优化若干代码

This commit is contained in:
2024-04-17 20:15:52 +08:00
parent 54580cc1b2
commit 58cc2e3b82
66 changed files with 5821 additions and 4019 deletions

View File

@@ -1,57 +1,51 @@
import {
_decorator,
Component,
Prefab,
NodePool,
Vec2,
instantiate,
Node,
Vec3,
} from 'cc'
const { ccclass, property } = _decorator
import { _decorator, Component, instantiate, Node, NodePool, Prefab, Vec2, Vec3 } from 'cc'
import ScorePrefab from '../prefab/ScorePrefab'
import FishUI from '../../../fish/script/FishUI'
const { ccclass, property } = _decorator
@ccclass('ScoreManager')
export default class ScoreManager extends Component {
public static instance: ScoreManager = null
@property({ type: Prefab })
private scrorePrefab: Prefab | null = null
private scorePool: NodePool
onLoad() {
ScoreManager.instance = this
this.scorePool = new NodePool()
}
public static instance: ScoreManager = null
@property({ type: Prefab })
private scrorePrefab: Prefab | null = null
private scorePool: NodePool
public addScore(score: number, p: Vec2) {
let scorePrefab: ScorePrefab = this.createScore(score)
this.node.addChild(scorePrefab.node)
scorePrefab.node.setPosition(new Vec3(p.x, p.y, 0))
scorePrefab.init(score)
scorePrefab.playMoveEffect(new Vec2(-472.398, -547.481), () => {
this.destroyScore(scorePrefab)
FishUI.instance.jf_score += score
FishUI.instance.refreshScore()
})
}
onLoad() {
ScoreManager.instance = this
this.scorePool = new NodePool()
}
private createScore(score: number): ScorePrefab {
let scoreNode: Node
if (this.scorePool && this.scorePool.size() > 0) {
scoreNode = this.scorePool.get()
} else {
scoreNode = instantiate(this.scrorePrefab)
}
return scoreNode.getComponent(ScorePrefab)
}
public addScore(score: number, p: Vec2) {
let scorePrefab: ScorePrefab = this.createScore(score)
this.node.addChild(scorePrefab.node)
scorePrefab.node.setPosition(new Vec3(p.x, p.y, 0))
scorePrefab.init(score)
scorePrefab.playMoveEffect(new Vec2(-472.398, -547.481), () => {
this.destroyScore(scorePrefab)
FishUI.instance.jf_score += score
FishUI.instance.refreshScore()
})
}
private destroyScore(scorePrefab: ScorePrefab) {
this.scorePool.put(scorePrefab.node)
}
private createScore(score: number): ScorePrefab {
let scoreNode: Node
if (this.scorePool && this.scorePool.size() > 0) {
scoreNode = this.scorePool.get()
} else {
scoreNode = instantiate(this.scrorePrefab)
}
return scoreNode.getComponent(ScorePrefab)
}
onDisable() {}
onDestroy() {
ScoreManager.instance = null
}
private destroyScore(scorePrefab: ScorePrefab) {
this.scorePool.put(scorePrefab.node)
}
onDisable() {
}
onDestroy() {
ScoreManager.instance = null
}
}