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222
assets/FishSingle/script/game/manager/FishManager.ts
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222
assets/FishSingle/script/game/manager/FishManager.ts
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import {
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_decorator,
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Component,
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Node,
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Prefab,
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NodePool,
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game,
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Vec3,
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sys,
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instantiate,
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Animation,
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Vec2,
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} from 'cc'
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const { ccclass, property } = _decorator
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import RandomUtil from '../../engine/utils/RandomUtil'
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import FishBase from '../../../fish/script/FishBase'
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import { FishPathInfo } from '../config/FishPathInfo'
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import { FishPathConfig } from '../config/FishPathConfig'
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import FishMover from '../../../fish/script/FishMover'
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import { Logger } from '../../engine/utils/Logger'
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import { FishInfo } from '../config/FishInfo'
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import { FishConfig } from '../config/FishConfig'
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import GameMusicHelper from '../utils/GameMusicHelper'
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import ScoreManager from './ScoreManager'
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import { FishMap } from '../config/FishMap'
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import { FishMapInfo } from '../config/FishMapInfo'
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import FishUI from '../../../fish/script/FishUI'
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import TimeHelper from '../utils/TimeHelper'
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@ccclass('FishManager')
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export default class FishManager extends Component {
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public static instance: FishManager = null
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@property({ type: Node })
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private fishContainer: Node | null = null
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@property({ type: [Prefab] })
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public fishPrefabList: Array<Prefab> = []
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private fishPool: Array<NodePool> = []
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private fishList: Array<FishBase> = []
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private nextRandomFishTime: number = 0
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private minRandomTime: number = 2 * (game.frameRate as number)
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private maxRandomTime: number = 5 * (game.frameRate as number)
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private isFishMap: boolean = false
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private mapCount: number = 0
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private minMapCount: number = 30 * (game.frameRate as number)
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private maxMapCount: number = 60 * (game.frameRate as number)
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// // private minMapCount: number = 2 * cc.game.getFrameRate();
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// // private maxMapCount: number = 5 * cc.game.getFrameRate();
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private _fishPosCache
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onLoad() {
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FishManager.instance = this
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this._fishPosCache = new Vec3()
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Logger.log(
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'maxRandomTime=',
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this.minRandomTime,
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this.maxRandomTime,
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game.frameRate
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)
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}
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start() {
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this.randomFish()
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}
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update() {
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this.checkRandomFish()
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this.checkFishMoveEnd()
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this.checkFishMap()
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}
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private checkFishMap() {
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if (!this.isFishMap) {
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if (this.mapCount > 0) {
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this.mapCount--
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if (this.mapCount <= 0) {
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FishUI.instance.playWaveEffect()
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}
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}
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}
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}
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private checkRandomFish() {
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if (!this.isFishMap) {
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if (this.nextRandomFishTime > 0) {
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this.nextRandomFishTime--
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if (this.nextRandomFishTime == 0) {
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this.randomFish()
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}
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}
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}
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}
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private checkFishMoveEnd() {
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for (let i = this.fishList.length - 1; i >= 0; i--) {
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let fish: FishBase = this.fishList[i]
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if (this.isFishMap) {
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if (!fish.isDead) {
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fish.node.getPosition(this._fishPosCache)
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this._fishPosCache.x -= 2
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fish.node.setPosition(this._fishPosCache)
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if (this._fishPosCache.x <= -screen.width / 2) {
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//winSize.width
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this.destroyFish(fish)
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this.fishList.splice(i, 1)
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this.checkEndFishMap()
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}
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}
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} else if (!fish.getComponent(FishMover).isMoving) {
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this.destroyFish(fish)
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this.fishList.splice(i, 1)
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}
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}
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}
