This commit is contained in:
2024-04-16 23:03:54 +08:00
commit 54580cc1b2
723 changed files with 103745 additions and 0 deletions

View File

@@ -0,0 +1,12 @@
{
"ver": "1.2.0",
"importer": "directory",
"imported": true,
"uuid": "79470a7f-2ce8-48ce-86d3-e2662124378f",
"files": [],
"subMetas": {},
"userData": {
"compressionType": {},
"isRemoteBundle": {}
}
}

View File

@@ -0,0 +1,11 @@
import { _decorator } from 'cc'
const { ccclass, property } = _decorator
@ccclass('CommonEvent')
export default class CommonEvent {
public static Event_FrameUpdate: string = 'Event_FrameUpdate'
public static Event_ConnectTimeOut: string = 'Event_ConnectTimeOut'
public static Event_ResourceLoader: string = 'Event_ResourceLoader'
public static Event_CheckUpdate: string = 'Event_CheckUpdate'
public static Event_Scene_Switch: string = 'Event_Scene_Switch'
}

View File

@@ -0,0 +1,11 @@
{
"ver": "4.0.23",
"importer": "typescript",
"imported": true,
"uuid": "76f96525-e455-4a24-9d2b-27a0cb2fdfd2",
"files": [],
"subMetas": {},
"userData": {
"simulateGlobals": []
}
}

View File

@@ -0,0 +1,38 @@
import { _decorator } from 'cc'
import DateUtil from '../utils/DateUtil'
import NetConfig from './NetConfig'
export default class ManifestConfig {
public static packageUrl: string = ''
public static remoteManifestUrl: string = ''
public static remoteVersionUrl: string = ''
public static version: string = '1.0.0' //更新包要更新这里
public static assets: object = {}
public static searchPaths: Array<any> = []
public static getManifestStr(key: string) {
let obj: Object = {}
obj['packageUrl'] = `${NetConfig.hotupdateUrl}/hotupdate/${key}/`
obj['remoteManifestUrl'] =
NetConfig.hotupdateUrl +
'/hotupdate/' +
key +
'/project.manifest?t=' +
DateUtil.now()
obj['remoteManifestUrl'] = `${
NetConfig.hotupdateUrl
}/hotupdate/${key}/project.manifest?t=${DateUtil.now()}`
obj['remoteVersionUrl'] =
NetConfig.hotupdateUrl +
'/hotupdate/' +
key +
'/version.manifest?t=' +
DateUtil.now()
obj['remoteVersionUrl'] = `${
NetConfig.hotupdateUrl
}/hotupdate/${key}/version.manifest?t=${DateUtil.now()}`
obj['version'] = ManifestConfig.version
obj['assets'] = {}
obj['searchPaths'] = []
return JSON.stringify(obj)
}
}

View File

@@ -0,0 +1,11 @@
{
"ver": "4.0.23",
"importer": "typescript",
"imported": true,
"uuid": "711d7240-649f-4cb4-9d0d-06e13979eb98",
"files": [],
"subMetas": {},
"userData": {
"simulateGlobals": []
}
}

View File

@@ -0,0 +1,64 @@
import { _decorator, AudioClip } from 'cc'
import { GameConfig } from '../../game/config/GameConfig'
export default class MusicConfig {
public static musicKey2Path: Map<string, string> = new Map<string, string>() //资源预加载路径
public static musicKey2Cache: Map<string, AudioClip> = new Map<
string,
AudioClip
>() //资源加载后cache路径
public static init() {
if (
typeof GameConfig.GameName === 'undefined' ||
GameConfig.GameName === null
) {
console.error('GameConfig.GameName 未配置!')
return
}
const musicConfig = {
background_1: 'music/background_1',
background_2: 'music/background_2',
background_3: 'music/background_3',
deadfish_1: 'music/deadfish_1',
deadfish_2: 'music/deadfish_2',
deadfish_3: 'music/deadfish_3',
deadfish_4: 'music/deadfish_4',
deadfish_5: 'music/deadfish_5',
deadfish_6: 'music/deadfish_6',
deadfish_7: 'music/deadfish_7',
deadfish_8: 'music/deadfish_8',
deadfish_9: 'music/deadfish_9',
deadfish_10: 'music/deadfish_10',
deadfish_11: 'music/deadfish_11',
deadfish_12: 'music/deadfish_12',
deadfish_13: 'music/deadfish_13',
deadfish_14: 'music/deadfish_14',
deadfish_15: 'music/deadfish_15',
deadfish_16: 'music/deadfish_16',
deadfish_17: 'music/deadfish_17',
deadfish_18: 'music/deadfish_18',
deadfish_19: 'music/deadfish_19',
deadfish_20: 'music/deadfish_20',
deadfish_21: 'music/deadfish_21',
deadfish_22: 'music/deadfish_22',
deadfish_23: 'music/deadfish_23',
deadfish_24: 'music/deadfish_24',
deadfish_25: 'music/deadfish_25',
deadfish_26: 'music/deadfish_26',
deadfish_27: 'music/deadfish_27',
deadfish_28: 'music/deadfish_28',
deadfish_29: 'music/deadfish_29',
fire: 'music/fire',
}
// 音乐要预加载的配置
for (const key in musicConfig) {
if (musicConfig.hasOwnProperty(key)) {
const path = `${GameConfig.GameName}/${musicConfig[key]}`
MusicConfig.musicKey2Path.set(key, path)
}
}
}
}

View File

@@ -0,0 +1,11 @@
{
"ver": "4.0.23",
"importer": "typescript",
"imported": true,
"uuid": "92bd7fa0-c97e-4b6f-b518-d1d4d73c03f5",
"files": [],
"subMetas": {},
"userData": {
"simulateGlobals": []
}
}

View File

@@ -0,0 +1,4 @@
import { _decorator } from 'cc'
export default class NetConfig {
public static hotupdateUrl: string = 'http://localhost:33/hotupdate'
}

View File

@@ -0,0 +1,11 @@
{
"ver": "4.0.23",
"importer": "typescript",
"imported": true,
"uuid": "4e758c3c-41e2-4fe7-a0ea-43fe6be9b381",
"files": [],
"subMetas": {},
"userData": {
"simulateGlobals": []
}
}

View File

@@ -0,0 +1,12 @@
{
"ver": "1.2.0",
"importer": "directory",
"imported": true,
"uuid": "9c2b477c-5efb-432e-8d18-08cc17a2e103",
"files": [],
"subMetas": {},
"userData": {
"compressionType": {},
"isRemoteBundle": {}
}
}

View File

@@ -0,0 +1,58 @@
import {
_decorator,
Component,
Label,
Node,
tween,
Vec3,
instantiate,
} from 'cc'
const { ccclass, property } = _decorator
import PrefabLoader from '../utils/PrefabLoader'
import { GameConfig } from '../../game/config/GameConfig'
import DialogBase from './DialogBase'
@ccclass('CommonTips')
export default class CommonTips extends Component {
public static TipsZorderIndex: number = 999
@property({ type: Label })
txtContent: Label | null = null
private tips: string = ''
private static showingNameList: Array<string> = []
onLoad() {}
start() {
tween(this.node)
.by(1.5, { position: new Vec3(0, 100, 0) })
.to(0.2, { /* opacity: 0*/ scale: Vec3.ZERO })
.call(() => {
this.node.destroy()
})
.start()
}
onDestroy() {
let index: number = CommonTips.showingNameList.indexOf(this.tips)
CommonTips.showingNameList.splice(index, 1)
this.unscheduleAllCallbacks()
}
public static showMsg(msg: string, parentNode: Node = null) {
PrefabLoader.loadPrefab(
`${GameConfig.GameName}/share/uicomponent/CommonTips`,
(loadedResource) => {
parentNode = parentNode || DialogBase.GetRootCanvas()
if (CommonTips.showingNameList.indexOf(msg) === -1) {
CommonTips.showingNameList.push(msg)
}
let dialogNode = instantiate(loadedResource)
dialogNode.setPosition(0, 0)
let dialogScript: CommonTips = dialogNode.getComponent(CommonTips)
dialogScript.tips = msg
dialogScript.txtContent.string = msg
parentNode.insertChild(dialogNode, CommonTips.TipsZorderIndex)
}
)
}
}

View File

@@ -0,0 +1,11 @@
{
"ver": "4.0.23",
"importer": "typescript",
"imported": true,
"uuid": "4524f0ef-319a-4f20-9d62-fe359bbcbc71",
"files": [],
"subMetas": {},
"userData": {
"simulateGlobals": []
}
}

View File

@@ -0,0 +1,30 @@
import { _decorator, Component, Prefab, Widget, instantiate, Node } from 'cc'
const { ccclass, property } = _decorator
import PrefabLoader from '../utils/PrefabLoader'
import { GameConfig } from '../../game/config/GameConfig'
import DialogBase from './DialogBase'
@ccclass('DarkLayer')
export default class DarkLayer extends Component {
private static prefab: Prefab
onLoad() {
this.getComponent(Widget).target = DialogBase.GetRootCanvas()
}
start() {}
public static preLoad(): Promise<void> {
return new Promise((resolve, reject) => {
PrefabLoader.loadPrefab(
`${GameConfig.GameName}/share/uicomponent/DarkLayer`,
(loadedResource) => {
DarkLayer.prefab = loadedResource
resolve()
}
)
})
}
public static getDarkLayer() {
let dialogNode: Node = instantiate(DarkLayer.prefab)
return dialogNode
}
}

View File

@@ -0,0 +1,11 @@
{
"ver": "4.0.23",
"importer": "typescript",
"imported": true,
"uuid": "4fa811bd-9cd5-4ac6-ad87-d68f4a41dcdf",
"files": [],
"subMetas": {},
"userData": {
"simulateGlobals": []
}
}

