update
This commit is contained in:
@@ -1,32 +1,39 @@
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import {
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_decorator,
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Component,
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EventTouch,
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instantiate,
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Node,
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NodePool,
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Prefab,
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sys,
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UITransform,
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Vec2,
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Vec3
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Vec3,
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_decorator,
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instantiate,
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sys,
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} from 'cc'
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import FishBulletBase from '../../../fish/script/FishBulletBase'
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import MathUtils from '../../engine/utils/MathUtils'
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import CannonManager from './CannonManager'
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import { MoveHelper } from '../../engine/utils/MoveHelper'
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import FishNetManager from './FishNetManager'
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import GameMusicHelper from '../utils/GameMusicHelper'
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import FishUI from '../../../fish/script/FishUI'
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import CommonTips from '../../engine/uicomponent/CommonTips'
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import MathUtils from '../../engine/utils/MathUtils'
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import { MoveHelper } from '../../engine/utils/MoveHelper'
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import GameMusicHelper from '../utils/GameMusicHelper'
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import CannonManager from './CannonManager'
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import FishNetManager from './FishNetManager'
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import WsManager from './WsManager'
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const { ccclass, property } = _decorator
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// 子弹管理类
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@ccclass('BulletManager')
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export default class BulletManager extends Component {
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public static instance: BulletManager = null
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@property({ type: [Prefab] })
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private bulletPrefabList: Prefab[] | [] = []
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private bulletPool: Array<NodePool> = []
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private bulletList: Array<FishBulletBase> = []
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private bulletMoveSpeed: number = 30
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@@ -40,24 +47,23 @@ export default class BulletManager extends Component {
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this._vec2Cache = new Vec2()
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BulletManager.instance = this
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this.node.on(Node.EventType.TOUCH_START, this.onShootBullet, this)
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// this.node.on(Node.EventType.TOUCH_MOVE, this.onShootBullet, this)
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}
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start() {
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}
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start() {}
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update() {
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this.checkMoveBullet()
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}
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// 检测子弹是否移动完成
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private checkMoveBullet() {
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for (let i = this.bulletList.length - 1; i >= 0; i--) {
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let bullet: FishBulletBase = this.bulletList[i]
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let isMoving: boolean = MoveHelper.moveNode(
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const bullet: FishBulletBase = this.bulletList[i]
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const isMoving: boolean = MoveHelper.moveNode(
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bullet.node,
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this.bulletMoveSpeed,
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bullet.targetP.x,
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bullet.targetP.y
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bullet.targetP.y,
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)
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if (!isMoving) {
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bullet.node.getPosition(this._vec3Cache)
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@@ -70,38 +76,31 @@ export default class BulletManager extends Component {
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}
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}
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// 发射炮弹
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private onShootBullet(event: EventTouch) {
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//TOUCH_START 在Editor上,连续触发2次,导致发2次炮弹bug
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if (sys.platform == 'EDITOR_PAGE') {
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// TOUCH_START 在Editor上,连续触发2次,导致发2次炮弹bug
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if (sys.platform === 'EDITOR_PAGE') {
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this._fireTimeNew = new Date().getTime()
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if (this._fireTimeNew - this._fireTime < 100) {
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return
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}
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if (this._fireTimeNew - this._fireTime < 15000) return
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this._fireTime = this._fireTimeNew
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}
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let tran = this.node.getComponent(UITransform)
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let location = event.getUILocation()
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const tran = this.node.getComponent(UITransform)
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const location = event.getUILocation()
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this._vec3Cache.x = location.x
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this._vec3Cache.y = location.y
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this._vec3Cache.z = 0
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tran.convertToNodeSpaceAR(this._vec3Cache, this._vec3Cache)
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let localP: Vec2 = new Vec2(this._vec3Cache.x, this._vec3Cache.y)
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const localP: Vec2 = new Vec2(this._vec3Cache.x, this._vec3Cache.y)
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FishUI.instance.playClickEffect(localP)
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// 子弹发射
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if (FishUI.instance.dz_score >= CannonManager.instance.cannonType) {
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FishUI.instance.dz_score -= CannonManager.instance.cannonType
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FishUI.instance.refreshScore()
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// FishUI.instance.refreshScore()
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this._vec3Cache = CannonManager.instance.getCannonPosition()
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let rad: number = MathUtils.p2pRad(
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new Vec2(this._vec3Cache.x, this._vec3Cache.y),
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localP
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)
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let rot: number = MathUtils.radiansToDegrees(rad)
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let bullet: FishBulletBase = this.createBullet(
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CannonManager.instance.cannonType - 1
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)
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const rad: number = MathUtils.p2pRad(new Vec2(this._vec3Cache.x, this._vec3Cache.y), localP)
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const rot: number = MathUtils.radiansToDegrees(rad)
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const bullet: FishBulletBase = this.createBullet(CannonManager.instance.cannonType - 1)
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bullet.targetP = localP
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this.node.addChild(bullet.node)
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bullet.node.setPosition(CannonManager.instance.getCannonPosition())
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@@ -113,14 +112,14 @@ export default class BulletManager extends Component {
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bullet.node.angle = rot
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this.bulletList.push(bullet)
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GameMusicHelper.playFire()
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//旋转炮台
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// 旋转炮台
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CannonManager.instance.rotateCannon(location)
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} else {
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CommonTips.showMsg('豆子不足!')
