优化若干代码
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@@ -1,19 +1,18 @@
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import { _decorator } from 'cc'
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import SoundPrefab from '../../engine/uicomponent/SoundPrefab'
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import MusicPrefab from '../../engine/uicomponent/MusicPrefab'
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import RandomUtil from '../../engine/utils/RandomUtil'
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export default class GameMusicHelper {
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public static playBg() {
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let randomIndex: number = RandomUtil.nextInt(1, 3)
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MusicPrefab.play('background_' + randomIndex)
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}
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public static playBg() {
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let randomIndex: number = RandomUtil.nextInt(1, 3)
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MusicPrefab.play('background_' + randomIndex)
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}
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public static playFishDead(fishType: number) {
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SoundPrefab.play('deadfish_' + fishType)
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}
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public static playFishDead(fishType: number) {
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SoundPrefab.play('deadfish_' + fishType)
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}
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public static playFire() {
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SoundPrefab.play('fire')
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}
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public static playFire() {
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SoundPrefab.play('fire')
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}
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}
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@@ -1,64 +1,64 @@
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import { error, game, _decorator } from 'cc'
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import { error, game } from 'cc'
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import DarkLayer from '../../engine/uicomponent/DarkLayer'
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import LoadingPrefab from '../../engine/uicomponent/LoadingPrefab'
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import LoadingScenePrefab from '../../engine/uicomponent/LoadingScenePrefab'
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import MusicPrefab from '../../engine/uicomponent/MusicPrefab'
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import Progress from '../../engine/uicomponent/Progress'
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import SoundPrefab from '../../engine/uicomponent/SoundPrefab'
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import { Logger } from '../../engine/utils/Logger'
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import ResourcePrefab from '../prefab/ResourcePrefab'
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import ShaderMaterialPrefab from '../prefab/ShaderMaterialPrefab'
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export default class ResourcePreload {
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public static instance: ResourcePreload = new ResourcePreload()
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private isPreloaded: boolean = false
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private totalNum: number = 6
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private nowIndex: number = 0
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private progress: Progress
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public async preLoad(callback: Function, progress: Progress) {
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if (this.isPreloaded) {
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callback()
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return
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}
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this.isPreloaded = true
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this.progress = progress
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if (this.progress) {
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progress.updateProgress(this.nowIndex, this.totalNum)
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}
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await LoadingPrefab.preLoad() //1
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this.finishOneItemLoad()
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await DarkLayer.preLoad() //2
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this.finishOneItemLoad()
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await MusicPrefab.preLoad() //3
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this.finishOneItemLoad()
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await SoundPrefab.preLoad() //4
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this.finishOneItemLoad()
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await ResourcePrefab.preLoad() //5
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this.finishOneItemLoad()
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await ShaderMaterialPrefab.preLoad() //6
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this.finishOneItemLoad() //
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callback()
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}
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public static instance: ResourcePreload = new ResourcePreload()
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private isPreloaded: boolean = false
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private totalNum: number = 6
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private nowIndex: number = 0
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private progress: Progress
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private finishOneItemLoad() {
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this.nowIndex++
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if (this.progress) {
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this.progress.updateProgress(this.nowIndex, this.totalNum)
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}
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}
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public async preLoad(callback: Function, progress: Progress) {
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if (this.isPreloaded) {
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callback()
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return
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}
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this.isPreloaded = true
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this.progress = progress
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if (this.progress) {
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progress.updateProgress(this.nowIndex, this.totalNum)
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}
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await LoadingPrefab.preLoad() //1
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this.finishOneItemLoad()
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await DarkLayer.preLoad() //2
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this.finishOneItemLoad()
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await MusicPrefab.preLoad() //3
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this.finishOneItemLoad()
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await SoundPrefab.preLoad() //4
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this.finishOneItemLoad()
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await ResourcePrefab.preLoad() //5
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this.finishOneItemLoad()
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await ShaderMaterialPrefab.preLoad() //6
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this.finishOneItemLoad() //
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callback()
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}
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public restartGame() {
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this.isPreloaded = false
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// GameSocket.getInstance().closeSocket(false);
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LoadingScenePrefab.clear()
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LoadingPrefab.clear()
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error('需要获取游戏里所有的AudioSource停止音乐')
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//audioEngine.stopAll();
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private finishOneItemLoad() {
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this.nowIndex++
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if (this.progress) {
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this.progress.updateProgress(this.nowIndex, this.totalNum)
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}
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}
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// VersionManager.instance.releaseAll();
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MusicPrefab.destory()
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SoundPrefab.destory()
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ResourcePrefab.clear()
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game.restart()
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}
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public restartGame() {
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this.isPreloaded = false
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// GameSocket.getInstance().closeSocket(false);
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LoadingScenePrefab.clear()
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LoadingPrefab.clear()
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error('需要获取游戏里所有的AudioSource停止音乐')
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//audioEngine.stopAll();
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// VersionManager.instance.releaseAll();
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MusicPrefab.destory()
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SoundPrefab.destory()
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ResourcePrefab.clear()
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game.restart()
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}
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}
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@@ -1,7 +1,7 @@
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import { tween, Node } from 'cc'
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import { Node, tween } from 'cc'
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export default class TimeHelper {
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public static exeNextFrame(node: Node, callback: Function) {
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tween(node).delay(0.02).call(callback).start()
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}
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public static exeNextFrame(node: Node, callback: Function) {
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tween(node).delay(0.02).call(callback).start()
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}
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}
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@@ -1,9 +1,10 @@
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import { _decorator, Component, Node } from 'cc'
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import { _decorator, Component } from 'cc'
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const { ccclass, property } = _decorator
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@ccclass('UIRoot')
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export class UIRoot extends Component {
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public static Instance
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public static Instance: UIRoot
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onLoad() {
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UIRoot.Instance = this
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}
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