View File

@@ -0,0 +1,65 @@
import { _decorator, Component, Node, Widget, director } from 'cc'
const { ccclass } = _decorator
import DarkLayer from './DarkLayer'
import { UIRoot } from '../../game/utils/UIRoot'
@ccclass('DialogBase')
export default class DialogBase extends Component {
private static LocalZOrder: number = 5
private darkLayer: Node | null = null
//private static _canvas: Node;
public static GetRootCanvas(): Node {
//if(DialogBase._canvas == null)
// DialogBase._canvas = director.getScene().getChildByName('Canvas');
//return DialogBase._canvas;
return UIRoot.Instance.node
}
onLoad() {
DialogBase.LocalZOrder += 1
let closeLayer: Node = this.node.getChildByName('closeLayer')
if (closeLayer) {
let closeLayerWidget: Widget = closeLayer.getComponent(Widget)
if (closeLayerWidget) {
closeLayerWidget.target = DialogBase.GetRootCanvas()
closeLayerWidget.left = 0
closeLayerWidget.right = 0
closeLayerWidget.top = 0
closeLayerWidget.bottom = 0
}
}
this.onLoadMe()
}
onLoadMe() {}
start(isPlayMv: boolean = false) {
this.darkLayer = DarkLayer.getDarkLayer()
this.node.insertChild(this.darkLayer, 0) //this.node.addChild(this.darkLayer, -1);
if (isPlayMv) {
this.node.setScale(0, 0)
} else {
this.onStartMe()
}
}
onStartMe() {}
onClickClose() {
this.node.destroy()
}
update(dt) {
this.onUpdateMe(dt)
}
onUpdateMe(dt) {}
onDestroy() {
DialogBase.LocalZOrder -= 1
this.onDestroyMe()
}
onDestroyMe() {}
}

View File

@@ -0,0 +1,11 @@
{
"ver": "4.0.23",
"importer": "typescript",
"imported": true,
"uuid": "1fc7cf08-75c2-4ec4-b4c0-6f27eb483210",
"files": [],
"subMetas": {},
"userData": {
"simulateGlobals": []
}
}

View File

@@ -0,0 +1,87 @@
import {
_decorator,
Component,
Node,
Prefab,
instantiate,
math,
Quat,
Vec3,
} from 'cc'
const { ccclass, property } = _decorator
import PrefabLoader from '../utils/PrefabLoader'
import { GameConfig } from '../../game/config/GameConfig'
import DialogBase from './DialogBase'
@ccclass('LoadingPrefab')
export default class LoadingPrefab extends Component {
public static instance: Node
private static prefab: Prefab
public static LoadingZorderIndex: number = 99
@property({ type: Node })
loadingSp: Node | null = null
private _quatCache: Quat
private _vec3Cache: Vec3
onLoad() {
this._quatCache = new Quat()
this._vec3Cache = new Vec3()
}
start() {}
public static close() {
if (!LoadingPrefab.instance) {
return
}
LoadingPrefab.instance.removeFromParent()
LoadingPrefab.instance.destroy()
LoadingPrefab.instance = null
}
public static preLoad(): Promise<void> {
return new Promise((resolve, reject) => {
PrefabLoader.loadPrefab(
GameConfig.GameName + '/' + 'share/uicomponent/LoadingPrefab',
(loadedResource) => {
LoadingPrefab.prefab = loadedResource
resolve()
}
)
})
}
private static createLoadingPrefab(parentNode: Node = null) {
let dialogNode: Node = instantiate(LoadingPrefab.prefab)
LoadingPrefab.instance = dialogNode
if (!parentNode) {
parentNode = DialogBase.GetRootCanvas()
}
parentNode.insertChild(dialogNode, LoadingPrefab.LoadingZorderIndex)
dialogNode.setPosition(0, 0)
}
public static async show(parentNode: Node = null) {
if (LoadingPrefab.instance) return
if (!LoadingPrefab.prefab) {
await LoadingPrefab.preLoad()
}
this.createLoadingPrefab(parentNode)
}
update(dt) {
this.loadingSp.getRotation(this._quatCache)
Quat.toEuler(this._vec3Cache, this._quatCache)
this._vec3Cache.z += 10
this.loadingSp.setRotationFromEuler(this._vec3Cache)
if (this._vec3Cache.z >= 360) {
this.loadingSp.getRotation(Quat.IDENTITY)
}
}
public static clear() {
LoadingPrefab.instance = null
LoadingPrefab.prefab = null
}
}

View File

@@ -0,0 +1,11 @@
{
"ver": "4.0.23",
"importer": "typescript",
"imported": true,
"uuid": "172559f4-6da9-4c5d-a0b4-af9f5116f021",
"files": [],
"subMetas": {},
"userData": {
"simulateGlobals": []
}
}

View File

@@ -0,0 +1,90 @@
import { _decorator, Component, Node, Prefab, instantiate } from 'cc'
const { ccclass, property } = _decorator
import PrefabLoader from '../utils/PrefabLoader'
import Progress from './Progress'
import { GameConfig } from '../../game/config/GameConfig'
import DialogBase from './DialogBase'
@ccclass('LoadingScenePrefab')
export default class LoadingScenePrefab extends Component {
public static instance: Node
private static prefab: Prefab
public static LoadingZorderIndex: number = 99
@property({ type: Node })
private progressNode: Node | null = null
onLoad() {}
start() {}
public updateProgress(
completedCount: number,
totalCount: number,
item: any = null
) {
this.progressNode
.getComponent(Progress)
.updateProgress(
completedCount,
totalCount,
'消耗流量,预下载所有"鱼"类中,请耐心等待...'
)
}
public static updateLoading(
completedCount: number,
totalCount: number,
item: any = null
) {
if (LoadingScenePrefab.instance) {
let nodeTs: LoadingScenePrefab =
LoadingScenePrefab.instance.getComponent(LoadingScenePrefab)
if (nodeTs) {
nodeTs.updateProgress(completedCount, totalCount, item)
}
}
}
private static createPrefab(parentNode: Node = null) {
let dialogNode: Node = instantiate(LoadingScenePrefab.prefab)
LoadingScenePrefab.instance = dialogNode
if (!parentNode) {
parentNode = DialogBase.GetRootCanvas()
}
parentNode.insertChild(dialogNode, LoadingScenePrefab.LoadingZorderIndex)
dialogNode.setPosition(0, 0)
}
public static preLoad(): Promise<void> {
return new Promise((resolve, reject) => {
PrefabLoader.loadPrefab(
GameConfig.GameName + '/' + 'share/uicomponent/LoadingScenePrefab',
(loadedResource: Prefab) => {
LoadingScenePrefab.prefab = loadedResource
resolve()
}
)
})
}
public static close() {
if (!LoadingScenePrefab.instance) {
return
}
LoadingScenePrefab.instance.destroy()
LoadingScenePrefab.instance = null
}
public static async show(parentNode: Node = null) {
if (LoadingScenePrefab.instance) return
if (!LoadingScenePrefab.prefab) {
await LoadingScenePrefab.preLoad()
}
this.createPrefab(parentNode)
}
public static clear() {
LoadingScenePrefab.instance = null
LoadingScenePrefab.prefab = null
}
}

View File

@@ -0,0 +1,11 @@
{
"ver": "4.0.23",
"importer": "typescript",
"imported": true,
"uuid": "e2e744b0-b723-4151-8de6-a2c222b8fe29",
"files": [],
"subMetas": {},
"userData": {
"simulateGlobals": []
}
}

View File

@@ -0,0 +1,90 @@
import {
_decorator,
Component,
AssetManager,
AudioClip,
AudioSource,
instantiate,
Prefab,
} from 'cc'
const { ccclass, property } = _decorator
import { Logger } from '../utils/Logger'
import PrefabLoader from '../utils/PrefabLoader'
import LocalStorage from '../utils/LocalStorage'
import MusicConfig from '../config/MusicConfig'
import { GameConfig } from '../../game/config/GameConfig'
/**
* 背景音乐
*/
@ccclass('MusicPrefab')
export default class MusicPrefab extends Component {
private static instance: MusicPrefab
private static MUSIC_VOLUMN_KEY: string = 'musicVolumn'
public static musicVolumn: number = 1
public static play(key: string) {
let url: string = MusicConfig.musicKey2Path.get(key)
if (url) {
AssetManager.instance.resources.load(
url,
AudioClip,
(error: Error, clip: AudioClip) => {
if (error) {
Logger.warn(this, 'load music error===', error.message)
} else {
if (clip) {
this.instance.node.getComponent(AudioSource).clip = clip
this.instance.node.getComponent(AudioSource).volume =
this.musicVolumn
this.instance.node.getComponent(AudioSource).play()
this.instance.node.getComponent(AudioSource).loop = true
}
}
}
)
} else {
Logger.warn(this, '播放不存在的music=', key)
}
}
public static changeVolumn(nowVolumn: number) {
this.musicVolumn = nowVolumn
this.instance.node.getComponent(AudioSource).volume = nowVolumn
LocalStorage.setItem(
MusicPrefab.MUSIC_VOLUMN_KEY,
this.musicVolumn.toString()
)
}
private static preInit() {
this.musicVolumn = parseFloat(
LocalStorage.getItem(MusicPrefab.MUSIC_VOLUMN_KEY)
)
if (isNaN(this.musicVolumn)) {
this.musicVolumn = 1
}
}
public static preLoad(): Promise<void> {
return new Promise((resolve, reject) => {
PrefabLoader.loadPrefab(
GameConfig.GameName + '/' + 'share/uicomponent/MusicPrefab',
(loadedResource: Prefab) => {
MusicPrefab.instance =
instantiate(loadedResource).getComponent(MusicPrefab)
this.preInit()
resolve()
}
)
})
}
public static destory() {
if (MusicPrefab.instance) {
MusicPrefab.instance.getComponent(AudioSource).stop()
MusicPrefab.instance.destroy()
}
MusicPrefab.instance = null
}
}

View File

@@ -0,0 +1,11 @@
{
"ver": "4.0.23",
"importer": "typescript",
"imported": true,
"uuid": "e947ef07-b958-4471-b5a5-f0acd7e299d2",
"files": [],
"subMetas": {},
"userData": {
"simulateGlobals": []
}
}