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}
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}
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// 创建子弹
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private createBullet(bulletType: number) {
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let bulletNode: Node
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if (this.bulletPool[bulletType] && this.bulletPool[bulletType].size() > 0) {
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@@ -133,23 +132,21 @@ export default class BulletManager extends Component {
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}
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public killBullet(bullet: FishBulletBase) {
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let index: number = this.bulletList.indexOf(bullet)
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const index: number = this.bulletList.indexOf(bullet)
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if (index >= 0) {
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this.bulletList.splice(index, 1)
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this.destroyBullet(bullet)
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}
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}
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// 销毁子弹
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private destroyBullet(bullet: FishBulletBase) {
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//临时代码,因为回收在内存卡顿。后面在优化 2023-2-10
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if (sys.platform == 'EDITOR_PAGE') {
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// 临时代码,因为回收在内存卡顿。后面在优化 2023-2-10
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if (sys.platform === 'EDITOR_PAGE') {
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bullet.node.destroy()
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return
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}
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if (!this.bulletPool[bullet.bulletType]) {
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this.bulletPool[bullet.bulletType] = new NodePool()
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}
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if (!this.bulletPool[bullet.bulletType]) this.bulletPool[bullet.bulletType] = new NodePool()
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this.bulletPool[bullet.bulletType].put(bullet.node)
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}
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@@ -1,15 +1,29 @@
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import { _decorator, Component, EventMouse, Node, Sprite, SpriteFrame, UITransform, Vec2, Vec3 } from 'cc'
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import {
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Component,
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EventMouse,
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Node,
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Sprite,
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SpriteFrame,
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UITransform,
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Vec2,
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Vec3,
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_decorator,
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} from 'cc'
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import MathUtils from '../../engine/utils/MathUtils'
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const { ccclass, property } = _decorator
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// 炮塔管理类
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@ccclass('CannonManager')
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export default class CannonManager extends Component {
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public static instance: CannonManager = null
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@property({ type: Node })
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private view: Node | null = null
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@property({ type: [SpriteFrame] })
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private cannonSpriteFrame: Array<SpriteFrame> | [] = []
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// 炮塔倍数
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public cannonType: number = 1
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private _vec3Cache: Vec3
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@@ -21,33 +35,33 @@ export default class CannonManager extends Component {
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this.refreshCannon()
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}
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// 炮塔移动
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private onMeMove(event: EventMouse) {
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this.rotateCannon(event.getUILocation())
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}
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// 炮塔旋转
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public rotateCannon(uilocation: Vec2) {
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let location = uilocation
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const location = uilocation
