import { sys } from 'cc' export default class LocalStorage { public static GamePreFlag: string = 'fengshen-game-HaoLocalStorage' public static setItem(key: string, value: string): void { sys.localStorage.setItem(LocalStorage.GamePreFlag + key, value) } public static getItem(key: string): string { return sys.localStorage.getItem(LocalStorage.GamePreFlag + key) } public static removeItem(key: string): void { sys.localStorage.removeItem(LocalStorage.GamePreFlag + key) } public static getInt(key: string): number { const tempValue: string = LocalStorage.getItem(key) let result: number = 0 if (tempValue) result = Number.parseInt(tempValue) return result } public static setInt(key: string, value: number): void { LocalStorage.setItem(key, value.toString()) } public static getFloat(key: string): number { const tempValue: string = LocalStorage.getItem(key) let result: number = 0 if (tempValue) result = Number.parseFloat(tempValue) return result } public static setFloat(key: string, value: number): void { LocalStorage.setItem(key, value.toString()) } public static getBoolean(key: string): boolean { const temp: number = LocalStorage.getInt(key) return temp === 1 } public static setBoolean(key: string, value: boolean) { if (value) LocalStorage.setInt(key, 1) else LocalStorage.setInt(key, 0) } public static clear() { sys.localStorage.clear() } }