优化若干代码
This commit is contained in:
@@ -1,6 +1,4 @@
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import { _decorator, Sprite, Prefab, Node, instantiate, Vec3, Tween } from 'cc'
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const { ccclass, property } = _decorator
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import { _decorator, instantiate, Node, Prefab, Sprite, Tween, Vec3 } from 'cc'
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import SceneBase from './SceneBase'
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import TextureMgr from '../../engine/uicomponent/TextureMgr'
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import RandomUtil from '../../engine/utils/RandomUtil'
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@@ -11,62 +9,65 @@ import { Logger } from '../../engine/utils/Logger'
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import FishWiki from '../../../fish/script/FishWiki'
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import GameMusicHelper from '../utils/GameMusicHelper'
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const { ccclass, property } = _decorator
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@ccclass('FishGameScene')
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export default class FishGameScene extends SceneBase {
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@property(Sprite)
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private bg: Sprite | null = null
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@property({ type: [Prefab] })
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private fishPrefabList: Array<Prefab> = []
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private showNode: Node | null = null
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onLoadMe() {
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GameMusicHelper.playBg()
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FishPathConfig.init()
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this.initBg()
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// this.testPathPlay()
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}
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@property(Sprite)
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private bg: Sprite | null = null
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@property({ type: [Prefab] })
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private fishPrefabList: Array<Prefab> | null = []
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private showNode: Node | null = null
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private initBg() {
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let textureMgr: TextureMgr = this.bg.getComponent(TextureMgr)
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this.bg.spriteFrame =
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textureMgr.Spriteset[
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RandomUtil.nextInt(0, textureMgr.Spriteset.length - 1)
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]
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}
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onLoadMe() {
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GameMusicHelper.playBg()
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FishPathConfig.init()
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this.initBg()
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// this.testPathPlay()
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}
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private initShowNode() {
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if (this.showNode) {
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this.showNode.destroy()
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this.showNode = null
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}
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let fishType: number = 29
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if (fishType < 1 || fishType > 29) {
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return
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}
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this.showNode = instantiate(this.fishPrefabList[fishType - 1])
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this.showNode.getComponent(FishMover).speed = 2
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this.showNode.getComponent(FishMover).node.setScale(new Vec3(2, 2, 1))
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this.node.addChild(this.showNode)
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}
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private initBg() {
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let textureMgr: TextureMgr = this.bg.getComponent(TextureMgr)
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this.bg.spriteFrame =
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textureMgr.Spriteset[
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RandomUtil.nextInt(0, textureMgr.Spriteset.length - 1)
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]
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}
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private testPathPlay() {
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this.initShowNode()
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let pathInfo: FishPathInfo = FishPathConfig.getPathInfo(3)
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Logger.log('testPathPlay=pathInfo=', pathInfo)
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let params = pathInfo.path
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let param0 = params[0]
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Logger.log('testPathPlay=11=', param0)
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this.showNode.setPosition(new Vec3(param0.x, param0.y, 0))
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this.showNode.getComponent(FishMover).bezierPList = params
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this.showNode.getComponent(FishMover).startMove()
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}
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private initShowNode() {
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if (this.showNode) {
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this.showNode.destroy()
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this.showNode = null
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}
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let fishType: number = 29
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if (fishType < 1 || fishType > 29) {
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return
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}
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this.showNode = instantiate(this.fishPrefabList[fishType - 1])
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this.showNode.getComponent(FishMover).speed = 2
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this.showNode.getComponent(FishMover).node.setScale(new Vec3(2, 2, 1))
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this.node.addChild(this.showNode)
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}
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private onClickWiki() {
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FishWiki.show()
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}
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private testPathPlay() {
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this.initShowNode()
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let pathInfo: FishPathInfo = FishPathConfig.getPathInfo(3)
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Logger.log('testPathPlay=pathInfo=', pathInfo)
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let params = pathInfo.path
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let param0 = params[0]
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Logger.log('testPathPlay=11=', param0)