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this._vec3Cache.x = location.x
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this._vec3Cache.y = location.y
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this._vec3Cache.z = 0
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let tran = this.node.getComponent(UITransform)
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const tran = this.node.getComponent(UITransform)
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tran.convertToNodeSpaceAR(this._vec3Cache, this._vec3Cache)
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let localTouch: Vec2 = new Vec2(this._vec3Cache.x, this._vec3Cache.y)
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const localTouch: Vec2 = new Vec2(this._vec3Cache.x, this._vec3Cache.y)
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this.view.getPosition(this._vec3Cache)
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let rad: number = MathUtils.p2pRad(
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new Vec2(this._vec3Cache.x, this._vec3Cache.y),
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localTouch
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)
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let rot: number = MathUtils.radiansToDegrees(rad)
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const rad: number = MathUtils.p2pRad(new Vec2(this._vec3Cache.x, this._vec3Cache.y), localTouch)
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const rot: number = MathUtils.radiansToDegrees(rad)
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this.view.angle = rot - 90
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}
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// 刷新炮塔
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public refreshCannon() {
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this.view.getComponent(Sprite).spriteFrame =
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this.cannonSpriteFrame[this.cannonType - 1]
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this.view.getComponent(Sprite).spriteFrame = this.cannonSpriteFrame[this.cannonType - 1]
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}
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// 获取炮塔位置
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public getCannonPosition() {
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return this.view.getPosition()
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}
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@@ -1,210 +1,272 @@
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import { _decorator, Animation, Component, game, instantiate, Node, NodePool, Prefab, Vec2, Vec3 } from 'cc'
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import RandomUtil from '../../engine/utils/RandomUtil'
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import {
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Animation,
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Component,
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Node,
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NodePool,
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Prefab,
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Tween,
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Vec2,
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Vec3,
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_decorator,
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game,
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instantiate,
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tween,
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} from 'cc'
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import FishBase from '../../../fish/script/FishBase'
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import { FishPathConfig } from '../config/FishPathConfig'
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import FishMover from '../../../fish/script/FishMover'
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import FishUI from '../../../fish/script/FishUI'
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import { Logger } from '../../engine/utils/Logger'
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import { FishInfo } from '../config/FishInfo'
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import RandomUtil from '../../engine/utils/RandomUtil'
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import { FishConfig } from '../config/FishConfig'
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import GameMusicHelper from '../utils/GameMusicHelper'
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import ScoreManager from './ScoreManager'
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import { FishInfo } from '../config/FishInfo'
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import { FishMap } from '../config/FishMap'
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import { FishMapInfo } from '../config/FishMapInfo'
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import FishUI from '../../../fish/script/FishUI'
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import { FishPathConfig } from '../config/FishPathConfig'
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import GameMusicHelper from '../utils/GameMusicHelper'
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import TimeHelper from '../utils/TimeHelper'