View File

@@ -0,0 +1,57 @@
import { _decorator, Component, Label, ProgressBar } from 'cc'
const { ccclass, property } = _decorator
import { Logger } from '../utils/Logger'
@ccclass('Progress')
export default class Progress extends Component {
@property(Label)
public percentLable: Label
@property(ProgressBar)
public bar: ProgressBar
onLoad() {
this.bar.node.active = false
this.bar.progress = 0
}
start() {}
updatePercent(current, filePercent) {
//this.percentLable.string = filePercent.toFixed(2);
}
updatefileTotal(current, filePercent) {
if (!this.bar.node.active) this.bar.node.active = true
var nowPercent = Math.round((current / filePercent) * 100)
var curMB = this.getMB(current)
var totalMB = this.getMB(filePercent)
// this.percentLable.string = "正在更新 " + nowPercent + "%" + " ( " + curMB + " / "+totalMB +" MB)";
nowPercent = Math.min(nowPercent, 100)
this.percentLable.string = '正在更新 ' + nowPercent + '%'
var percent = current / filePercent
this.bar.progress = percent
}
public updateProgress(
current,
total,
msg: string = '正在加载资源,此过程不消耗流量...'
) {
this.bar.node.active = true
// this.setMsg(msg+ current + "/" + total);
this.setMsg(msg)
this.bar.progress = current / total
}
getMB(bytes) {
bytes /= 1024
bytes /= 1024
return bytes.toFixed(2)
}
public setMsg(msg: string = '游戏加载中,请稍后...') {
this.percentLable.string = msg
}
}

View File

@@ -0,0 +1,11 @@
{
"ver": "4.0.23",
"importer": "typescript",
"imported": true,
"uuid": "ba38c648-abb9-41f8-a06b-830bb5aea91d",
"files": [],
"subMetas": {},
"userData": {
"simulateGlobals": []
}
}

View File

@@ -0,0 +1,144 @@
import {
_decorator,
Component,
Prefab,
NodePool,
Node,
instantiate,
AssetManager,
AudioClip,
AudioSource,
} from 'cc'
const { ccclass, property } = _decorator
import { Logger } from '../utils/Logger'
import PrefabLoader from '../utils/PrefabLoader'
import LocalStorage from '../utils/LocalStorage'
import EventManager from '../utils/EventManager'
import CommonEvent from '../config/CommonEvent'
import MusicConfig from '../config/MusicConfig'
import { GameConfig } from '../../game/config/GameConfig'
// /**
// * 音效
// * Ios暂时有bug弃用
// */
@ccclass('SoundPrefab')
export default class SoundPrefab extends Component {
private static prefab: Prefab | null = null
private static SOUND_VOLUMN_KEY: string = 'soundVolumn'
public static soundVolumn: number = 1
private static Pool_Init_Num: number = 30
private static pool: NodePool = new NodePool()
private static nowAudioNodeList: Array<Node> = []
private audioName: string = ''
private audioUrl: string = ''
private static getAudioNode() {
let node: Node = null
// if (this.pool.size() > 0) {
// node = this.pool.get();
// } else {
node = instantiate(this.prefab)
// }
return node
}
public static play(key: string) {
let url: string = MusicConfig.musicKey2Path.get(key)
if (url) {
AssetManager.instance.resources.load(url, AudioClip, (error: Error, clip: AudioClip) => {
if (error) {
Logger.warn(this, 'load sound error===', error.message)
} else {
if (clip) {
let audioNode: Node = this.getAudioNode()
if (audioNode) {
audioNode.getComponent(AudioSource).clip = clip
audioNode.getComponent(AudioSource).volume =
SoundPrefab.soundVolumn
audioNode.getComponent(AudioSource).loop = false
audioNode.getComponent(AudioSource).currentTime = 0 //rewind();
audioNode.getComponent(AudioSource).play()
audioNode.getComponent(SoundPrefab).audioName = key
audioNode.getComponent(SoundPrefab).audioUrl = url
this.nowAudioNodeList.push(audioNode)
}
}
}
})
} else {
Logger.warn(this, '播放不存在的music=', key)
}
}
public static changeVolumn(nowVolumn: number) {
this.soundVolumn = nowVolumn
for (let i = 0; i < this.nowAudioNodeList.length; i++) {
let audioNode: Node = this.nowAudioNodeList[i]
let audioSource: AudioSource = audioNode.getComponent(AudioSource)
if (audioSource.playing) {
audioSource.volume = nowVolumn
}
}
LocalStorage.setItem(
SoundPrefab.SOUND_VOLUMN_KEY,
SoundPrefab.soundVolumn.toString()
)
}
private static preInit() {
EventManager.instance.addListener(
CommonEvent.Event_FrameUpdate,
this.updateFrame,
this
)
SoundPrefab.soundVolumn = parseFloat(
LocalStorage.getItem(SoundPrefab.SOUND_VOLUMN_KEY)
)
if (isNaN(SoundPrefab.soundVolumn)) {
SoundPrefab.soundVolumn = 1
}
}
private static updateFrame() {
for (let i = 0; i < this.nowAudioNodeList.length; i++) {
let audioNode: Node = this.nowAudioNodeList[i]
let audioSource: AudioSource = audioNode.getComponent(AudioSource)
if (!audioSource.playing) {
SoundPrefab.nowAudioNodeList.splice(i, 1)
}
}
}
public static preLoad(): Promise<void> {
return new Promise((resolve, reject) => {
PrefabLoader.loadPrefab(
GameConfig.GameName + '/' + 'share/uicomponent/SoundPrefab',
(loadedResource: Prefab) => {
SoundPrefab.prefab = loadedResource
this.preInit()
// for (let i = 0; i < this.Pool_Init_Num; i++) {
// let tempNode: cc.Node = cc.instantiate(loadedResource);
// this.pool.put(tempNode);
// }
resolve()
}
)
})
}
public static destory() {
EventManager.instance.removeListener(
CommonEvent.Event_FrameUpdate,
this.updateFrame
)
for (let i = 0; i < this.nowAudioNodeList.length; i++) {
let audioNode: Node = this.nowAudioNodeList[i]
audioNode.getComponent(AudioSource).stop()
audioNode.getComponent(AudioSource).destroy()
}
this.nowAudioNodeList = []
this.pool.clear()
}
}

View File

@@ -0,0 +1,11 @@
{
"ver": "4.0.23",
"importer": "typescript",
"imported": true,
"uuid": "d262f2b2-8af6-4db9-b1e4-0c08493efa10",
"files": [],
"subMetas": {},
"userData": {
"simulateGlobals": []
}
}

View File

@@ -0,0 +1,20 @@
import { _decorator, Component, SpriteFrame } from 'cc'
const { ccclass, property } = _decorator
@ccclass('TextureMgr')
export default class TextureMgr extends Component {
@property({ type: [SpriteFrame] })
public Spriteset: SpriteFrame[] = []
@property({ type: [SpriteFrame] })
public Spriteset1: SpriteFrame[] = []
@property({ type: [SpriteFrame] })
public Spriteset2: SpriteFrame[] = []
@property({ type: [SpriteFrame] })
public Spriteset3: SpriteFrame[] = []
@property({ type: [SpriteFrame] })
public Spriteset4: SpriteFrame[] = []
onLoad() {
// // init logic
}
}

View File

@@ -0,0 +1,11 @@
{
"ver": "4.0.23",
"importer": "typescript",
"imported": true,
"uuid": "1147cca4-2fe9-4d82-8850-0d97cb3318d5",
"files": [],
"subMetas": {},
"userData": {
"simulateGlobals": []
}
}

View File

@@ -0,0 +1,12 @@
{
"ver": "1.2.0",
"importer": "directory",
"imported": true,
"uuid": "a8097de0-2f13-4b1b-be6b-4635b5d8281d",
"files": [],
"subMetas": {},
"userData": {
"compressionType": {},
"isRemoteBundle": {}
}
}

View File

@@ -0,0 +1,38 @@
import { Canvas, error, log, ResolutionPolicy, sys, view, _decorator } from 'cc'
import DialogBase from '../uicomponent/DialogBase'
const { ccclass, property } = _decorator
import { Logger } from './Logger'
@ccclass('AdapterHelper')
export default class AdapterHelper {
public static winSizeWidth: number
public static winSizeHeiht: number
public static fixApdater() {
log('v3.6没找到接口修改 fitHeight、fitWidth, 先在项目里写死fitHeight=true')
return
let framesize = view.getFrameSize()
if (!this.winSizeWidth) {
this.winSizeWidth = screen.width
this.winSizeHeiht = screen.height
}
let designsize = view.getDesignResolutionSize()
let canvas: Canvas = DialogBase.GetRootCanvas().getComponent(Canvas)
let ratio: number = framesize.height / framesize.width
let designRatio: number = designsize.height / designsize.width
if (ratio > designRatio) {
//canvas.fitHeight = false;
//canvas.fitWidth = true;
error(
'v3.6没找到接口修改 fitHeight、fitWidth, 先在项目里写死fitHeight=true'
)
} else {
//canvas.fitHeight = true;
//canvas.fitWidth = false;
error(
'v3.6没找到接口修改 fitHeight、fitWidth, 先在项目里写死fitHeight=true'
)
}
}
}

View File

@@ -0,0 +1,11 @@
{
"ver": "4.0.23",
"importer": "typescript",
"imported": true,
"uuid": "d2b64431-33c2-4fa1-83b0-0ece0e0a35e2",
"files": [],
"subMetas": {},
"userData": {
"simulateGlobals": []
}
}

