Files
jdt-fish-client/assets/FishSingle/script/engine/uicomponent/DarkLayer.ts
2024-10-05 04:22:34 +08:00

37 lines
935 B
TypeScript

import { Component, Node, Prefab, Widget, _decorator, instantiate } from 'cc'
import { GameConfig } from '../../game/config/GameConfig'
import PrefabLoader from '../utils/PrefabLoader'
import DialogBase from './DialogBase'
const { ccclass, property } = _decorator
@ccclass('DarkLayer')
export default class DarkLayer extends Component {
private static prefab: Prefab
onLoad() {
this.getComponent(Widget).target = DialogBase.GetRootCanvas()
}
start() {}
public static preLoad(): Promise<void> {
return new Promise((resolve, reject) => {
PrefabLoader.loadPrefab(
`${GameConfig.GameName}/share/uicomponent/DarkLayer`,
(loadedResource) => {
DarkLayer.prefab = loadedResource
resolve()
},
)
})
}
public static getDarkLayer() {
const dialogNode: Node = instantiate(DarkLayer.prefab)
return dialogNode
}
}