import { AudioClip } from 'cc' import { GameConfig } from '../../game/config/GameConfig' export default class MusicConfig { public static musicKey2Path: Map = new Map() // 资源预加载路径 public static musicKey2Cache: Map = new Map() // 资源加载后cache路径 public static init() { if (typeof GameConfig.GameName === 'undefined' || GameConfig.GameName === null) { console.error('GameConfig.GameName 未配置!') return } const musicConfig = { background_1: 'music/background_1', background_2: 'music/background_2', background_3: 'music/background_3', deadfish_1: 'music/deadfish_1', deadfish_2: 'music/deadfish_2', deadfish_3: 'music/deadfish_3', deadfish_4: 'music/deadfish_4', deadfish_5: 'music/deadfish_5', deadfish_6: 'music/deadfish_6', deadfish_7: 'music/deadfish_7', deadfish_8: 'music/deadfish_8', deadfish_9: 'music/deadfish_9', deadfish_10: 'music/deadfish_10', deadfish_11: 'music/deadfish_11', deadfish_12: 'music/deadfish_12', deadfish_13: 'music/deadfish_13', deadfish_14: 'music/deadfish_14', deadfish_15: 'music/deadfish_15', deadfish_16: 'music/deadfish_16', deadfish_17: 'music/deadfish_17', deadfish_18: 'music/deadfish_18', deadfish_19: 'music/deadfish_19', deadfish_20: 'music/deadfish_20', deadfish_21: 'music/deadfish_21', deadfish_22: 'music/deadfish_22', deadfish_23: 'music/deadfish_23', deadfish_24: 'music/deadfish_24', deadfish_25: 'music/deadfish_25', deadfish_26: 'music/deadfish_26', deadfish_27: 'music/deadfish_27', deadfish_28: 'music/deadfish_28', deadfish_29: 'music/deadfish_29', fire: 'music/fire', } // 音乐要预加载的配置 for (const key in musicConfig) { if (Object.prototype.hasOwnProperty.call(musicConfig, key)) { const path = `${GameConfig.GameName}/${musicConfig[key]}` MusicConfig.musicKey2Path.set(key, path) } } } }