// Copyright (c) 2017-2020 Xiamen Yaji Software Co., Ltd. #include struct StandardVertInput { highp vec4 position; vec3 normal; vec4 tangent; vec4 color; vec2 uv; }; layout(location = 0) in vec3 a_position; layout(location = 1) in vec3 a_normal; layout(location = 2) in vec2 a_texCoord; layout(location = 3) in vec4 a_tangent;