update
This commit is contained in:
@@ -1,37 +1,63 @@
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import { _decorator, instantiate, Node, Prefab, Sprite, Tween, Vec3 } from 'cc'
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import SceneBase from './SceneBase'
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import TextureMgr from '../../engine/uicomponent/TextureMgr'
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import RandomUtil from '../../engine/utils/RandomUtil'
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import {
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Component,
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Game,
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Node,
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Prefab,
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Sprite,
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Tween,
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Vec3,
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_decorator,
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director,
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game,
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instantiate,
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} from 'cc'
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import FishMover from '../../../fish/script/FishMover'
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import { FishPathInfo } from '../config/FishPathInfo'
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import { FishPathConfig } from '../config/FishPathConfig'
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import { Logger } from '../../engine/utils/Logger'
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import FishWiki from '../../../fish/script/FishWiki'
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import TextureMgr from '../../engine/uicomponent/TextureMgr'
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import { Logger } from '../../engine/utils/Logger'
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import RandomUtil from '../../engine/utils/RandomUtil'
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import { FishPathConfig } from '../config/FishPathConfig'
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import { FishPathInfo } from '../config/FishPathInfo'
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import WsManager from '../manager/WsManager'
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import GameMusicHelper from '../utils/GameMusicHelper'
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import CommonTips from '../../engine/uicomponent/CommonTips'
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const { ccclass, property } = _decorator
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@ccclass('FishGameScene')
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export default class FishGameScene extends SceneBase {
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export default class FishGameScene extends Component {
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@property(Sprite)
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private bg: Sprite | null = null
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@property({ type: [Prefab] })
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private fishPrefabList: Array<Prefab> | null = []
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private showNode: Node | null = null
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onLoad() {
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this.onLoadMe()
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}
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onDestroy() {
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this.onDestroyMe()
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}
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onLoadMe() {
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WsManager.instance.init()
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GameMusicHelper.playBg()
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FishPathConfig.init()
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this.initBg()
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WsManager.instance.on(400, this.showMsg, this)
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// FishPathConfig.init()
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// this.initBg()
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// this.testPathPlay()
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game.on(Game.EVENT_HIDE, this.onHide, this)
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game.on(Game.EVENT_SHOW, this.onAppShow, this)
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}
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private initBg() {
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let textureMgr: TextureMgr = this.bg.getComponent(TextureMgr)
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const textureMgr: TextureMgr = this.bg.getComponent(TextureMgr)
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this.bg.spriteFrame =
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textureMgr.Spriteset[
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RandomUtil.nextInt(0, textureMgr.Spriteset.length - 1)
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]
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textureMgr.Spriteset[RandomUtil.nextInt(0, textureMgr.Spriteset.length - 1)]
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}
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private initShowNode() {
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@@ -39,10 +65,9 @@ export default class FishGameScene extends SceneBase {
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this.showNode.destroy()
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this.showNode = null
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}
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let fishType: number = 29
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if (fishType < 1 || fishType > 29) {
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return
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}
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const fishType: number = 29
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if (fishType < 1 || fishType > 29) return
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this.showNode = instantiate(this.fishPrefabList[fishType - 1])
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this.showNode.getComponent(FishMover).speed = 2
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this.showNode.getComponent(FishMover).node.setScale(new Vec3(2, 2, 1))
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@@ -51,10 +76,10 @@ export default class FishGameScene extends SceneBase {
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private testPathPlay() {
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this.initShowNode()
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let pathInfo: FishPathInfo = FishPathConfig.getPathInfo(3)
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const pathInfo: FishPathInfo = FishPathConfig.getPathInfo(3)
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Logger.log('testPathPlay=pathInfo=', pathInfo)
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let params = pathInfo.path
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let param0 = params[0]
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const params = pathInfo.path
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const param0 = params[0]
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Logger.log('testPathPlay=11=', param0)
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this.showNode.setPosition(new Vec3(param0.x, param0.y, 0))
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this.showNode.getComponent(FishMover).bezierPList = params
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@@ -65,9 +90,22 @@ export default class FishGameScene extends SceneBase {
