update
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137
assets/FishSingle/script/game/manager/WsManager.ts
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137
assets/FishSingle/script/game/manager/WsManager.ts
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import { _decorator } from 'cc'
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import CommonTips from '../../engine/uicomponent/CommonTips'
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import FishUI from '../../../fish/script/FishUI'
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import config from '../config/Config'
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export default class WsManager {
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private static _instance: WsManager = null
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uid: string
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message: any
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t_id: any = null
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public static get instance() {
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if (!this._instance) {
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this._instance = new WsManager()
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}
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return this._instance
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}
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private _socket: WebSocket | null = null
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protected m_mapCallbackFun: Map<number, Function>
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constructor() {
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this.m_mapCallbackFun = new Map<number, Function>()
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}
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public on(msgId: number, cb: Function, target: any) {
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let callback = cb.bind(target)
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let fnCallback: Function = this.m_mapCallbackFun.get(msgId)
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if (fnCallback) {
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console.error('重复注册消息处理函数! msgId:' + msgId)
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} else {
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this.m_mapCallbackFun.set(msgId, callback)
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}
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}
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public off(msgId: number) {
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if (this.m_mapCallbackFun.has(msgId)) {
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this.m_mapCallbackFun.delete(msgId)
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}
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}
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public get(msgId: number) {
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return this.m_mapCallbackFun.get(msgId)
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}
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public offAll() {
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this.m_mapCallbackFun.clear()
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}
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// 获取url参数
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public getQueryString(name: string) {
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var reg = new RegExp('(^|&)' + name + '=([^&]*)(&|$)', 'i')
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var r = window.location.search.substr(1).match(reg)
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if (r != null) {
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return unescape(r[2])
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}
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return null
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}
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public init(): void {
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this.uid = this.getQueryString('uid')
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this._socket = new WebSocket(`wss://${config.wsUrl()}/fish/home?uid=${this.uid}`)
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// 添加事件监听器
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this._socket.onopen = this.onOpen.bind(this)
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this._socket.onmessage = this.onMessage.bind(this)
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this._socket.onclose = this.onClose.bind(this)
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this._socket.onerror = this.onError.bind(this)
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}
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public onOpen(): void {
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console.log('WebSocket connection opened.')
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setInterval(() => {
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this._socket.send(JSON.stringify('ping'))
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}, 20000)
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this.clear()
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}
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public async onSend(data: any): Promise<void> {
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if (this._socket && this._socket.readyState === WebSocket.OPEN) {
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this._socket.send(JSON.stringify(data))
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} else {
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console.error('消息发送失败!!!')
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}
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}
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/**
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* 处理接收到的消息
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* @param event WebSocket message event
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*/
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public onMessage(event: MessageEvent): void {
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this.message = JSON.parse(event.data)
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if (this.message.code === 200 || this.message.code === 5) {
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FishUI.instance.refreshScore(this.message)
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}
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let fnCallback: Function = this.m_mapCallbackFun.get(this.message.code)
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if (fnCallback) {
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fnCallback(this.message)
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}
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}
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/**
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* 关闭WebSocket连接
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*/
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public onClose(): void {
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console.log('链接已关闭')
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CommonTips.showMsg('游戏服务器中断关闭,正在重试')
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// this.init()
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if (this._socket) {
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this._socket.close()
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this._socket = null
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}
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this.t_id = setInterval(() => {
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WsManager.instance.init()
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}, 8000)
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}
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public onError(event: Event): void {
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CommonTips.showMsg('网络连接失败,正在重试链接游戏服务器')
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this.t_id = setInterval(() => {
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WsManager.instance.init()
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}, 8000)
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}
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public clear() {
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if (this.t_id) {
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clearInterval(this.t_id)
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this.t_id = null
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}
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}
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}
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