalStorage from '../utils/LocalStorage'
import { Logger } from '../utils/Logger'
import PrefabLoader from '../utils/PrefabLoader'
const { ccclass, property } = _decorator
/**
* 背景音乐
*/
@ccclass('MusicPrefab')
export default class MusicPrefab extends Component {
private static instance: MusicPrefab
private static MUSIC_VOLUMN_KEY: string = 'musicVolumn'
public static musicVolumn: number = 1
public static play(key: string) {
const url: string = MusicConfig.musicKey2Path.get(key)
if (url) {
AssetManager.instance.resources.load(url, AudioClip, (error: Error, clip: AudioClip) => {
if (error) {
Logger.warn(this, 'load music error===', error.message)
} else {
if (clip) {
this.instance.node.getComponent(AudioSource).clip = clip
this.instance.node.getComponent(AudioSource).volume = this.musicVolumn
this.instance.node.getComponent(AudioSource).play()
this.instance.node.getComponent(AudioSource).loop = true
}
}
})
} else {
Logger.warn(this, '播放不存在的music=', key)
}
}
public static changeVolumn(nowVolumn: number) {
this.musicVolumn = nowVolumn
this.instance.node.getComponent(AudioSource).volume = nowVolumn
LocalStorage.setItem(MusicPrefab.MUSIC_VOLUMN_KEY, this.musicVolumn.toString())
}
private static preInit() {
this.musicVolumn = Number.parseFloat(LocalStorage.getItem(MusicPrefab.MUSIC_VOLUMN_KEY))
if (Number.isNaN(this.musicVolumn)) this.musicVolumn = 1
}
public static preLoad(): Promise<void> {
return new Promise((resolve, reject) => {
PrefabLoader.loadPrefab(
`${GameConfig.GameName}/share/uicomponent/MusicPrefab`,
(loadedResource: Prefab) => {
MusicPrefab.instance = instantiate(loadedResource).getComponent(MusicPrefab)
this.preInit()
resolve()
},
)
})
}
public static destory() {
if (MusicPrefab.instance) {
MusicPrefab.instance.getComponent(AudioSource).stop()
MusicPrefab.instance.destroy()
}
MusicPrefab.instance = null
}
}