update
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@@ -1,30 +1,36 @@
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import { _decorator, Component, instantiate, Node, Prefab, Widget } from 'cc'
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import PrefabLoader from '../utils/PrefabLoader'
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import { Component, Node, Prefab, Widget, _decorator, instantiate } from 'cc'
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import { GameConfig } from '../../game/config/GameConfig'
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import PrefabLoader from '../utils/PrefabLoader'
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import DialogBase from './DialogBase'
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const { ccclass, property } = _decorator
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@ccclass('DarkLayer')
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export default class DarkLayer extends Component {
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private static prefab: Prefab
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onLoad() {
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this.getComponent(Widget).target = DialogBase.GetRootCanvas()
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}
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start() {}
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public static preLoad(): Promise<void> {
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return new Promise((resolve, reject) => {
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PrefabLoader.loadPrefab(
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`${GameConfig.GameName}/share/uicomponent/DarkLayer`,
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(loadedResource) => {
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DarkLayer.prefab = loadedResource
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resolve()
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}
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)
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})
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}
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public static getDarkLayer() {
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let dialogNode: Node = instantiate(DarkLayer.prefab)
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return dialogNode
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}
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private static prefab: Prefab
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onLoad() {
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this.getComponent(Widget).target = DialogBase.GetRootCanvas()
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}
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start() {}
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public static preLoad(): Promise<void> {
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return new Promise((resolve, reject) => {
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PrefabLoader.loadPrefab(
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`${GameConfig.GameName}/share/uicomponent/DarkLayer`,
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(loadedResource) => {
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DarkLayer.prefab = loadedResource
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resolve()
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},
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)
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})
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}
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public static getDarkLayer() {
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const dialogNode: Node = instantiate(DarkLayer.prefab)
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return dialogNode
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}
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}
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