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private checkEndFishMap() {
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Logger.log('checkEndFishMap==', this.isFishMap, this.fishList)
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if (this.isFishMap && this.fishList.length <= 0) {
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this.isFishMap = false
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this.randomFish()
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}
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}
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private randomFish() {
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if (this.isFishMap) return
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let randomNum: number = RandomUtil.nextInt(1, 10)
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// let randomNum: number = RandomUtil.nextInt(1, 1);
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for (let i = 0; i < randomNum; i++) {
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let fishType: number = RandomUtil.nextInt(1, 29)
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// let fishType: number = RandomUtil.nextInt(1, 1);
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let fish: FishBase = this.createFishByType(fishType)
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fish.fishPathInfo = FishPathConfig.randomPathInfo()
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this._fishPosCache.z = 0
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this._fishPosCache.x = fish.fishPathInfo.path[0].x
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this._fishPosCache.y = fish.fishPathInfo.path[0].y
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fish.node.setPosition(this._fishPosCache)
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fish.getComponent(FishMover).bezierPList = fish.fishPathInfo.path
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fish.getComponent(FishMover).startMove()
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this.fishList.push(fish)
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this.fishContainer.addChild(fish.node)
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}
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Logger.log('checkFishMoveEnd=randomFish=', this.fishList)
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this.nextRandomFishTime = RandomUtil.nextInt(
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this.minRandomTime,
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this.maxRandomTime
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)
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if (this.mapCount <= 0) {
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this.mapCount = RandomUtil.nextInt(this.minMapCount, this.maxMapCount)
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}
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}
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public createFishByType(fishType: number): FishBase {
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let fishNode: Node
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if (this.fishPool[fishType - 1] && this.fishPool[fishType - 1].size() > 0) {
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fishNode = this.fishPool[fishType - 1].get()
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} else {
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fishNode = instantiate(this.fishPrefabList[fishType - 1])
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}
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//fishNode.getComponent(Animation).play() //v3 当前帧 不能播放
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TimeHelper.exeNextFrame(fishNode, () =>
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fishNode.getComponent(Animation).play()
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)
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let fishInfo: FishInfo = FishConfig.getFishInfoByType(fishType)
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fishNode.getComponent(FishBase).fishInfo = fishInfo
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fishNode.getComponent(FishBase).fishType = fishType
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fishNode.getComponent(FishBase).blood = fishInfo.blood
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fishNode.getComponent(FishBase).isDead = false
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return fishNode.getComponent(FishBase)
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}
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public killFish(fish: FishBase) {
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let index: number = this.fishList.indexOf(fish)
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if (index >= 0) {
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// console.log("鱼挂了")
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GameMusicHelper.playFishDead(fish.fishType)
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fish.node.getPosition(this._fishPosCache)
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let vec2 = new Vec2(this._fishPosCache.x, this._fishPosCache.y)
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ScoreManager.instance.addScore(fish.fishInfo.blood, vec2)
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this.fishList.splice(index, 1)
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this.destroyFish(fish)
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this.checkEndFishMap()
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}
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}
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private destroyFish(fish: FishBase) {
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if (!this.fishPool[fish.fishType - 1]) {
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this.fishPool[fish.fishType - 1] = new NodePool()
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}
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this.fishPool[fish.fishType - 1].put(fish.node)
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}
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public playFishMap() {
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this.isFishMap = true
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for (let i = this.fishList.length - 1; i >= 0; i--) {
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let fish: FishBase = this.fishList[i]
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this.destroyFish(fish)
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this.fishList.splice(i, 1)
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}
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}
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public startFishMap() {
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// this.playFishMap();
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// this.fishList = [];
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let map: FishMap = FishPathConfig.randomFishMap()
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let fishMapInfoList: Array<FishMapInfo> = map.fishMapInfoList
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Logger.log('startFishMap==', this.isFishMap, this.fishList, map)
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for (let i = 0; i < fishMapInfoList.length; i++) {
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let fishMapInfo: FishMapInfo = fishMapInfoList[i]
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let fish: FishBase = this.createFishByType(fishMapInfo.fishType)
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fish.node.angle = 0
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// fish.node.setScale(fishMapInfo.scale);
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this.fishContainer.addChild(fish.node)
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fish.node.setPosition(fishMapInfo.x + screen.width, fishMapInfo.y)
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this.fishList.push(fish)
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}
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}
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onDestroy() {
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FishManager.instance = null
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}
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}
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