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this.showNode.setPosition(new Vec3(param0.x, param0.y, 0))
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this.showNode.getComponent(FishMover).bezierPList = params
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this.showNode.getComponent(FishMover).startMove()
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}
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onDestroyMe() {
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this.unscheduleAllCallbacks()
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//this.node.stopAllActions();
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Tween.stopAllByTarget(this.node)
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}
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private onClickWiki() {
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FishWiki.show()
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}
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onDestroyMe() {
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this.unscheduleAllCallbacks()
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//this.node.stopAllActions();
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Tween.stopAllByTarget(this.node)
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}
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}
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@@ -1,13 +1,4 @@
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import {
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_decorator,
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Node,
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sys,
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profiler,
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DynamicAtlasManager,
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PhysicsSystem2D,
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} from 'cc'
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const { ccclass, property } = _decorator
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import { _decorator, DynamicAtlasManager, Node, PhysicsSystem2D, profiler, sys } from 'cc'
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import MusicConfig from '../../engine/config/MusicConfig'
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import CommonTips from '../../engine/uicomponent/CommonTips'
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import Progress from '../../engine/uicomponent/Progress'
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@@ -19,138 +10,141 @@ import ResourcePreload from '../utils/ResourcePreload'
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import SceneBase from './SceneBase'
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import SceneManager from './SceneManager'
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const { ccclass, property } = _decorator
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@ccclass('LoadingScene')
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export default class LoadingScene extends SceneBase {
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public static scriptName: string = 'LoadingScene'
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@property({ type: Node })
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private progressNode: Node | null = null
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onLoadMe() {
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this.baseInit()
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EventManager.instance.addListener(
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HotUpdate.Event_On_NeedUpdate,
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this.onNeedUpdate,
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this
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)
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EventManager.instance.addListener(
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HotUpdate.Event_On_Progress,
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this.onUpdateProgress,
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this
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)
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EventManager.instance.addListener(
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HotUpdate.Event_On_Fail_Update,
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this.onUpdateFail,
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this
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)
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EventManager.instance.addListener(
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HotUpdate.Event_Finish_Update,
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this.onUpdateFinish,
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this
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)
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EventManager.instance.addListener(
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HotUpdate.Event_On_ALREADY_UP_TO_DATE,
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this.onUpdateFinish,
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this
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)
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if (sys.isNative && VersionManager.instance.isOpenHotUpdate) {
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this.checkUpdate()
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} else {
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this.preLoadRes()
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}
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}
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public static scriptName: string = 'LoadingScene'
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@property({ type: Node })
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private progressNode: Node | null = null
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private baseInit() {
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profiler.hideStats() //showStats
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//let collisionManager:cc.CollisionManager = director.getCollisionManager();
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PhysicsSystem2D.instance.enable = true
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async onLoadMe() {
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this.baseInit()
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EventManager.instance.addListener(
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HotUpdate.Event_On_NeedUpdate,
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this.onNeedUpdate,
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this
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)
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EventManager.instance.addListener(
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HotUpdate.Event_On_Progress,
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this.onUpdateProgress,
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this
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)
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EventManager.instance.addListener(
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HotUpdate.Event_On_Fail_Update,
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this.onUpdateFail,
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this
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)
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EventManager.instance.addListener(
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HotUpdate.Event_Finish_Update,
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this.onUpdateFinish,
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this
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)
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EventManager.instance.addListener(