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import ScoreManager from './ScoreManager'
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import WsManager from './WsManager'
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import { FishPathInfo } from '../config/FishPathInfo'
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const { ccclass, property } = _decorator
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interface dataType {
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fisn: Array<FishType>
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}
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interface FishType {
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fishId: string
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fishInfo: FishInfo
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fishType: string
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isDead: number
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fishPathInfo: Array<fishPathInfoType>
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}
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interface fishPathInfoType {
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pathId: string
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path: Array<PathPoint>
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}
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interface PathPoint {
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x: number
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y: number
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}
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// 鱼管理类
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@ccclass('FishManager')
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export default class FishManager extends Component {
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public static instance: FishManager = null
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@property({ type: Node })
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private fishContainer: Node | null = null
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@property({ type: [Prefab] })
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public fishPrefabList: Array<Prefab> = []
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private fishPool: Array<NodePool> = []
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private fishList: Array<FishBase> = []
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private fishList: Map<string, FishBase> = new Map()
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private nextRandomFishTime: number = 0
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private minRandomTime: number = 2 * (game.frameRate as number)
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private maxRandomTime: number = 5 * (game.frameRate as number)
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private isFishMap: boolean = false
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private mapCount: number = 0
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private minMapCount: number = 30 * (game.frameRate as number)
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private maxMapCount: number = 60 * (game.frameRate as number)
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// // private minMapCount: number = 2 * cc.game.getFrameRate();
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// // private maxMapCount: number = 5 * cc.game.getFrameRate();
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private _fishPosCache: Vec3
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onLoad() {
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WsManager.instance.on(100, this.randomFish, this)
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FishManager.instance = this
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this._fishPosCache = new Vec3()
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Logger.log(
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'maxRandomTime=',
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this.minRandomTime,
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this.maxRandomTime,
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game.frameRate
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)
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Logger.log('maxRandomTime=', this.minRandomTime, this.maxRandomTime, game.frameRate)
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}
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start() {
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this.randomFish()
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// this.randomFish()
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}
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update() {
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this.checkRandomFish()
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// this.checkRandomFish()
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this.checkFishMoveEnd()
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this.checkFishMap()
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// this.checkFishMap()
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}
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private checkFishMap() {
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if (!this.isFishMap) {
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if (this.mapCount > 0) {