View File

@@ -0,0 +1,52 @@
import { _decorator } from 'cc'
const { ccclass, property } = _decorator
import { Logger } from './Logger'
@ccclass('BitUtil')
export default class BitUtil {
//index是二进制从右到左
public static isBitSet(value: number, index: number): boolean {
let str: string = value.toString(2)
if (parseInt(str[str.length - 1 - index]) == 1) {
return true
}
return false
}
//从右到左计算
public static setBitValue(value: number, index: number): number {
let newValue: number = value
let str: string = value.toString(2)
let newStr: string = ''
let maxIndex = Math.max(str.length - 1, index)
for (let i = 0; i <= maxIndex; i++) {
if (index == i) {
newStr = '1' + newStr
} else {
if (str[i] == undefined) {
newStr = '0' + newStr
} else {
newStr = str[i] + newStr
}
}
}
newValue = parseInt(newStr, 2)
return newValue
}
public static clearBitValue(value: number, index: number) {
let newValue: number = value
let str: string = value.toString(2)
let newStr: string = ''
for (let i = str.length - 1; i >= 0; i--) {
if (index == str.length - 1 - i) {
newStr = '0' + newStr
} else {
newStr = str[i] + newStr
}
}
newValue = parseInt(newStr, 2)
return newValue
}
}

View File

@@ -0,0 +1,11 @@
{
"ver": "4.0.23",
"importer": "typescript",
"imported": true,
"uuid": "8a5aad8d-c1cf-4e6a-bbbe-bc0ef0b4d05f",
"files": [],
"subMetas": {},
"userData": {
"simulateGlobals": []
}
}

View File

@@ -0,0 +1,10 @@
import { _decorator, Color } from 'cc'
const { ccclass, property } = _decorator
@ccclass('ColorHelper')
export default class ColorHelper {
public static getColor(hexStr: string): Color {
let color: Color = Color.BLACK
return color.fromHEX(hexStr)
}
}

View File

@@ -0,0 +1,11 @@
{
"ver": "4.0.23",
"importer": "typescript",
"imported": true,
"uuid": "d1bc656e-a928-4212-a2b4-408b73ef0ec9",
"files": [],
"subMetas": {},
"userData": {
"simulateGlobals": []
}
}

View File

@@ -0,0 +1,139 @@
import { _decorator } from 'cc'
import { Logger } from './Logger'
export default class DateUtil {
public static formatNumStr(num: number) {
let str = '' + num
if (num < 10) {
str = '0' + num
}
return str
}
public static formateYearMonthDayStr(timestamp: number) {
let date: Date = new Date(timestamp)
return (
date.getFullYear() + '-' + (date.getMonth() + 1) + '-' + date.getDate()
)
}
public static formateMonthDayStr(timestamp: number) {
let date: Date = new Date(timestamp)
return date.getMonth() + 1 + '月' + date.getDate() + '日'
}
// timestamp:1453094034000 2018-1-31 19:53:44
//根据时间戳返回 2018-1-31 19:53:44
public static formatDateStr(timestamp: number) {
let date: Date = new Date(timestamp)
return (
date.getFullYear() +
'-' +
(date.getMonth() + 1) +
'-' +
date.getDate() +
' ' +
this.formatNumStr(date.getHours()) +
':' +
this.formatNumStr(date.getMinutes()) +
':' +
this.formatNumStr(date.getSeconds())
)
}
// timestamp:1453094034000 2018-1-31-19-53-44
//根据时间戳返回 2018-1-31-19-53-44
public static formatDateStr2(timestamp: number) {
let date: Date = new Date(timestamp)
return (
date.getFullYear() +
'-' +
(date.getMonth() + 1) +
'-' +
date.getDate() +
'-' +
this.formatNumStr(date.getHours()) +
'-' +
this.formatNumStr(date.getMinutes()) +
'-' +
this.formatNumStr(date.getSeconds())
)
}
// timestamp:1453094034000 2018-1-31
//根据时间戳返回 2018-1-31
public static formatDateStr3(timestamp: number) {
let date: Date = new Date(timestamp)
return (
date.getFullYear() + '-' + (date.getMonth() + 1) + '-' + date.getDate()
)
}
// timestamp:1453094034000
//根据时间戳返回 19:53
public static formatHourMinStr(timestamp: number) {
let date: Date = new Date(timestamp)
return (
this.formatNumStr(date.getHours()) +
':' +
this.formatNumStr(date.getMinutes())
)
}
// timestamp:1453094034000
//根据时间戳返回 19:53:11
public static formatHourMinSecondStr(timestamp: number) {
let date: Date = new Date(timestamp)
return (
this.formatNumStr(date.getHours()) +
':' +
this.formatNumStr(date.getMinutes()) +
':' +
this.formatNumStr(date.getSeconds())
)
}
public static now(): number {
let date: Date = new Date()
return date.getTime()
}
public static betweenTime(startTime: number, endTime: number) {
let date: Date = new Date()
if (date.getTime() >= startTime && date.getTime() <= endTime) {
return true
}
return false
}
//根据时间戳返回 1天19:53:11
public static formatLeftTime(timestamp: number) {
let result: string = ''
let day: number = Math.floor(timestamp / (1000 * 60 * 60 * 24))
let hour: number = Math.floor(timestamp / (1000 * 60 * 60)) % 24
let min: number = Math.floor(timestamp / (1000 * 60)) % 60
let second: number = Math.floor(timestamp / 1000) % 60
result =
day +
'天' +
this.formatNumStr(hour) +
':' +
this.formatNumStr(min) +
':' +
this.formatNumStr(second)
return result
}
public static isToday(dateTime: number): boolean {
let nowDate: Date = new Date()
let checkDate: Date = new Date(dateTime)
if (
checkDate.getFullYear() == nowDate.getFullYear() &&
checkDate.getMonth() == nowDate.getMonth() &&
checkDate.getDate() == nowDate.getDate()
) {
return true
}
return false
}
}

View File

@@ -0,0 +1,11 @@
{
"ver": "4.0.23",
"importer": "typescript",
"imported": true,
"uuid": "b42f778f-ca3e-4982-bd84-c8a54d39ced4",
"files": [],
"subMetas": {},
"userData": {
"simulateGlobals": []
}
}

View File

@@ -0,0 +1,131 @@
import { _decorator, Node, Color, Button, Component, Slider } from 'cc'
import { Logger } from './Logger'
import ColorHelper from './ColorHelper'
export class HaoEvent {
public callback: Function
public caller: any
public isStop: boolean
constructor(callback: Function, caller: any) {
this.callback = callback
this.caller = caller
this.isStop = false
}
}
export default class EventManager {
public static instance: EventManager = new EventManager()
private callbackList = {}
public constructor() {}
//注册事件
public addListener(eventName: string, callback: Function, caller: any) {
if (this.callbackList[eventName]) {
let eventList: Array<HaoEvent> = this.callbackList[eventName]
//不同元件才放入,相同元件覆蓋
let add: boolean = true
for (let i = 0; i < eventList.length; i++) {
let event: HaoEvent = eventList[i]
if (caller === event.caller) {
add = false
}
}
if (add) {
eventList.push(new HaoEvent(callback, caller))
this.callbackList[eventName] = eventList
}
} else {
// this.callbackList[eventName] = [[callback, caller]];
this.callbackList[eventName] = [new HaoEvent(callback, caller)]
}
}
public removeListener(eventName: string, callback: Function) {
if (this.callbackList[eventName]) {
for (let i = this.callbackList[eventName].length - 1; i >= 0; i--) {
let event: HaoEvent = this.callbackList[eventName][i]
if (event.callback == callback) {
this.callbackList[eventName].splice(i, 1)
break
}
}
}
}
public dispatchEvent(eventName, parameter?: any, ...restOfName: any[]) {
let eventList: Array<HaoEvent> = this.callbackList[eventName]
if (eventList) {
for (let i = eventList.length - 1; i >= 0; i--) {
let event: HaoEvent = eventList[i]
event.callback.call(event.caller, event, parameter, ...restOfName)
if (event.isStop) {
break
}
}
for (let i = eventList.length - 1; i >= 0; i--) {
let event: HaoEvent = eventList[i]
event.isStop = false
}
}
}
public addBtnEvent(
parentNode: Node,
objectNode: Node,
scriptName: string,
eventName: string,
data: any = null
) {
var btn: Button = objectNode.addComponent(Button)
var clickEventHandler = new Component.EventHandler()
clickEventHandler.target = parentNode //这个 node 节点是你的事件处理代码组件所属的节点
clickEventHandler.component = scriptName //这个是代码文件名
clickEventHandler.handler = eventName
clickEventHandler.customEventData = data
btn.clickEvents.push(clickEventHandler)
this.addBtnEffect(objectNode)
}
public removeBtnEvent(objectNode: Node) {
objectNode.removeComponent(Button)
}
public removeBtnEffect(objectNode: Node) {
var b = objectNode.getComponent(Button)
b.transition = Button.Transition.NONE
}
public addBtnEffect(objectNode: Node, scale: number = 1.1) {
var b = objectNode.getComponent(Button)
b.transition = Button.Transition.SCALE
b.zoomScale = scale
}
public addBtnEffect_color(
objectNode: Node,
normalC: Color = ColorHelper.getColor('#FFFFFF'),
pressC: Color = ColorHelper.getColor('#C0C0C0')
) {
var b = objectNode.getComponent(Button)
b.transition = Button.Transition.COLOR
b.normalColor = normalC
b.pressedColor = pressC
}
public addSliderEvent(
parentNode: Node,
objectNode: Node,
EventName: string,
data: any
) {
var b = objectNode.getComponent(Slider)
var clickEventHandler = new Component.EventHandler()
clickEventHandler.target = parentNode //这个 node 节点是你的事件处理代码组件所属的节点
clickEventHandler.component = parentNode.name //这个是代码文件名
clickEventHandler.handler = EventName
clickEventHandler.customEventData = data
b.slideEvents.push(clickEventHandler)
}
}

View File

@@ -0,0 +1,11 @@
{
"ver": "4.0.23",
"importer": "typescript",
"imported": true,
"uuid": "b7dbd2a3-1ad1-45b8-8cae-53c431e08789",
"files": [],
"subMetas": {},
"userData": {
"simulateGlobals": []
}
}

View File

@@ -0,0 +1,13 @@
import { _decorator } from 'cc'
export default class Grid {
public row: number
public col: number
constructor(row: number, col) {
this.row = row
this.col = col
}
public static init(row: number, col: number) {
return new Grid(row, col)
}
}