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FishWiki.show()
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}
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private showMsg(res: any) {
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Logger.log('showMsg=res=', res)
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CommonTips.showMsg(res.msg)
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}
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onDestroyMe() {
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this.unscheduleAllCallbacks()
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//this.node.stopAllActions();
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// this.node.stopAllActions();
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Tween.stopAllByTarget(this.node)
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}
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onHide() {
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director.pause()
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}
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onAppShow() {
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director.resume()
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}
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}
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@@ -1,4 +1,14 @@
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import { _decorator, DynamicAtlasManager, Node, PhysicsSystem2D, profiler, sys } from 'cc'
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import {
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_decorator,
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Node,
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sys,
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profiler,
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DynamicAtlasManager,
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PhysicsSystem2D,
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Component,
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} from 'cc'
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const { ccclass, property } = _decorator
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import MusicConfig from '../../engine/config/MusicConfig'
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import CommonTips from '../../engine/uicomponent/CommonTips'
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import Progress from '../../engine/uicomponent/Progress'
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@@ -7,74 +17,69 @@ import HotUpdate from '../../engine/utils/HotUpdate'
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import { Logger } from '../../engine/utils/Logger'
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import VersionManager from '../../engine/utils/VersionManager'
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import ResourcePreload from '../utils/ResourcePreload'
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import SceneBase from './SceneBase'
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import SceneManager from './SceneManager'
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const { ccclass, property } = _decorator
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import { FishConfig } from '../config/FishConfig'
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@ccclass('LoadingScene')
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export default class LoadingScene extends SceneBase {
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export default class LoadingScene extends Component {
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public static scriptName: string = 'LoadingScene'
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@property({ type: Node })
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private progressNode: Node | null = null
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async onLoadMe() {
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protected onLoad(): void {
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this.onLoadMe()
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}
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protected onDestroy(): void {
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this.onDestroyMe()
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}
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onLoadMe() {
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this.baseInit()
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EventManager.instance.addListener(
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HotUpdate.Event_On_NeedUpdate,
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this.onNeedUpdate,
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this
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)
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EventManager.instance.addListener(
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HotUpdate.Event_On_Progress,
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this.onUpdateProgress,
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this
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)
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EventManager.instance.addListener(
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HotUpdate.Event_On_Fail_Update,
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this.onUpdateFail,
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this
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)
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EventManager.instance.addListener(
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HotUpdate.Event_Finish_Update,
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this.onUpdateFinish,
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this
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)
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EventManager.instance.addListener(HotUpdate.Event_On_NeedUpdate, this.onNeedUpdate, this)
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EventManager.instance.addListener(HotUpdate.Event_On_Progress, this.onUpdateProgress, this)
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EventManager.instance.addListener(HotUpdate.Event_On_Fail_Update, this.onUpdateFail, this)
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EventManager.instance.addListener(HotUpdate.Event_Finish_Update, this.onUpdateFinish, this)
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EventManager.instance.addListener(
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HotUpdate.Event_On_ALREADY_UP_TO_DATE,
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this.onUpdateFinish,
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this
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this,
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)
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if (sys.isNative && VersionManager.instance.isOpenHotUpdate) {
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this.checkUpdate()
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} else {
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await this.preLoadRes()
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this.preLoadRes()
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}
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}
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private baseInit() {
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profiler.hideStats() //showStats
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//let collisionManager:cc.CollisionManager = director.getCollisionManager();
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PhysicsSystem2D.instance.enable = true
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private async baseInit() {
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try {
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await FishConfig.init()
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profiler.hideStats() //showStats
