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2024-04-16 23:03:54 +08:00
commit 54580cc1b2
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// Copyright (c) 2017-2020 Xiamen Yaji Software Co., Ltd.
#include <common/common-define>
struct StandardVertInput {
highp vec4 position;
vec3 normal;
vec4 tangent;
vec4 color;
vec2 uv;
};
layout(location = 0) in vec3 a_position;
layout(location = 1) in vec3 a_normal;
layout(location = 2) in vec2 a_texCoord;
layout(location = 3) in vec4 a_tangent;