View File

@@ -0,0 +1,11 @@
{
"ver": "4.0.23",
"importer": "typescript",
"imported": true,
"uuid": "696c7042-c332-4a1a-a7f8-a898e63b35b4",
"files": [],
"subMetas": {},
"userData": {
"simulateGlobals": []
}
}

View File

@@ -0,0 +1,34 @@
import { _decorator } from 'cc'
import { Logger } from './Logger'
export default class HaoEncrypt {
public static encode(str: string) {
let result: string = ''
for (let i = 0; i < str.length; i++) {
//遍历字符串
let code: number = str.charCodeAt(i) // //逐个提取每个字符并获取Unicode编码值
if (i % 2 == 0) {
code += 2
} else {
code += 1
}
result += String.fromCharCode(code)
}
return result
}
public static decode(str: string) {
let result: string = ''
for (let i = 0; i < str.length; i++) {
//遍历字符串
let code: number = str.charCodeAt(i) // //逐个提取每个字符并获取Unicode编码值
if (i % 2 == 0) {
code -= 2
} else {
code -= 1
}
result += String.fromCharCode(code)
}
return result
}
}

View File

@@ -0,0 +1,11 @@
{
"ver": "4.0.23",
"importer": "typescript",
"imported": true,
"uuid": "87a63258-3b93-48f6-945d-5bfd9959bb70",
"files": [],
"subMetas": {},
"userData": {
"simulateGlobals": []
}
}

View File

@@ -0,0 +1,332 @@
import { sys, _decorator, native, System } from 'cc'
import { Logger } from './Logger'
import EventManager from './EventManager'
import VersionManager from './VersionManager'
import ManifestConfig from '../config/ManifestConfig'
import ResourcePreload from '../../game/utils/ResourcePreload'
import CommonTips from '../uicomponent/CommonTips'
export default class HotUpdate {
public static Event_CheckUpdate: string = 'Event_CheckUpdate'
public static Event_On_Progress: string = 'HotUpdate_Event_On_Progress'
public static Event_On_NeedUpdate: string = 'HotUpdate_Event_On_NeedUpdate'
public static Event_Finish_Update: string = 'HotUpdate_Event_Finish'
public static Event_On_ALREADY_UP_TO_DATE: string =
'HotUpdate_Event_On_ALREADY_UP_TO_DATE'
public static Event_On_Fail_Update: string = 'HotUpdate_Event_On_Fail_Update'
private _am: any
private _checkListener
private storagePath: string
private manifestUrl: string
private localBigVersion: number
private remoteBigVersion: number
public needUpdate: boolean = false
public isUpdating: boolean
public isFinishUpdate: boolean
public isCheck: boolean
private key: string
private hotupdateIndex: number
constructor() {}
public init(
index: number,
key: string = 'Code-remote-asset',
manifestUrl: string
) {
if (sys.isNative) {
this.hotupdateIndex = index
this.key = key
this.manifestUrl = manifestUrl
if (false) {
//暂时不想修 fileUtils 这个报错
//暂时注释
// this.storagePath = jsb.fileUtils.getWritablePath() + key;
// if (!jsb.fileUtils.isDirectoryExist(this.storagePath)) {
// jsb.fileUtils.createDirectory(this.storagePath)
// }
} else {
this.storagePath = '获取this.storagePath报错了'
}
Logger.log(this, 'init removeDirectory=', this.storagePath + '_temp')
}
this.needUpdate = false
this.isUpdating = false
this.isFinishUpdate = false
this.isCheck = false
}
private jumpToPack() {
let url: string
if (sys.isNative) {
if (sys.os == sys.OS.ANDROID) {
url = VersionManager.instance.apkStoreUrl
} else if (sys.os == sys.OS.IOS) {
url = VersionManager.instance.iosStoreUrl
}
}
Logger.info(
this,
'jumpToPack==androidurl===',
VersionManager.instance.apkStoreUrl
)
Logger.info(
this,
'jumpToPack==iosStoreUrl===',
VersionManager.instance.iosStoreUrl
)
Logger.info(this, 'jumpToPack=====', url)
sys.openURL(url)
// cc.game.end();
}
//显示强制更新,即更细包面板
private showPackUpdateDialog() {
CommonTips.showMsg(
'有新的版本需要更新,下载后请先卸载,以前的版本,再安装!'
)
this.jumpToPack()
this.showPackUpdateDialog()
}
private checkCb(event) {
Logger.log(this, 'checkCb Code: =================' + event.getEventCode())
switch (event.getEventCode()) {
case native.EventAssetsManager.ERROR_NO_LOCAL_MANIFEST:
Logger.info(this, 'No local manifest file found, hot update skipped.')
this.failUpdate()
break
case native.EventAssetsManager.ERROR_DOWNLOAD_MANIFEST:
case native.EventAssetsManager.ERROR_PARSE_MANIFEST:
Logger.info(this, 'Fail to download manifest file, hot update skipped.')
this.failUpdate()
break
case native.EventAssetsManager.ALREADY_UP_TO_DATE:
Logger.info(this, 'Already up to date with the latest remote version.')
this.alreadyUpToDate()
break
case native.EventAssetsManager.NEW_VERSION_FOUND:
Logger.info(
this,
'new version found, please try to update.',
this.localBigVersion,
this.remoteBigVersion
)
if (
this.key == VersionManager.Config_Key[0] &&
this.localBigVersion < this.remoteBigVersion
) {
//更新大版本
Logger.info(
this,
'new version found, please try to update======packupdate=',
this.localBigVersion,
this.remoteBigVersion
)
this.showPackUpdateDialog()
} else {
Logger.info(
this,
'new version found, please try to update======hotupdate=',
this.localBigVersion,
this.remoteBigVersion
)
// this._am.update();
this.needUpdate = true
EventManager.instance.dispatchEvent(
HotUpdate.Event_On_NeedUpdate,
this.key
)
}
break
case native.EventAssetsManager.UPDATE_PROGRESSION:
// var currentPercent = event.getPercent();
// var totalPercent = event.getPercentByFile();
// var fileprocess = event.getDownloadedFiles() + ' / ' + event.getTotalFiles();
// var byteprocess = event.getDownloadedBytes() + ' / ' + event.getTotalBytes();
Logger.info(
this,
'UPDATE_PROGRESSION2222==========',
this.key,
event.getDownloadedBytes(),
event.getTotalBytes()
)
if (event.getTotalBytes() > 0) {
EventManager.instance.dispatchEvent(
HotUpdate.Event_On_Progress,
event.getDownloadedBytes(),
event.getTotalBytes(),
this.key
)
}
break
case native.EventAssetsManager.UPDATE_FINISHED:
Logger.info(this, 'UPDATE_FINISHED==============')
this.finishUpdate(true)
break
case native.EventAssetsManager.UPDATE_FAILED:
Logger.warn(this, 'Update failed==========', event.getMessage())
this.failUpdate()
break
case native.EventAssetsManager.ERROR_UPDATING:
let fullFilePath: string = this.storagePath + '/' + event.getAssetId()
let tempFilePath: string =
this.storagePath + '_temp/' + event.getAssetId()
Logger.warn(this, 'fullFilePath====', fullFilePath)
Logger.warn(this, 'tempFilePath====', tempFilePath)
// jsb.fileUtils.removeFile(tempFilePath);
Logger.warn(
this,
'ERROR_UPDATING=============',
event.getAssetId(),
event.getMessage()
)
this.failUpdate()
break
default:
// this.failUpdate();
return
}
}
public checkUpdate() {
if (this.isUpdating || this.isCheck) {
Logger.log(this, 'Checking or updating ...')
return
}
let hotupdateUrlKey: string =
VersionManager.Config_Url_Key[this.hotupdateIndex]
Logger.log(this, 'checkoutUpdate=====', this.manifestUrl, hotupdateUrlKey)
if (!this._am) {
this._am = new native.AssetsManager(
'',
this.storagePath,
this.versionCompareHandle.bind(this)
)
}
// this._am.setMaxConcurrentTask(1);
let manifestStr: string = ManifestConfig.getManifestStr(hotupdateUrlKey)
Logger.log(this, 'checkUpdate=======manifestStr=======', manifestStr)
let manifest = new native.Manifest(manifestStr, this.storagePath)
this._am.setVerifyCallback(function (filePath, asset) {
return true
// var md5 = calculateMD5(filePath);
// if (md5 === asset.md5)
// return true;
// else
// return false;
})
this._am.setEventCallback(this.checkCb.bind(this))
// 设置事件回调
this.isCheck = true
this._am.loadLocalManifest(manifest, this.storagePath)
this._am.checkUpdate()
}
/**
* @param versionA 本地版本 1.0.0
* @param versionB 服务器版本 1.0.1
* @param return -1需要更新 不用更新
*/
private versionCompareHandle(versionA, versionB) {
var vA = versionA.split('.')
var vB = versionB.split('.')
Logger.log(
this,
'versionCompareHandle======',
this.key,
VersionManager.Config_Key[0]
)
if (this.key == VersionManager.Config_Key[0]) {
Logger.log(this, 'versionCompareHandle22===', versionA, versionB)
VersionManager.instance.nowVersion = versionA
VersionManager.instance.targetVersion = versionB
}
this.localBigVersion = parseInt(vA[0])
this.remoteBigVersion = parseInt(vB[0])
for (var i = 0; i < vA.length; ++i) {
var a = parseInt(vA[i])
var b = parseInt(vB[i] || 0)
if (a === b) {
continue
} else {
return a - b
}
}
if (vB.length > vA.length) {
return -1
} else {
return 0
}
}
public startUpdate() {
if (this.isUpdating) return
let localManifest = this._am.getLocalManifest()
let remoteManifest = this._am.getRemoteManifest()
Logger.log(this, 'startUpdate111===', localManifest.getVersionFileUrl())
Logger.log(this, 'startUpdate2222===', localManifest.getManifestFileUrl())
Logger.log(this, 'startUpdate3333===', remoteManifest.getVersionFileUrl())
Logger.log(this, 'startUpdate4444===', remoteManifest.getManifestFileUrl())
this.isUpdating = true
EventManager.instance.dispatchEvent(
HotUpdate.Event_On_Progress,
0,
100,
this.key
)
this._am.update()
}
public disposeUpdate() {
if (this._am) {
this._am.setVerifyCallback(null)
this._am.setEventCallback(null)
}
this._am = null
this._checkListener = null
this.isUpdating = false
this.needUpdate = false
}
private failUpdate() {
this.disposeUpdate()
this.isCheck = false
EventManager.instance.dispatchEvent(
HotUpdate.Event_On_Fail_Update,
this.key
)
}
private alreadyUpToDate() {
this.disposeUpdate()
this.isFinishUpdate = true
EventManager.instance.dispatchEvent(
HotUpdate.Event_On_ALREADY_UP_TO_DATE,
this.key
)
}
private finishUpdate(needRestart: boolean) {
Logger.info(this, '更新完成=====', needRestart)
this.disposeUpdate()
this.isFinishUpdate = true
EventManager.instance.dispatchEvent(
HotUpdate.Event_Finish_Update,
this.key,
needRestart
)
if (false && needRestart) {
//暂时不想修 fileUtils 这个报错
var searchPaths = '' //jsb.fileUtils.getSearchPaths();暂时注释
Logger.info(this, '更新完成====searchPaths======', searchPaths)
sys.localStorage.setItem(
'HotUpdateSearchPaths',
JSON.stringify(searchPaths)
)
//jsb.fileUtils.setSearchPaths(searchPaths);暂时注释
if (this.key == VersionManager.Config_Key[0]) {
ResourcePreload.instance.restartGame()
}
}
}
}