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this.mapCount--
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if (this.mapCount <= 0) {
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FishUI.instance.playWaveEffect()
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}
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if (this.mapCount <= 0) FishUI.instance.playWaveEffect()
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}
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}
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}
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// 检测是否随机鱼
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private checkRandomFish() {
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if (!this.isFishMap) {
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if (this.nextRandomFishTime > 0) {
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this.nextRandomFishTime--
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if (this.nextRandomFishTime == 0) {
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this.randomFish()
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}
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// if (this.nextRandomFishTime === 0) this.randomFish()
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}
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}
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}
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// 检测鱼是否移动结束
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private checkFishMoveEnd() {
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for (let i = this.fishList.length - 1; i >= 0; i--) {
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let fish: FishBase = this.fishList[i]
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this.fishList.forEach(async (item: FishBase, key: string) => {
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if (this.isFishMap) {
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if (!fish.isDead) {
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fish.node.getPosition(this._fishPosCache)
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// 鱼阵回收
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if (item.isDead === 2) {
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item.node.getPosition(this._fishPosCache)
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this._fishPosCache.x -= 2
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fish.node.setPosition(this._fishPosCache)
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item.node.setPosition(this._fishPosCache)
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if (this._fishPosCache.x <= -screen.width / 2) {
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//winSize.width
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this.destroyFish(fish)
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this.fishList.splice(i, 1)
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// winSize.width
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await WsManager.instance.onSend({
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type: 102,
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fish_id: item.fishId,
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})
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// this.fishList.splice(index, 1)
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this.destroyFish(item)
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// this.fishList.delete(item.fishId)
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this.checkEndFishMap()
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}
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}
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} else if (!fish.getComponent(FishMover).isMoving) {
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this.destroyFish(fish)
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this.fishList.splice(i, 1)
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} else if (!item.getComponent(FishMover).isMoving) {
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// 普通鱼回收
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await WsManager.instance.onSend({
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type: 102,
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fish_id: item.fishId,
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})
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// this.fishList.splice(index, 1)
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this.destroyFish(item)
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// this.fishList.delete(item.fishId)
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}
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}
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})
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}
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private checkEndFishMap() {
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Logger.log('checkEndFishMap==', this.isFishMap, this.fishList)
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if (this.isFishMap && this.fishList.length <= 0) {
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// Logger.log('checkEndFishMap==', this.isFishMap, this.fishList)
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if (this.isFishMap && this.fishList.size <= 0) {