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//let collisionManager:cc.CollisionManager = director.getCollisionManager();
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PhysicsSystem2D.instance.enable = true
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// PhysicsSystem2D.instance.debugDrawFlags = EPhysics2DDrawFlags.Aabb |
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// EPhysics2DDrawFlags.Pair |
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// EPhysics2DDrawFlags.CenterOfMass |
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// EPhysics2DDrawFlags.Joint |
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// EPhysics2DDrawFlags.Shape;
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// PhysicsSystem2D.instance.debugDrawFlags = EPhysics2DDrawFlags.Aabb |
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// EPhysics2DDrawFlags.Pair |
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// EPhysics2DDrawFlags.CenterOfMass |
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// EPhysics2DDrawFlags.Joint |
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// EPhysics2DDrawFlags.Shape;
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//if(collisionManager){
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//collisionManager.enabled = true;
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// collisionManager.enabledDebugDraw = true;
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// collisionManager.enabledDrawBoundingBox = true;
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//}
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//if(collisionManager){
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//collisionManager.enabled = true;
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// collisionManager.enabledDebugDraw = true;
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// collisionManager.enabledDrawBoundingBox = true;
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//}
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if (DynamicAtlasManager.instance) {
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DynamicAtlasManager.instance.enabled = false
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if (DynamicAtlasManager.instance) {
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DynamicAtlasManager.instance.enabled = false
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}
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MusicConfig.init()
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// cc.director.getCollisionManager().enabled=true;//这是一个全局属性,开启后就代表碰撞检测组件可以进行检测了
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// cc.director.getCollisionManager().enabledDebugDraw = true; //绘制碰撞区域
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} catch (error) {
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Logger.error(this, error)
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}
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MusicConfig.init()
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// cc.director.getCollisionManager().enabled=true;//这是一个全局属性,开启后就代表碰撞检测组件可以进行检测了
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// cc.director.getCollisionManager().enabledDebugDraw = true; //绘制碰撞区域
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}
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private checkUpdate() {
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@@ -89,13 +94,10 @@ export default class LoadingScene extends SceneBase {
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}
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}
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private onUpdateProgress(event: Function, loadedFiles: number, totalFiles: number, key: string) {
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private onUpdateProgress(event, loadedFiles, totalFiles, key) {
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if (key == VersionManager.Config_Key[0]) {
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let msg: string =
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Math.min(100, (loadedFiles / totalFiles) * 100).toFixed(2) + '%'
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this.progressNode
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.getComponent(Progress)
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.updateProgress(loadedFiles, totalFiles, msg)
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let msg: string = Math.min(100, (loadedFiles / totalFiles) * 100).toFixed(2) + '%'
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this.progressNode.getComponent(Progress).updateProgress(loadedFiles, totalFiles, msg)
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}
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}
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@@ -126,25 +128,10 @@ export default class LoadingScene extends SceneBase {
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}
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onDestroyMe() {
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EventManager.instance.removeListener(
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HotUpdate.Event_On_NeedUpdate,
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this.onNeedUpdate
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)
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EventManager.instance.removeListener(
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HotUpdate.Event_On_Progress,
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this.onUpdateProgress
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)
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EventManager.instance.removeListener(
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HotUpdate.Event_On_Fail_Update,
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this.onUpdateFail
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)
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EventManager.instance.removeListener(
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HotUpdate.Event_Finish_Update,
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this.onUpdateFinish
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)
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EventManager.instance.removeListener(
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HotUpdate.Event_On_ALREADY_UP_TO_DATE,
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this.onUpdateFinish
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)
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EventManager.instance.removeListener(HotUpdate.Event_On_NeedUpdate, this.onNeedUpdate)
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EventManager.instance.removeListener(HotUpdate.Event_On_Progress, this.onUpdateProgress)
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EventManager.instance.removeListener(HotUpdate.Event_On_Fail_Update, this.onUpdateFail)
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EventManager.instance.removeListener(HotUpdate.Event_Finish_Update, this.onUpdateFinish)
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EventManager.instance.removeListener(HotUpdate.Event_On_ALREADY_UP_TO_DATE, this.onUpdateFinish)
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}
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}
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@@ -1,31 +0,0 @@
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import { _decorator, Component } from 'cc'
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import AdapterHelper from '../../engine/utils/AdapterHelper'
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const { ccclass, property } = _decorator
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@ccclass('SceneBase')
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export default class SceneBase extends Component {
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public static scriptName: string = 'SceneBase'
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onLoad() {