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HotUpdate.Event_On_ALREADY_UP_TO_DATE,
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this.onUpdateFinish,
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this
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)
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if (sys.isNative && VersionManager.instance.isOpenHotUpdate) {
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this.checkUpdate()
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} else {
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await this.preLoadRes()
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}
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}
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// PhysicsSystem2D.instance.debugDrawFlags = EPhysics2DDrawFlags.Aabb |
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// EPhysics2DDrawFlags.Pair |
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// EPhysics2DDrawFlags.CenterOfMass |
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// EPhysics2DDrawFlags.Joint |
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// EPhysics2DDrawFlags.Shape;
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private baseInit() {
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profiler.hideStats() //showStats
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//let collisionManager:cc.CollisionManager = director.getCollisionManager();
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PhysicsSystem2D.instance.enable = true
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//if(collisionManager){
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//collisionManager.enabled = true;
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// collisionManager.enabledDebugDraw = true;
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// collisionManager.enabledDrawBoundingBox = true;
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//}
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// PhysicsSystem2D.instance.debugDrawFlags = EPhysics2DDrawFlags.Aabb |
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// EPhysics2DDrawFlags.Pair |
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// EPhysics2DDrawFlags.CenterOfMass |
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// EPhysics2DDrawFlags.Joint |
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// EPhysics2DDrawFlags.Shape;
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if (DynamicAtlasManager.instance) {
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DynamicAtlasManager.instance.enabled = false
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}
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MusicConfig.init()
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// cc.director.getCollisionManager().enabled=true;//这是一个全局属性,开启后就代表碰撞检测组件可以进行检测了
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// cc.director.getCollisionManager().enabledDebugDraw = true; //绘制碰撞区域
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}
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//if(collisionManager){
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//collisionManager.enabled = true;
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// collisionManager.enabledDebugDraw = true;
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// collisionManager.enabledDrawBoundingBox = true;
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//}
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private checkUpdate() {
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Logger.log(this, 'checkUpdate====')
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VersionManager.instance.checkUpdate(0)
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}
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if (DynamicAtlasManager.instance) {
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DynamicAtlasManager.instance.enabled = false
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}
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MusicConfig.init()
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// cc.director.getCollisionManager().enabled=true;//这是一个全局属性,开启后就代表碰撞检测组件可以进行检测了
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// cc.director.getCollisionManager().enabledDebugDraw = true; //绘制碰撞区域
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}
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private onNeedUpdate(event: HaoEvent, key: string) {
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Logger.log(this, 'onNeedUpdate=====', key, VersionManager.Config_Key)
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if (key == VersionManager.Config_Key[0]) {
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VersionManager.instance.startUpdate(0)
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}
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}
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private checkUpdate() {
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Logger.log(this, 'checkUpdate====')
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VersionManager.instance.checkUpdate(0)
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}
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private onUpdateProgress(event, loadedFiles, totalFiles, key) {
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if (key == VersionManager.Config_Key[0]) {
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let msg: string =
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Math.min(100, (loadedFiles / totalFiles) * 100).toFixed(2) + '%'
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this.progressNode
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.getComponent(Progress)
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.updateProgress(loadedFiles, totalFiles, msg)
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}
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}
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private onNeedUpdate(event: HaoEvent, key: string) {
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Logger.log(this, 'onNeedUpdate=====', key, VersionManager.Config_Key)
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if (key == VersionManager.Config_Key[0]) {
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VersionManager.instance.startUpdate(0)
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}
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}
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private onUpdateFail(event, key: string) {
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if (key == VersionManager.Config_Key[0]) {
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Logger.warn(this, '热更新失败========')
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CommonTips.showMsg('热更新失败')
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ResourcePreload.instance.restartGame()
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}
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}
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private onUpdateProgress(event: Function, loadedFiles: number, totalFiles: number, key: string) {
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if (key == VersionManager.Config_Key[0]) {
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let msg: string =
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Math.min(100, (loadedFiles / totalFiles) * 100).toFixed(2) + '%'
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this.progressNode
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.getComponent(Progress)
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.updateProgress(loadedFiles, totalFiles, msg)
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}
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}
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private onUpdateFinish(event, key: string, needRestart: boolean) {
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Logger.log(this, 'onUpdateFinish========')