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this.isFishMap = false
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this.randomFish()
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// this.randomFish()
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}
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}
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private randomFish() {
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if (this.isFishMap) return
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let randomNum: number = RandomUtil.nextInt(1, 10)
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// let randomNum: number = RandomUtil.nextInt(1, 1);
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for (let i = 0; i < randomNum; i++) {
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let fishType: number = RandomUtil.nextInt(1, 29)
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// let fishType: number = RandomUtil.nextInt(1, 1);
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let fish: FishBase = this.createFishByType(fishType)
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fish.fishPathInfo = FishPathConfig.randomPathInfo()
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/**
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* 原:本地随机生成鱼
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* 新:服务端生成鱼
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*/
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private async randomFish(data: dataType) {
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const arr = data.fisn
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const paths: Array<FishPathInfo> = []
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if (!Array.isArray(arr) || this.isFishMap) return
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for (let i = 0; i < arr.length; i++) {
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const fish: FishBase = this.createFishByType(arr[i])
|
||||
for (let k = 0; k < arr[i].fishPathInfo.length; k++) {
|
||||
const path: Array<Vec2> = []
|
||||
|
||||
for (let j = 0; j < arr[i].fishPathInfo[k].path.length; j++) {
|
||||
const p: Vec2 = new Vec2(
|
||||
arr[i].fishPathInfo[k].path[j].x,
|
||||
arr[i].fishPathInfo[k].path[j].y,
|
||||
)
|
||||
path.push(p)
|
||||
}
|
||||
paths.push(new FishPathInfo(arr[i].fishPathInfo[k].pathId, path))
|
||||
}
|
||||
fish.fishPathInfo = paths[0]
|
||||
this._fishPosCache.z = 0
|
||||
this._fishPosCache.x = fish.fishPathInfo.path[0].x
|
||||
this._fishPosCache.y = fish.fishPathInfo.path[0].y
|
||||
fish.node.setPosition(this._fishPosCache)
|
||||
fish.getComponent(FishMover).bezierPList = fish.fishPathInfo.path
|
||||
fish.getComponent(FishMover).startMove()
|
||||
this.fishList.push(fish)
|
||||
this.fishContainer.addChild(fish.node)
|
||||
}
|
||||
Logger.log('checkFishMoveEnd=randomFish=', this.fishList)
|
||||
this.nextRandomFishTime = RandomUtil.nextInt(
|
||||
this.minRandomTime,
|
||||
this.maxRandomTime
|
||||
)
|
||||
if (this.mapCount <= 0) {
|
||||
this.mapCount = RandomUtil.nextInt(this.minMapCount, this.maxMapCount)
|
||||
// this.fishList.push(fish)
|
||||
this.fishList.set(fish.fishId, fish)
|
||||
// this.fishContainer.addChild(fish.node)
|
||||
this.fishContainer.addChild(this.fishList.get(fish.fishId).node)
|
||||
}
|
||||
}
|
||||
|
||||
public createFishByType(fishType: number): FishBase {
|
||||
// 创建鱼类
|
||||
public createFishByType(data: FishType | any): FishBase {
|
||||
let fishNode: Node
|
||||
const fishType: number = Number(data.fishType)
|
||||
if (this.fishPool[fishType - 1] && this.fishPool[fishType - 1].size() > 0) {
|
||||
fishNode = this.fishPool[fishType - 1].get()
|
||||
} else {
|
||||
fishNode = instantiate(this.fishPrefabList[fishType - 1])
|
||||
}
|
||||
//fishNode.getComponent(Animation).play() //v3 当前帧 不能播放
|
||||
TimeHelper.exeNextFrame(fishNode, () =>
|
||||
fishNode.getComponent(Animation).play()
|
||||
)
|
||||
let fishInfo: FishInfo = FishConfig.getFishInfoByType(fishType)
|
||||
TimeHelper.exeNextFrame(fishNode, () => fishNode.getComponent(Animation).play())
|
||||
const fishInfo: FishInfo = FishConfig.getFishInfoByType(fishType)
|
||||
fishNode.getComponent(FishBase).fishInfo = fishInfo
|
||||
fishNode.getComponent(FishBase).fishType = fishType
|
||||
fishNode.getComponent(FishBase).blood = fishInfo.blood
|
||||
fishNode.getComponent(FishBase).isDead = false
|
||||
fishNode.getComponent(FishBase).fishId = data.fishId
|
||||
fishNode.getComponent(FishBase).isDead = 2
|
||||
return fishNode.getComponent(FishBase)
|
||||
}
|
||||
|
||||
public killFish(fish: FishBase) {
|
||||
let index: number = this.fishList.indexOf(fish)
|
||||
if (index >= 0) {
|
||||
// console.log("鱼挂了")
|
||||
GameMusicHelper.playFishDead(fish.fishType)
|
||||
fish.node.getPosition(this._fishPosCache)
|
||||
let vec2 = new Vec2(this._fishPosCache.x, this._fishPosCache.y)
|
||||
ScoreManager.instance.addScore(fish.fishInfo.blood, vec2)
|
||||
this.fishList.splice(index, 1)
|
||||
this.destroyFish(fish)
|
||||
this.checkEndFishMap()
|
||||
// 销毁鱼类
|
||||
public killFish(res: any) {
|
||||
const fishCheck = this.fishList.get(res.fish_id)
|
||||
// console.log('正在执行销毁=', fishCheck.fishId, res.fish_id, res.fish_status, fishCheck.isDead)
|
||||
if (fishCheck) {
|
||||
fishCheck.isDead = 1
|
||||
setTimeout(() => {
|
||||
GameMusicHelper.playFishDead(fishCheck.fishType)
|
||||
fishCheck.node.getPosition(this._fishPosCache)