View File

@@ -0,0 +1,11 @@
{
"ver": "4.0.23",
"importer": "typescript",
"imported": true,
"uuid": "a0006bd3-77dc-49ae-991e-77aa5a70f4a6",
"files": [],
"subMetas": {},
"userData": {
"simulateGlobals": []
}
}

View File

@@ -0,0 +1,160 @@
import { _decorator } from 'cc'
const { ccclass } = _decorator
import LoadingPrefab from '../uicomponent/LoadingPrefab'
import VersionManager from './VersionManager'
import { Logger } from './Logger'
@ccclass('HttpClient')
export default class HttpClient {
public static instance: HttpClient //= new HttpClient();
//example
// HttpClient.instance.request("http://localhost:8080/haohttp/test", ()=>{
// console.log("http 请求 end=============");
// }, {"nickName":"jhao", "hh":1, "id":9527});
private methodType: string = 'GET'
private responseType: XMLHttpRequestResponseType = 'json'
private xhr: XMLHttpRequest
// --GET or POST
public setMethod(method: string = 'GET') {
this.methodType = method
}
public setParams(paramsObj: object): string {
let resParams = ''
let nowIndex = 1
for (const key in paramsObj) {
if (paramsObj.hasOwnProperty(key)) {
if (nowIndex == 1) {
resParams += key + '=' + paramsObj[key]
} else {
resParams += '&' + key + '=' + paramsObj[key]
}
nowIndex += 1
}
}
Logger.log(this, 'resParam===============', resParams)
return resParams
}
public setResponseType(responseType: XMLHttpRequestResponseType) {
this.responseType = responseType
}
public setContentType() {}
public request(
url: string,
callback: Function,
params: any = null,
timeOut: number = 5 * 1000
) {
if (params && this.methodType == 'GET') {
let getParams: string = this.setParams(params)
// getParams = StringUtil:encodeURI(params)
getParams = encodeURI(getParams)
url += '?' + getParams
}
this.xhr = new XMLHttpRequest() // http请求 fget
//this.xhr = cc.loader.getXMLHttpRequest();
let xhr: XMLHttpRequest = this.xhr
xhr.responseType = this.responseType
xhr.timeout = timeOut
// xhr.setRequestHeader("Content-Type", "text/plain");
xhr.onreadystatechange = () => {
Logger.log(
this,
'status======',
xhr.status,
xhr.readyState,
xhr.statusText
)
// if (xhr.readyState == 4 && (xhr.status >= 200 && xhr.status < 400)) {
if (xhr.readyState == 4 && xhr.status == 200) {
let response = xhr.response
Logger.log(this, 'http response1============', xhr)
try {
let testJson = JSON.stringify(response)
Logger.log(this, 'http response json============', testJson)
if (callback) {
callback(true, response)
callback = null
}
} catch (error) {
Logger.error(this, 'http response json=====error=======', error)
if (callback) {
callback(false)
callback = null
}
}
} else if (xhr.readyState == 4 && xhr.status == 301) {
//域名转移
Logger.log(
this,
'http response222============',
xhr.getResponseHeader('Location')
)
// console.log("http response333============", xhr.getAllResponseHeaders());
if (HttpClient.instance == null) HttpClient.instance = new HttpClient()
HttpClient.instance.request(xhr.getResponseHeader('Location'), callback)
} else if (xhr.readyState == 4 && xhr.status == 404) {
Logger.log(this, 'http onError============')
if (callback) {
callback(false)
callback = null
}
} else {
Logger.log(
this,
'onreadystatechange else====',
xhr.status,
xhr.readyState,
xhr.response
)
if (xhr.readyState == 4) {
Logger.log(this, 'http onError else============')
if (callback) {
callback(false)
callback = null
}
}
}
}
xhr.onprogress = () => {
Logger.log(
this,
'http onprogress===',
xhr.status,
xhr.readyState,
xhr.response
)
}
xhr.onerror = () => {
Logger.log(this, 'http onError============')
if (callback) {
callback(false)
callback = null
}
}
xhr.ontimeout = () => {
Logger.log(this, 'http ontimeout============')
if (callback) {
callback(false)
callback = null
}
}
Logger.log(this, 'http request==============', url)
Logger.log(this, 'http request======method========', this.methodType)
Logger.log(this, 'http request======params========', params)
xhr.open(this.methodType, url, true)
xhr.setRequestHeader('content-type', 'text/plain;charset=UTF-8')
xhr.send(params)
}
public getInfo(callback: Function = null) {}
}

View File

@@ -0,0 +1,11 @@
{
"ver": "4.0.23",
"importer": "typescript",
"imported": true,
"uuid": "97dba6a3-a0b7-42ef-9abc-de779e8bd220",
"files": [],
"subMetas": {},
"userData": {
"simulateGlobals": []
}
}

View File

@@ -0,0 +1,64 @@
import { sys, _decorator } from 'cc'
import { Logger } from './Logger'
export default class LocalStorage {
public static GamePreFlag: string = 'fengshen-game-HaoLocalStorage'
public static setItem(key: string, value: string): void {
sys.localStorage.setItem(LocalStorage.GamePreFlag + key, value)
}
public static getItem(key: string): string {
return sys.localStorage.getItem(LocalStorage.GamePreFlag + key)
}
public static removeItem(key: string): void {
sys.localStorage.removeItem(LocalStorage.GamePreFlag + key)
}
public static getInt(key: string): number {
let tempValue: string = LocalStorage.getItem(key)
let result: number = 0
if (tempValue) {
result = parseInt(tempValue)
}
return result
}
public static setInt(key: string, value: number): void {
LocalStorage.setItem(key, value.toString())
}
public static getFloat(key: string): number {
let tempValue: string = LocalStorage.getItem(key)
let result: number = 0
if (tempValue) {
result = parseFloat(tempValue)
}
return result
}
public static setFloat(key: string, value: number): void {
LocalStorage.setItem(key, value.toString())
}
public static getBoolean(key: string): boolean {
let temp: number = LocalStorage.getInt(key)
if (temp == 1) {
return true
}
return false
}
public static setBoolean(key: string, value: boolean) {
if (value) {
LocalStorage.setInt(key, 1)
} else {
LocalStorage.setInt(key, 0)
}
}
public static clear() {
sys.localStorage.clear()
}
}

View File

@@ -0,0 +1,11 @@
{
"ver": "4.0.23",
"importer": "typescript",
"imported": true,
"uuid": "6ac377cd-dfa3-4928-ae69-ae600d9aabb1",
"files": [],
"subMetas": {},
"userData": {
"simulateGlobals": []
}
}