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AdapterHelper.fixApdater()
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this.onLoadMe()
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}
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onLoadMe() {
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}
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start() {
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this.onStartMe()
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}
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onStartMe() {
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}
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onDestroy() {
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this.onDestroyMe()
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}
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onDestroyMe() {
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}
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}
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@@ -1,11 +0,0 @@
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{
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"ver": "4.0.23",
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"importer": "typescript",
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"imported": true,
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"uuid": "544253ea-8aa0-4349-9d6c-efb97841d976",
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"files": [],
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"subMetas": {},
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"userData": {
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"simulateGlobals": []
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}
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}
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@@ -1,9 +1,10 @@
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import { director, SceneAsset, sys } from 'cc'
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import { Logger } from '../../engine/utils/Logger'
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import LoadingScenePrefab from '../../engine/uicomponent/LoadingScenePrefab'
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import CommonTips from '../../engine/uicomponent/CommonTips'
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import EventManager from '../../engine/utils/EventManager'
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import { SceneAsset, director, sys } from 'cc'
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import CommonEvent from '../../engine/config/CommonEvent'
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import CommonTips from '../../engine/uicomponent/CommonTips'
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import LoadingScenePrefab from '../../engine/uicomponent/LoadingScenePrefab'
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import EventManager from '../../engine/utils/EventManager'
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import { Logger } from '../../engine/utils/Logger'
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export default class SceneManager {
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public static instance: SceneManager = new SceneManager()
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@@ -23,7 +24,7 @@ export default class SceneManager {
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}
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public async sceneSwitch(name: string, showProgress: boolean = false) {
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if (this.loadingSceneName == name) return
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if (this.loadingSceneName === name) return
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Logger.log(this, 'sceneSwitch==', name)
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if (sys.isBrowser) {
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// showProgress = true;
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@@ -42,13 +43,13 @@ export default class SceneManager {
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Logger.warn(this, 'preloadScene=error', error.message)
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CommonTips.showMsg('加载场景失败')
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} else {
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//director.getScene().destroy();//director.getScene().cleanup();
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// director.getScene().destroy();//director.getScene().cleanup();
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director.loadScene(name, this.loadSceneOK.bind(this))
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}
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}
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},
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)
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} else {
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//director.getScene().destroy();//director.getScene().cleanup();
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// director.getScene().destroy();//director.getScene().cleanup();
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director.loadScene(name, this.loadSceneOK.bind(this))
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}
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}
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@@ -65,7 +66,7 @@ export default class SceneManager {
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public preloadScene(
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sceneName: string,
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onProgressCallback: any = null,
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onLoadedCallback: any = null
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onLoadedCallback: any = null,
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) {
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director.preloadScene(sceneName, onProgressCallback, onLoadedCallback)
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}
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@@ -1,18 +0,0 @@
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import { _decorator } from 'cc'
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import SceneBase from './SceneBase'
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const { ccclass, property } = _decorator
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@ccclass('StartScene')
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export default class StartScene extends SceneBase {
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public static scriptName: string = 'StartScene'
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onLoadMe() {
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}
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update() {
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}
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onDestroyMe() {
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}
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}
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@@ -1,11 +0,0 @@
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{
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"ver": "4.0.23",
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"importer": "typescript",
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"imported": true,
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"uuid": "65ad3e01-f8b1-4160-a391-c55d6c8f366f",
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"files": [],
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"subMetas": {},
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"userData": {
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"simulateGlobals": []
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}
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}
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Reference in New Issue
Block a user