|
||||
const vec2 = new Vec2(this._fishPosCache.x, this._fishPosCache.y)
|
||||
ScoreManager.instance.addScore(Number(res.fish_number), vec2)
|
||||
this.destroyFish(fishCheck)
|
||||
// console.log('killFish=', fishCheck.fishId, fishCheck.fishInfo.name)
|
||||
this.checkEndFishMap()
|
||||
}, 500)
|
||||
tween(fishCheck.node)
|
||||
.repeatForever(tween().by(0.6, { angle: -360 }))
|
||||
.start()
|
||||
|
||||
// this.fishList.splice(index, 1)
|
||||
}
|
||||
}
|
||||
|
||||
private destroyFish(fish: FishBase) {
|
||||
if (!this.fishPool[fish.fishType - 1]) {
|
||||
this.fishPool[fish.fishType - 1] = new NodePool()
|
||||
const f = this.fishList.get(fish.fishId)
|
||||
if (!f) return
|
||||
if (!this.fishPool[f.fishType - 1]) {
|
||||
this.fishPool[f.fishType - 1] = new NodePool()
|
||||
}
|
||||
this.fishPool[fish.fishType - 1].put(fish.node)
|
||||
this.fishPool[f.fishType - 1].put(f.node)
|
||||
this.fishList.delete(f.fishId)
|
||||
}
|
||||
|
||||
public playFishMap() {
|
||||
this.isFishMap = true
|
||||
for (let i = this.fishList.length - 1; i >= 0; i--) {
|
||||
let fish: FishBase = this.fishList[i]
|
||||
this.fishList.forEach((fish: FishBase, key: string) => {
|
||||
this.destroyFish(fish)
|
||||
this.fishList.splice(i, 1)
|
||||
}
|
||||
})
|
||||
}
|
||||
|
||||
public startFishMap() {
|
||||
// this.playFishMap();
|
||||
// this.fishList = [];
|
||||
|
||||
let map: FishMap = FishPathConfig.randomFishMap()
|
||||
let fishMapInfoList: Array<FishMapInfo> = map.fishMapInfoList
|
||||
const map: FishMap = FishPathConfig.randomFishMap()
|
||||
const fishMapInfoList: Array<FishMapInfo> = map.fishMapInfoList
|
||||
Logger.log('startFishMap==', this.isFishMap, this.fishList, map)
|
||||
for (let i = 0; i < fishMapInfoList.length; i++) {
|
||||
let fishMapInfo: FishMapInfo = fishMapInfoList[i]
|
||||
let fish: FishBase = this.createFishByType(fishMapInfo.fishType)
|
||||
const fishMapInfo: FishMapInfo = fishMapInfoList[i]
|
||||
// 暂时屏蔽
|
||||
// @ts-ignore
|
||||
const fish: FishBase = this.createFishByType(fishMapInfo.fishType)
|
||||
fish.node.angle = 0
|
||||
// fish.node.setScale(fishMapInfo.scale);
|
||||
this.fishContainer.addChild(fish.node)
|
||||
fish.node.setPosition(fishMapInfo.x + screen.width, fishMapInfo.y)
|
||||
this.fishList.push(fish)
|
||||
this.fishList.set(fish.fishId, fish)
|
||||
}
|
||||
}
|
||||
|
||||
onDestroy() {
|
||||
FishManager.instance = null
|
||||
WsManager.instance.off(100)
|
||||
}
|
||||
|
||||
protected onDisable(): void {}
|
||||
}
|
||||
|
||||
@@ -1,26 +1,31 @@
|
||||
import { _decorator, Component, instantiate, Node, NodePool, Prefab, Vec2, Vec3 } from 'cc'
|
||||
import { Component, Node, NodePool, Prefab, Vec2, Vec3, _decorator, instantiate } from 'cc'
|
||||
|
||||
import FishNetBase from '../../../fish/script/FishNetBase'
|
||||
|
||||
const { ccclass, property } = _decorator
|
||||
|
||||
// 鱼网管理类
|
||||
@ccclass('FishNetManager')
|
||||
export default class FishNetManager extends Component {
|
||||
public static instance: FishNetManager = null
|
||||
@property({ type: [Prefab] })
|
||||
private netPrefabList: Prefab[] | [] = []
|
||||
|
||||
private fishNetPool: Array<NodePool> = []
|
||||
|
||||
onLoad() {
|
||||
FishNetManager.instance = this
|
||||
}
|
||||
|
||||
// 添加鱼网
|
||||
public addFishNet(netType: number, p: Vec2) {
|
||||
let fishNet: FishNetBase = this.createFishNet(netType)
|
||||
const fishNet: FishNetBase = this.createFishNet(netType)
|
||||
this.node.addChild(fishNet.node)
|
||||
fishNet.node.setPosition(new Vec3(p.x, p.y, 0))
|
||||
fishNet.playMv()
|
||||
}
|
||||
|
||||
// 创建鱼网
|
||||
private createFishNet(netType: number) {
|
||||
let fishNetNode: Node
|
||||
if (this.fishNetPool[netType] && this.fishNetPool[netType].size() > 0) {
|
||||
@@ -28,14 +33,17 @@ export default class FishNetManager extends Component {
|
||||
} else {
|
||||
fishNetNode = instantiate(this.netPrefabList[netType])
|
||||
}
|
||||
|
||||
fishNetNode.getComponent(FishNetBase).netType = netType
|
||||
return fishNetNode.getComponent(FishNetBase)
|
||||
}
|
||||
|
||||
// 销毁鱼网
|
||||
public destroyFishNet(fishNet: FishNetBase) {
|
||||
if (!this.fishNetPool[fishNet.netType]) {
|
||||
this.fishNetPool[fishNet.netType] = new NodePool()
|
||||
}
|
||||
|
||||
this.fishNetPool[fishNet.netType].put(fishNet.node)
|
||||
}
|
||||
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
import { _decorator, Component, instantiate, Node, NodePool, Prefab, Vec2, Vec3 } from 'cc'
|
||||
import ScorePrefab from '../prefab/ScorePrefab'
|
||||
import { Component, Node, NodePool, Prefab, Vec2, Vec3, _decorator, instantiate } from 'cc'
|
||||
|
||||
import FishUI from '../../../fish/script/FishUI'
|
||||
import ScorePrefab from '../prefab/ScorePrefab'
|
||||
|
||||
const { ccclass, property } = _decorator
|
||||
|
||||
@@ -9,6 +10,7 @@ export default class ScoreManager extends Component {
|
||||
public static instance: ScoreManager = null
|
||||
@property({ type: Prefab })
|
||||
private scrorePrefab: Prefab | null = null
|
||||
|
||||
private scorePool: NodePool
|
||||
|
||||
onLoad() {
|
||||
@@ -16,34 +18,35 @@ export default class ScoreManager extends Component {
|
||||
this.scorePool = new NodePool()
|
||||
}
|
||||
|
||||
// 添加积分
|
||||
public addScore(score: number, p: Vec2) {
|
||||
let scorePrefab: ScorePrefab = this.createScore(score)
|
||||
const scorePrefab: ScorePrefab = this.createScore(score)
|
||||
this.node.addChild(scorePrefab.node)
|
||||