View File

@@ -0,0 +1,133 @@
import { error, _decorator } from 'cc'
class LOG_LEVEL_TYPES {
public static DEBUG = 0
public static LOG = 1
public static INFO = 2
public static WARN = 3
public static ERROR = 4
}
const Log_Level_Names: Array<string> = ['debug', 'log', 'info', 'warn', 'error']
export class Logger {
public static tag: string = '[HaoJslog]' //可以设置当前游戏的前缀
public static LEVEL: number = LOG_LEVEL_TYPES.WARN //当前Logger等级
public static Log_Color_Config: Array<string> = [
'color:#890;font-size:10px;',
'color:#000;font-size:11px;',
'color:#09f;font-size:12px;',
'color:#f90;font-size:13px;',
'color:#f00;font-size:15px;',
]
private static Terminal_Log: boolean = false
public static formatNow() {
let date: Date = new Date() //后端返回的时间戳是秒
return (
date.getFullYear() +
'-' +
(date.getMonth() + 1) +
'-' +
date.getDate() +
' ' +
date.getHours() +
':' +
date.getMinutes() +
':' +
date.getSeconds() +
':' +
date.getMilliseconds()
)
}
private static getLogPreKey(nowLevel: number): string {
let str: string =
'[' +
Logger.formatNow() +
'] ' +
Logger.tag +
' [' +
Log_Level_Names[nowLevel] +
'] '
return str
}
public static debug(...params: any) {
if (Logger.LEVEL > LOG_LEVEL_TYPES.DEBUG) {
return
}
let str: string = this.getLogPreKey(LOG_LEVEL_TYPES.DEBUG)
let fileStr: string = str + params.join(' ')
// LogErrorFileUtil.debug(fileStr);
if (this.Terminal_Log) {
console.log(
'%c' + str,
this.Log_Color_Config[LOG_LEVEL_TYPES.DEBUG],
...params
)
} else {
console.info(fileStr)
}
}
public static log(...params: any) {
if (Logger.LEVEL > LOG_LEVEL_TYPES.LOG) {
return
}
let str: string = this.getLogPreKey(LOG_LEVEL_TYPES.LOG)
let fileStr: string = str + params.join(' ')
// LogErrorFileUtil.log(fileStr);
if (this.Terminal_Log) {
console.log(
'%c' + str,
this.Log_Color_Config[LOG_LEVEL_TYPES.DEBUG],
...params
)
} else {
console.info(fileStr) //console.log(str, ...params)
}
}
public static info(...params: any) {
if (Logger.LEVEL > LOG_LEVEL_TYPES.INFO) {
return
}
let str: string = this.getLogPreKey(LOG_LEVEL_TYPES.INFO)
let fileStr: string = str + params.join(' ')
if (this.Terminal_Log) {
console.info(
'%c' + str,
this.Log_Color_Config[LOG_LEVEL_TYPES.DEBUG],
...params
)
} else {
console.info(fileStr)
}
}
public static warn(...params: any) {
if (Logger.LEVEL > LOG_LEVEL_TYPES.WARN) {
return
}
let str: string = this.getLogPreKey(LOG_LEVEL_TYPES.WARN)
let fileStr: string = str + params.join(' ')
if (this.Terminal_Log) {
console.warn(
'%c' + str,
this.Log_Color_Config[LOG_LEVEL_TYPES.DEBUG],
...params
)
} else {
console.warn(fileStr)
}
}
public static error(...params: any) {
if (Logger.LEVEL > LOG_LEVEL_TYPES.ERROR) {
return
}
let str: string = this.getLogPreKey(LOG_LEVEL_TYPES.ERROR)
let fileStr: string = str + params.join(' ')
if (this.Terminal_Log) {
console.error(
'%c' + str,
this.Log_Color_Config[LOG_LEVEL_TYPES.DEBUG],
...params
)
} else {
console.error(fileStr)
}
}
}

View File

@@ -0,0 +1,11 @@
{
"ver": "4.0.23",
"importer": "typescript",
"imported": true,
"uuid": "64f5d910-1b40-421a-a57e-315335fd7b33",
"files": [],
"subMetas": {},
"userData": {
"simulateGlobals": []
}
}

View File

@@ -0,0 +1,61 @@
import { _decorator, Vec2 } from 'cc'
export default class MathUtils {
/**
* 2个点之前的直线距离
* @param p1
* @param p2
*/
public static distance(x1: number, y1: number, x2: number, y2: number) {
// 设两点AX1,Y1,BX2,Y2
// 距离D=X2-X1的平方+Y2-Y1平方的和开平方
return Math.sqrt(Math.pow(x1 - x2, 2) + Math.pow(y1 - y2, 2))
}
/**
* 2点间的向量
* @param p1
* @param p2
*/
public static sub(p1: Vec2, p2: Vec2) {
return new Vec2(p1.x - p2.x, p1.y - p2.y)
}
/**
* 弧度转角度
* @param radians
*/
public static radiansToDegrees(radians: number) {
return (180 / Math.PI) * radians
}
/**
* 角度转弧度
* @param degrees
*/
public static degreesToRadians(degrees: number) {
return (Math.PI * degrees) / 180
}
/**
* 返回2点间的弧度
* @param startP
* @param endP
*/
public static p2pRad(startP: Vec2, endP: Vec2) {
let rad: number = Math.atan2(endP.y - startP.y, endP.x - startP.x)
return rad
}
/**
* 针对捕鱼鱼的方向特定实现的鱼方向转换
* @param rot
*/
public static rotation2Fish(rot: number) {
if (rot >= 0 && rot <= 180) {
rot = 180 - rot
} else {
rot = -180 - rot
}
return rot
}
}

View File

@@ -0,0 +1,11 @@
{
"ver": "4.0.23",
"importer": "typescript",
"imported": true,
"uuid": "93c7eb99-4e1c-4343-9017-b8511388166a",
"files": [],
"subMetas": {},
"userData": {
"simulateGlobals": []
}
}

View File

@@ -0,0 +1,62 @@
import { _decorator, Node, Vec3, Vec2 } from 'cc'
import { Logger } from './Logger'
import MathUtils from './MathUtils'
export class MoveHelper {
public static _vec3: Vec3 = new Vec3()
public static _vec2_0: Vec2 = new Vec2()
public static _vec2_1: Vec2 = new Vec2()
public static moveNode(
moveNode: Node,
speed: number,
tx: number,
ty: number,
minSpeed: number = 0.01
) {
let isMoving: boolean = false
let times: number = 0
moveNode.getPosition(MoveHelper._vec3)
MoveHelper._vec2_0.x = MoveHelper._vec3.x
MoveHelper._vec2_0.y = MoveHelper._vec3.y
MoveHelper._vec2_1.x = tx
MoveHelper._vec2_1.y = ty
let rad: number = MathUtils.p2pRad(MoveHelper._vec2_0, MoveHelper._vec2_1)
let speedX: number = speed * Math.cos(rad)
let speedY: number = speed * Math.sin(rad)
if (Math.abs(MoveHelper._vec3.x - tx) > minSpeed) {
times = Math.floor(Math.abs(speedX / minSpeed))
for (let i = 0; i < times; i++) {
if (MoveHelper._vec3.x > tx) {
MoveHelper._vec3.x -= minSpeed
moveNode.setPosition(MoveHelper._vec3)
} else {
MoveHelper._vec3.x += minSpeed
moveNode.setPosition(MoveHelper._vec3)
}
if (Math.abs(MoveHelper._vec3.x - tx) <= minSpeed * 2) {
MoveHelper._vec3.x = tx
moveNode.setPosition(MoveHelper._vec3)
}
}
isMoving = true
}
if (Math.abs(MoveHelper._vec3.y - ty) > minSpeed) {
times = Math.floor(Math.abs(speedY / minSpeed))
for (let j = 0; j < times; j++) {
if (MoveHelper._vec3.y > ty) {
MoveHelper._vec3.y -= minSpeed
moveNode.setPosition(MoveHelper._vec3)
} else {
MoveHelper._vec3.y += minSpeed
moveNode.setPosition(MoveHelper._vec3)
}
if (Math.abs(MoveHelper._vec3.x - ty) <= minSpeed * 2) {
MoveHelper._vec3.y = ty
moveNode.setPosition(MoveHelper._vec3)
}
}
isMoving = true
}
return isMoving
}
}

View File

@@ -0,0 +1,11 @@
{
"ver": "4.0.23",
"importer": "typescript",
"imported": true,
"uuid": "4304fd05-cb03-46da-a6a6-f742febe535e",
"files": [],
"subMetas": {},
"userData": {
"simulateGlobals": []
}
}

View File

@@ -0,0 +1,30 @@
import { AssetManager, Prefab, _decorator } from 'cc'
const { ccclass, property } = _decorator
import { Logger } from './Logger'
@ccclass('PrefabLoader')
export default class PrefabLoader {
private static isLoading: boolean = false
public static loadPrefab(url: string, callback: Function) {
if (this.isLoading) return
this.isLoading = true
AssetManager.instance.resources.load(
url,
Prefab,
(error: Error, loadedResource) => {
if (error) {
Logger.warn(this, '载入Prefab失败, 原因:', url, error.message)
return
}
if (!(loadedResource instanceof Prefab)) {
Logger.warn(this, '你载入的不是Prefab, 你做了什么事?')
return
}
callback(loadedResource)
this.isLoading = false
}
)
}
}

View File

@@ -0,0 +1,11 @@
{
"ver": "4.0.23",
"importer": "typescript",
"imported": true,
"uuid": "10db6736-1255-4a28-91a1-fe4c41312d29",
"files": [],
"subMetas": {},
"userData": {
"simulateGlobals": []
}
}

View File

@@ -0,0 +1,50 @@
import { Vec2, _decorator } from 'cc'
export default class RandomUtil {
//随机minNum到maxNum的数字 包含maxNum
public static nextInt(minNum: number, maxNum: number) {
return Math.floor(Math.random() * (maxNum - minNum + 1) + minNum)
}
public static nextNumber(minNum: number, maxNum: number) {
return Math.random() * (maxNum - minNum) + minNum
}
public static nextSign() {
let temp = Math.random()
if (temp < 0.5) {
return 1
}
return -1
}
public static nextBoolean() {
let temp = Math.random()
if (temp < 0.5) {
return true
}
return false
}
public static randomArr(nowArr: Array<any>, needNum: number) {
let tempArr: Array<any> = nowArr.concat()
let resultArr: Array<any> = []
for (let index = 0; index < needNum; index++) {
if (tempArr.length <= 0) {
break
}
let randomIndex: number = RandomUtil.nextInt(0, tempArr.length - 1)
resultArr.push(tempArr.splice(randomIndex, 1)[0])
}
return resultArr
}
public static randomItem(nowArr: Array<any>) {
return this.randomArr(nowArr, 1)[0]
}
public static randomP(left: number, right: number, up: number, down: number) {
let randomX: number = RandomUtil.nextNumber(left, right)
let randomY: number = RandomUtil.nextNumber(up, down)
return new Vec2(randomX, randomY)
}
}

View File

@@ -0,0 +1,11 @@
{
"ver": "4.0.23",
"importer": "typescript",
"imported": true,
"uuid": "09813185-c544-4799-88cd-3134aa4da011",
"files": [],
"subMetas": {},
"userData": {
"simulateGlobals": []
}
}