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if (key == VersionManager.Config_Key[0] && !needRestart) {
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this.preLoadRes()
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}
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}
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private onUpdateFail(event, key: string) {
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if (key == VersionManager.Config_Key[0]) {
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Logger.warn(this, '热更新失败========')
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CommonTips.showMsg('热更新失败')
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ResourcePreload.instance.restartGame()
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}
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}
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private async preLoadRes() {
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ResourcePreload.instance.preLoad(() => {
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this.startGame()
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}, this.progressNode.getComponent(Progress))
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}
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private onUpdateFinish(event, key: string, needRestart: boolean) {
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Logger.log(this, 'onUpdateFinish========')
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if (key == VersionManager.Config_Key[0] && !needRestart) {
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this.preLoadRes()
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}
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}
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private startGame() {
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Logger.info(this, 'startGame')
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SceneManager.instance.sceneSwitch('FishGameScene', true)
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}
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private async preLoadRes() {
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ResourcePreload.instance.preLoad(() => {
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this.startGame()
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}, this.progressNode.getComponent(Progress))
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}
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onDestroyMe() {
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EventManager.instance.removeListener(
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HotUpdate.Event_On_NeedUpdate,
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this.onNeedUpdate
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)
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EventManager.instance.removeListener(
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HotUpdate.Event_On_Progress,
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this.onUpdateProgress
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)
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EventManager.instance.removeListener(
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HotUpdate.Event_On_Fail_Update,
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this.onUpdateFail
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)
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EventManager.instance.removeListener(
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HotUpdate.Event_Finish_Update,
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this.onUpdateFinish
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)
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EventManager.instance.removeListener(
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HotUpdate.Event_On_ALREADY_UP_TO_DATE,
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this.onUpdateFinish
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)
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}
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private startGame() {
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Logger.info(this, 'startGame')
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SceneManager.instance.sceneSwitch('FishGameScene', true)
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}
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onDestroyMe() {
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EventManager.instance.removeListener(
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HotUpdate.Event_On_NeedUpdate,
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this.onNeedUpdate
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)
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EventManager.instance.removeListener(
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HotUpdate.Event_On_Progress,
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this.onUpdateProgress
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)
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EventManager.instance.removeListener(
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HotUpdate.Event_On_Fail_Update,
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this.onUpdateFail
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)
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EventManager.instance.removeListener(
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HotUpdate.Event_Finish_Update,
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this.onUpdateFinish
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)
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EventManager.instance.removeListener(
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HotUpdate.Event_On_ALREADY_UP_TO_DATE,
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this.onUpdateFinish
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)
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}
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}
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@@ -1,25 +1,31 @@
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import { _decorator, Component } from 'cc'
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const { ccclass, property } = _decorator
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import AdapterHelper from '../../engine/utils/AdapterHelper'
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import PrefabLoader from '../../engine/utils/PrefabLoader'
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import { Logger } from '../../engine/utils/Logger'
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import ResourcePrefab from '../prefab/ResourcePrefab'
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const { ccclass, property } = _decorator
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@ccclass('SceneBase')
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export default class SceneBase extends Component {
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public static scriptName: string = 'SceneBase'
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onLoad() {
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AdapterHelper.fixApdater()
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this.onLoadMe()
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}
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onLoadMe() {}
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start() {
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this.onStartMe()
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}
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onStartMe() {}
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onDestroy() {
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this.onDestroyMe()
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}
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onDestroyMe() {}
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public static scriptName: string = 'SceneBase'