scorePrefab.node.setPosition(new Vec3(p.x, p.y, 0))
|
||||
scorePrefab.init(score)
|
||||
scorePrefab.playMoveEffect(new Vec2(-472.398, -547.481), () => {
|
||||
this.destroyScore(scorePrefab)
|
||||
FishUI.instance.jf_score += score
|
||||
FishUI.instance.refreshScore()
|
||||
// 本地不在添加积分
|
||||
// FishUI.instance.jf_score += score
|
||||
// FishUI.instance.refreshScore()
|
||||
})
|
||||
}
|
||||
|
||||
// 创建积分
|
||||
private createScore(score: number): ScorePrefab {
|
||||
let scoreNode: Node
|
||||
if (this.scorePool && this.scorePool.size() > 0) {
|
||||
scoreNode = this.scorePool.get()
|
||||
} else {
|
||||
scoreNode = instantiate(this.scrorePrefab)
|
||||
}
|
||||
if (this.scorePool && this.scorePool.size() > 0) scoreNode = this.scorePool.get()
|
||||
else scoreNode = instantiate(this.scrorePrefab)
|
||||
|
||||
return scoreNode.getComponent(ScorePrefab)
|
||||
}
|
||||
|
||||
// 销毁积分
|
||||
private destroyScore(scorePrefab: ScorePrefab) {
|
||||
this.scorePool.put(scorePrefab.node)
|
||||
}
|
||||
|
||||
onDisable() {
|
||||
}
|
||||
onDisable() {}
|
||||
|
||||
onDestroy() {
|
||||
ScoreManager.instance = null
|
||||
|
||||
137
assets/FishSingle/script/game/manager/WsManager.ts
Normal file
137
assets/FishSingle/script/game/manager/WsManager.ts
Normal file
@@ -0,0 +1,137 @@
|
||||
import { _decorator } from 'cc'
|
||||
import CommonTips from '../../engine/uicomponent/CommonTips'
|
||||
import FishUI from '../../../fish/script/FishUI'
|
||||
import config from '../config/Config'
|
||||
|
||||
export default class WsManager {
|
||||
private static _instance: WsManager = null
|
||||
uid: string
|
||||
|
||||
message: any
|
||||
|
||||
t_id: any = null
|
||||
|
||||
public static get instance() {
|
||||
if (!this._instance) {
|
||||
this._instance = new WsManager()
|
||||
}
|
||||
return this._instance
|
||||
}
|
||||
|
||||
private _socket: WebSocket | null = null
|
||||
|
||||
protected m_mapCallbackFun: Map<number, Function>
|
||||
|
||||
constructor() {
|
||||
this.m_mapCallbackFun = new Map<number, Function>()
|
||||
}
|
||||
|
||||
public on(msgId: number, cb: Function, target: any) {
|
||||
let callback = cb.bind(target)
|
||||
let fnCallback: Function = this.m_mapCallbackFun.get(msgId)
|
||||
if (fnCallback) {
|
||||
console.error('重复注册消息处理函数! msgId:' + msgId)
|
||||
} else {
|
||||
this.m_mapCallbackFun.set(msgId, callback)
|
||||
}
|
||||
}
|
||||
|
||||
public off(msgId: number) {
|
||||
if (this.m_mapCallbackFun.has(msgId)) {
|
||||
this.m_mapCallbackFun.delete(msgId)
|
||||
}
|
||||
}
|
||||
|
||||
public get(msgId: number) {
|
||||
return this.m_mapCallbackFun.get(msgId)
|
||||
}
|
||||
|
||||
public offAll() {
|
||||
this.m_mapCallbackFun.clear()
|
||||
}
|
||||
|
||||
// 获取url参数
|
||||
public getQueryString(name: string) {
|
||||
var reg = new RegExp('(^|&)' + name + '=([^&]*)(&|$)', 'i')
|
||||
var r = window.location.search.substr(1).match(reg)
|
||||
if (r != null) {
|
||||
return unescape(r[2])
|
||||
}
|
||||
return null
|
||||
}
|
||||
|
||||
public init(): void {
|
||||
this.uid = this.getQueryString('uid')
|
||||
this._socket = new WebSocket(`wss://${config.wsUrl()}/fish/home?uid=${this.uid}`)
|
||||
|
||||
// 添加事件监听器
|
||||
this._socket.onopen = this.onOpen.bind(this)
|
||||
this._socket.onmessage = this.onMessage.bind(this)
|
||||
this._socket.onclose = this.onClose.bind(this)
|
||||
this._socket.onerror = this.onError.bind(this)
|
||||
}
|
||||
|
||||
public onOpen(): void {
|
||||
console.log('WebSocket connection opened.')
|
||||
setInterval(() => {
|
||||
this._socket.send(JSON.stringify('ping'))
|
||||
}, 20000)
|
||||
this.clear()
|
||||
}
|
||||
|
||||
public async onSend(data: any): Promise<void> {
|
||||
if (this._socket && this._socket.readyState === WebSocket.OPEN) {
|
||||
this._socket.send(JSON.stringify(data))
|
||||
} else {
|
||||
console.error('消息发送失败!!!')
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* 处理接收到的消息
|
||||
* @param event WebSocket message event
|
||||
*/
|
||||
public onMessage(event: MessageEvent): void {
|
||||
this.message = JSON.parse(event.data)
|
||||
|
||||
if (this.message.code === 200 || this.message.code === 5) {
|
||||
FishUI.instance.refreshScore(this.message)
|
||||
}
|
||||
|
||||
let fnCallback: Function = this.m_mapCallbackFun.get(this.message.code)
|
||||
|
||||
if (fnCallback) {
|
||||
fnCallback(this.message)
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* 关闭WebSocket连接
|
||||
*/
|
||||
public onClose(): void {
|
||||
console.log('链接已关闭')
|
||||
CommonTips.showMsg('游戏服务器中断关闭,正在重试')
|
||||
// this.init()
|
||||
if (this._socket) {
|
||||
this._socket.close()
|
||||
this._socket = null
|
||||
}
|
||||
this.t_id = setInterval(() => {
|
||||
WsManager.instance.init()
|
||||
}, 8000)
|
||||
}
|
||||
|
||||
public onError(event: Event): void {
|
||||
CommonTips.showMsg('网络连接失败,正在重试链接游戏服务器')
|
||||
this.t_id = setInterval(() => {
|
||||
WsManager.instance.init()
|
||||
}, 8000)
|
||||
}
|
||||
|
||||
public clear() {
|
||||
if (this.t_id) {
|
||||
clearInterval(this.t_id)
|
||||
this.t_id = null
|
||||
}
|
||||
}
|
||||
}
|
||||
9
assets/FishSingle/script/game/manager/WsManager.ts.meta
Normal file
9
assets/FishSingle/script/game/manager/WsManager.ts.meta
Normal file
@@ -0,0 +1,9 @@
|
||||
{
|
||||
"ver": "4.0.23",
|
||||
"importer": "typescript",
|
||||
"imported": true,
|
||||
"uuid": "44f1bff8-2972-4ae5-8f53-e0daaa97b92e",
|
||||
"files": [],
|
||||
"subMetas": {},
|
||||
"userData": {}
|
||||
}
|
||||
Reference in New Issue
Block a user