update
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@@ -1,4 +1,5 @@
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import { _decorator, Component, instantiate, Node, Prefab } from 'cc'
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import { Component, Node, Prefab, _decorator, instantiate } from 'cc'
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import PrefabLoader from '../../engine/utils/PrefabLoader'
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import { GameConfig } from '../config/GameConfig'
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@@ -6,29 +7,30 @@ const { ccclass, property } = _decorator
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@ccclass('ResourcePrefab')
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export default class ResourcePrefab extends Component {
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private static prefab: Prefab | null = null
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public static instance: Node
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@property({ type: Prefab })
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private scorePrefab: Prefab | null = null
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public static preLoad(): Promise<void> {
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return new Promise((resolve, reject) => {
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PrefabLoader.loadPrefab(
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GameConfig.GameName + '/' + 'game/prefab/ResourcePrefab',
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(loadedResource: Prefab) => {
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ResourcePrefab.prefab = loadedResource
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ResourcePrefab.instance = instantiate(loadedResource)
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resolve()
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}
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)
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})
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}
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private static prefab: Prefab | null = null
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public static instance: Node
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@property({ type: Prefab })
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private scorePrefab: Prefab | null = null
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public static clear() {
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ResourcePrefab.instance = null
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ResourcePrefab.prefab = null
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}
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public static preLoad(): Promise<void> {
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return new Promise((resolve, reject) => {
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PrefabLoader.loadPrefab(
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`${GameConfig.GameName}/game/prefab/ResourcePrefab`,
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(loadedResource: Prefab) => {
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ResourcePrefab.prefab = loadedResource
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ResourcePrefab.instance = instantiate(loadedResource)
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resolve()
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},
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)
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})
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}
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public static getScorePrefab() {
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return ResourcePrefab.instance.getComponent(ResourcePrefab).scorePrefab
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}
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public static clear() {
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ResourcePrefab.instance = null
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ResourcePrefab.prefab = null
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}
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public static getScorePrefab() {
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return ResourcePrefab.instance.getComponent(ResourcePrefab).scorePrefab
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}
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}
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@@ -1,31 +1,27 @@
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import { _decorator, Component, Label, tween, Tween, Vec2, Vec3 } from 'cc'
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import { Component, Label, Tween, Vec2, Vec3, _decorator, tween } from 'cc'
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const { ccclass, property } = _decorator
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@ccclass('ScorePrefab')
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export default class ScorePrefab extends Component {
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@property({ type: Label })
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private txtScore: Label | null = null
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public init(score: number) {
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if (score <= 0) {
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this.txtScore.string = 'Miss'
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} else {
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this.txtScore.string = score + ''
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}
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}
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@property({ type: Label })
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private txtScore: Label | null = null
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public playMoveEffect(p: Vec2, callback: Function = null) {
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tween(this.node)
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.to(0.5, { scale: new Vec3(3, 3, 3), position: new Vec3(p.x, p.y, 0) })
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.call(() => {
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if (callback) {
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callback()
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}
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})
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.start()
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}
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public init(score: number) {
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if (score <= 0) this.txtScore.string = 'Miss'
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else this.txtScore.string = `${score}`
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}
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onDisable() {
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Tween.stopAllByTarget(this.node)
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}
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public playMoveEffect(p: Vec2, callback: Function = null) {
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tween(this.node)
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.to(0.5, { scale: new Vec3(3, 3, 3), position: new Vec3(p.x, p.y, 0) })
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.call(() => {
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if (callback) callback()
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})
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.start()
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}
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onDisable() {
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Tween.stopAllByTarget(this.node)
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}
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}
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@@ -1,4 +1,5 @@
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import { _decorator, Component, instantiate, Material, Node, Prefab } from 'cc'
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import { Component, Material, Node, Prefab, _decorator, instantiate } from 'cc'
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import PrefabLoader from '../../engine/utils/PrefabLoader'
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import { GameConfig } from '../config/GameConfig'
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@@ -13,29 +14,36 @@ export default class ShaderMaterialPrefab extends Component {
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@property({ type: Material })
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public grayMaterial: Material | null = null
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@property({ type: Material })
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public oldPhoto: Material | null = null
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@property({ type: Material })
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public glowInner: Material | null = null
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@property({ type: Material })
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public mosaic: Material | null = null
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@property({ type: Material })
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public roundCornerCrop: Material | null = null
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@property({ type: Material })
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public flashLight: Material | null = null
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@property({ type: Material })
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public flag: Material | null = null
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@property({ type: Material })
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public gaussian: Material | null = null
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public static preLoad(): Promise<void> {
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return new Promise((resolve, reject) => {
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PrefabLoader.loadPrefab(
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GameConfig.GameName + '/' + 'game/prefab/ShaderMaterialPrefab',
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`${GameConfig.GameName}/game/prefab/ShaderMaterialPrefab`,
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(loadedResource: Prefab) => {
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ShaderMaterialPrefab.instance = instantiate(loadedResource)
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resolve()
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}
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},
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)
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})
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}
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