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onLoad() {
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AdapterHelper.fixApdater()
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this.onLoadMe()
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}
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onLoadMe() {
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}
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start() {
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this.onStartMe()
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}
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onStartMe() {
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}
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onDestroy() {
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this.onDestroyMe()
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}
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onDestroyMe() {
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}
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}
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@@ -1,4 +1,4 @@
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import { director, SceneAsset, sys, _decorator } from 'cc'
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import { director, SceneAsset, sys } from 'cc'
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import { Logger } from '../../engine/utils/Logger'
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import LoadingScenePrefab from '../../engine/uicomponent/LoadingScenePrefab'
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import CommonTips from '../../engine/uicomponent/CommonTips'
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@@ -6,67 +6,67 @@ import EventManager from '../../engine/utils/EventManager'
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import CommonEvent from '../../engine/config/CommonEvent'
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export default class SceneManager {
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public static instance: SceneManager = new SceneManager()
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public static instance: SceneManager = new SceneManager()
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private loadingSceneName: string
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private loadingSceneName: string
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public currentSceneName: string
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public currentSceneName: string
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public initFullScreenPrefab(isShow: boolean = false) {
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if (sys.isBrowser && !sys.isMobile) {
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if (isShow) {
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// FullscreenPrefab.show();
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} else {
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// FullscreenPrefab.close();
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}
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}
|
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}
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public initFullScreenPrefab(isShow: boolean = false) {
|
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if (sys.isBrowser && !sys.isMobile) {
|
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if (isShow) {
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// FullscreenPrefab.show();
|
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} else {
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// FullscreenPrefab.close();
|
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}
|
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}
|
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}
|
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public sceneSwitch(name: string, showProgress: boolean = false) {
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if (this.loadingSceneName == name) return
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||||
Logger.log(this, 'sceneSwitch==', name)
|
||||
if (sys.isBrowser) {
|
||||
// showProgress = true;
|
||||
}
|
||||
this.initFullScreenPrefab(false)
|
||||
this.loadingSceneName = name
|
||||
if (showProgress) {
|
||||
LoadingScenePrefab.show()
|
||||
director.preloadScene(
|
||||
name,
|
||||
(completedCount: number, totalCount: number, item: any) => {
|
||||
LoadingScenePrefab.updateLoading(completedCount, totalCount)
|
||||
},
|
||||
(error: Error, asset: SceneAsset) => {
|
||||
if (error) {
|
||||
Logger.warn(this, 'preloadScene=error', error.message)
|
||||
CommonTips.showMsg('加载场景失败')
|
||||
} else {
|
||||
//director.getScene().destroy();//director.getScene().cleanup();
|
||||
director.loadScene(name, this.loadSceneOK.bind(this))
|
||||
}
|
||||
}
|
||||
)
|
||||
} else {
|
||||
//director.getScene().destroy();//director.getScene().cleanup();
|
||||
director.loadScene(name, this.loadSceneOK.bind(this))
|
||||
}
|
||||
}
|
||||
public async sceneSwitch(name: string, showProgress: boolean = false) {
|
||||
if (this.loadingSceneName == name) return
|
||||
Logger.log(this, 'sceneSwitch==', name)
|
||||
if (sys.isBrowser) {
|
||||
// showProgress = true;
|
||||
}
|
||||
this.initFullScreenPrefab(false)
|
||||
this.loadingSceneName = name
|
||||
if (showProgress) {
|
||||
await LoadingScenePrefab.show()
|
||||
director.preloadScene(
|
||||
name,
|
||||
(completedCount: number, totalCount: number, item: any) => {
|
||||
LoadingScenePrefab.updateLoading(completedCount, totalCount)
|
||||
},
|
||||
(error: Error, asset: SceneAsset) => {
|
||||
if (error) {
|
||||
Logger.warn(this, 'preloadScene=error', error.message)
|
||||
CommonTips.showMsg('加载场景失败')
|
||||
} else {
|
||||
//director.getScene().destroy();//director.getScene().cleanup();
|
||||
director.loadScene(name, this.loadSceneOK.bind(this))
|
||||
}
|
||||
}
|
||||
)
|
||||
} else {
|
||||
//director.getScene().destroy();//director.getScene().cleanup();
|
||||
director.loadScene(name, this.loadSceneOK.bind(this))
|
||||
}
|
||||
}
|
||||
|
||||
private loadSceneOK() {
|
||||
LoadingScenePrefab.close()
|
||||
this.initFullScreenPrefab(true)
|
||||
this.currentSceneName = this.loadingSceneName
|
||||
this.loadingSceneName = ''
|
||||
Logger.log(this, 'scene load ok=', this.currentSceneName)
|
||||
EventManager.instance.dispatchEvent(CommonEvent.Event_Scene_Switch)
|
||||
}
|
||||
private loadSceneOK() {
|
||||
LoadingScenePrefab.close()
|
||||
this.initFullScreenPrefab(true)
|
||||
this.currentSceneName = this.loadingSceneName
|
||||
this.loadingSceneName = ''
|
||||
Logger.log(this, 'scene load ok=', this.currentSceneName)
|
||||
EventManager.instance.dispatchEvent(CommonEvent.Event_Scene_Switch)
|
||||
}
|
||||
|
||||
public preloadScene(
|
||||
sceneName: string,
|
||||
onProgressCallback: any = null,
|
||||
onLoadedCallback: any = null
|
||||
) {
|
||||
director.preloadScene(sceneName, onProgressCallback, onLoadedCallback)
|
||||
}
|
||||
public preloadScene(
|
||||
sceneName: string,
|
||||
onProgressCallback: any = null,
|
||||
onLoadedCallback: any = null
|
||||
) {
|
||||
director.preloadScene(sceneName, onProgressCallback, onLoadedCallback)
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,15 +1,18 @@
|
||||
import { _decorator } from 'cc'
|
||||
const { ccclass, property } = _decorator
|
||||
|
||||
import EventManager, { HaoEvent } from '../../engine/utils/EventManager'
|
||||
import SceneBase from './SceneBase'
|
||||
import SceneManager from './SceneManager'
|
||||
|
||||
const { ccclass, property } = _decorator
|
||||
|
||||
@ccclass('StartScene')
|
||||
export default class StartScene extends SceneBase {
|
||||
public static scriptName: string = 'StartScene'
|
||||
onLoadMe() {}
|
||||
update() {}
|
||||
public static scriptName: string = 'StartScene'
|
||||
|
||||
onDestroyMe() {}
|
||||
onLoadMe() {
|
||||
}
|
||||
|
||||
update() {
|
||||
}
|
||||
|
||||
onDestroyMe() {
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user