View File

@@ -0,0 +1,436 @@
import {
_decorator,
Node,
Material,
Color,
UIRenderer,
Vec2,
UITransform,
} from 'cc'
import ShaderMaterialPrefab from '../../game/prefab/ShaderMaterialPrefab'
import { Logger } from './Logger'
export default class ShaderHelper {
/**
* 清除所有shader
* @param showNode
* @param material
*/
public static clearAllEffect(
showNode: Node,
material: Material = ShaderMaterialPrefab.instance.getComponent(
ShaderMaterialPrefab
).default
) {
showNode
.getComponents(UIRenderer)
.forEach((renderComponent: UIRenderer) => {
renderComponent.setSharedMaterial(material, 0)
})
showNode.children.forEach((childNode) => {
childNode
.getComponents(UIRenderer)
.forEach((renderComponent: UIRenderer) => {
renderComponent.setSharedMaterial(material, 0)
})
})
}
/**
* 设置图片灰白程度
* @param showNode
* @param material
* @param grayLevel [0.0, 1.0]
*/
public static setGrayEffect(
showNode: Node,
grayLevel: number = 1,
material: Material = ShaderMaterialPrefab.instance.getComponent(
ShaderMaterialPrefab
).grayMaterial
) {
showNode
.getComponents(UIRenderer)
.forEach((renderComponent: UIRenderer) => {
material.setProperty('grayLevel', grayLevel)
renderComponent.setMaterial(material, 0)
})
showNode.children.forEach((childNode) => {
childNode
.getComponents(UIRenderer)
.forEach((renderComponent: UIRenderer) => {
material.setProperty('grayLevel', grayLevel)
renderComponent.setSharedMaterial(material, 0)
})
})
}
/**
* 播放变灰过程动画
*/
public static showGrayMv(showNode: Node) {
let grayValue: number = 0.5
let intervalId = setInterval(() => {
grayValue += 0.01
if (grayValue >= 1) {
grayValue = 1
clearInterval(intervalId)
}
if (showNode) {
ShaderHelper.setGrayEffect(showNode, grayValue)
}
}, 1)
}
/**
* 设置图片老化
* @param showNode
* @param grayLevel [0.0, 1.0]
* @param material
*/
public static setOldPhotoEffect(
showNode: Node,
grayLevel: number = 1,
material: Material = ShaderMaterialPrefab.instance.getComponent(
ShaderMaterialPrefab
).oldPhoto
) {
showNode
.getComponents(UIRenderer)
.forEach((renderComponent: UIRenderer) => {
material.setProperty('oldLevel', grayLevel)
renderComponent.setSharedMaterial(material, 0)
})
showNode.children.forEach((childNode) => {
childNode
.getComponents(UIRenderer)
.forEach((renderComponent: UIRenderer) => {
material.setProperty('oldLevel', grayLevel)
renderComponent.setSharedMaterial(material, 0)
})
})
}
/**
* 播放变灰过程动画
*/
public static showOldPhotoMv(showNode: Node) {
let grayValue: number = 0
let intervalId = setInterval(() => {
grayValue += 0.01
if (grayValue >= 1) {
grayValue = 1
clearInterval(intervalId)
}
if (showNode) {
ShaderHelper.setOldPhotoEffect(showNode, grayValue)
}
}, 1)
}
/**
* 增加内发光特效
* showNode:要增加特效的节点或者他的子节点
* material:发光特效材质
* materialParam: {}
* materialParam.glowColor:cc.v4(r,g,b,a) 颜色rbga值的结构体
* materialParam.glowColorSize:这里为约束一下值发光宽度值在 [0.0, 0.1] 因为 0.1+ 之后的效果可能不明显,也可以自己尝试修改,个人测试感觉0.01效果最佳
* materialParam.glowThreshold:这里为约束一下值发光阈值值在 [0.0, 0.5] 因为 0.5+ 之后的效果可能就是其他效果个人感觉0.1效果最佳
*/
public static setGlowInner(
showNode: Node,
materialParam: any,
material: Material = ShaderMaterialPrefab.instance.getComponent(
ShaderMaterialPrefab
).glowInner
) {
showNode
.getComponents(UIRenderer)
.forEach((renderComponent: UIRenderer) => {
material.setProperty('glowColor', materialParam.glowColor)
material.setProperty('glowColorSize', materialParam.glowColorSize)
material.setProperty('glowThreshold', materialParam.glowThreshold)
renderComponent.setSharedMaterial(material, 0)
})
showNode.children.forEach((childNode) => {
childNode
.getComponents(UIRenderer)
.forEach((renderComponent: UIRenderer) => {
material.setProperty('glowColor', materialParam.glowColor)
material.setProperty('glowColorSize', materialParam.glowColorSize)
material.setProperty('glowThreshold', materialParam.glowThreshold)
renderComponent.setMaterial(material, 0)
})
})
}
/**
* 设置不同颜色的发光
* @param showNode
* @param color
*/
public static setCommonGlowInner(showNode: Node, color: Color = Color.WHITE) {
this.setGlowInner(showNode, {
glowColor: color,
glowColorSize: 0.015,
glowThreshold: 0.1,
})
}
/**
* 播放被攻击闪烁过程动画
*/
public static showFlash(showNode: Node, totalFlashTimes: number = 1) {
let timeCount: number = 0
let color: Color = Color.WHITE
let flashTimes: number = 0
let intervalId = setInterval(() => {
timeCount += 1
if (timeCount % 50 == 0) {
let tempCount: number = timeCount / 50
if (tempCount % 2 == 0) {
color.a = 100
this.setGlowInner(showNode, {
glowColor: color,
glowColorSize: 0.1,
glowThreshold: 0,
})
} else {
flashTimes++
this.setGlowInner(showNode, {
glowColor: color,
glowColorSize: 0,
glowThreshold: 0,
})
if (flashTimes > totalFlashTimes) {
clearInterval(intervalId)
}
}
}
}, 1)
}
/**
* 马赛克
* @param showNode
* @param materialParam
* @param material
*/
public static setMosaic(
showNode: Node,
materialParam: any,
material: Material = ShaderMaterialPrefab.instance.getComponent(
ShaderMaterialPrefab
).mosaic
) {
showNode
.getComponents(UIRenderer)
.forEach((renderComponent: UIRenderer) => {
material.setProperty('xBlockCount', materialParam.xBlockCount)
material.setProperty('yBlockCount', materialParam.yBlockCount)
renderComponent.setSharedMaterial(material, 0)
})
showNode.children.forEach((childNode) => {
childNode
.getComponents(UIRenderer)
.forEach((renderComponent: UIRenderer) => {
material.setProperty('xBlockCount', materialParam.xBlockCount)
material.setProperty('yBlockCount', materialParam.yBlockCount)
renderComponent.setSharedMaterial(material, 0)
})
})
}
/**
* 播放被攻击闪烁过程动画
*/
public static showMosaicMv(showNode: Node, callback: Function = null) {
let masaicTimes: number = 500
let intervalId = setInterval(() => {
masaicTimes -= 2
this.setMosaic(showNode, {
xBlockCount: masaicTimes,
yBlockCount: masaicTimes,
})
if (masaicTimes <= 30) {
clearInterval(intervalId)
if (callback) {
callback()
}
}
}, 1)
}
/**
* 设置圆角剪切
* @param showNode
* @param roundCornerRadius [0, 1]
*/
public static setRoundCornerCrop(
showNode: Node,
roundCornerRadius: number = 0.1,
material: Material = ShaderMaterialPrefab.instance.getComponent(
ShaderMaterialPrefab
).roundCornerCrop
) {
showNode
.getComponents(UIRenderer)
.forEach((renderComponent: UIRenderer) => {
// material.setProperty("roundCornerRadius", roundCornerRadius);
material.setProperty('xRadius', roundCornerRadius)
material.setProperty('yRadius', roundCornerRadius)
renderComponent.setSharedMaterial(material, 0)
})
showNode.children.forEach((childNode) => {
childNode
.getComponents(UIRenderer)
.forEach((renderComponent: UIRenderer) => {
// material.setProperty("roundCornerRadius", roundCornerRadius);
material.setProperty('xRadius', roundCornerRadius)
material.setProperty('yRadius', roundCornerRadius)
renderComponent.setSharedMaterial(material, 0)
})
})
}
/**
* 设置闪光
* @param showNode
* @param lightColor 光颜色
* @param lightWidth 光的宽度
* @param lightAngle 光的角度
* @param enableGradient
* @param cropAlpha
* @param enableFog
* @param material
*/
public static setFlashLight(
showNode: Node,
lightColor: Color,
lightWidth: number,
lightAngle: number = 0,
enableGradient: boolean = true,
cropAlpha: boolean = true,
enableFog: boolean = false,
material: Material = ShaderMaterialPrefab.instance.getComponent(
ShaderMaterialPrefab
).flashLight
) {
showNode
.getComponents(UIRenderer)
.forEach((renderComponent: UIRenderer) => {
material.setProperty('lightColor', lightColor)
material.setProperty('lightWidth', lightWidth)
material.setProperty('lightAngle', lightAngle)
material.setProperty('enableGradient', enableGradient ? 1 : 0)
material.setProperty('cropAlpha', cropAlpha ? 1 : 0)
material.setProperty('enableFog', enableFog ? 1 : 0)
renderComponent.setSharedMaterial(material, 0)
})
showNode.children.forEach((childNode) => {
childNode
.getComponents(UIRenderer)
.forEach((renderComponent: UIRenderer) => {
material.setProperty('lightColor', lightColor)
material.setProperty('lightWidth', lightWidth)
material.setProperty('lightAngle', lightAngle)
material.setProperty('enableGradient', enableGradient ? 1 : 0)
material.setProperty('cropAlpha', cropAlpha ? 1 : 0)
material.setProperty('enableFog', enableFog ? 1 : 0)
renderComponent.setSharedMaterial(material, 0)
})
})
}
/**
* 玩家升级shader动画
* @param showNode
* @param callback
*/
public static showFlashLightMv(showNode: Node, callback: Function = null) {
let nowClor: Color = new Color(0, 0, 0, 255)
let colorIndex: number = 0
let lightAngle: number = 0
let intervalId = setInterval(() => {
if (colorIndex == 0) {
nowClor.r = nowClor.r + 2
if (nowClor.r >= 255) {
colorIndex += 1
}
} else if (colorIndex == 1) {
nowClor.g = nowClor.g + 2
if (nowClor.g >= 255) {
colorIndex += 1
}
} else {
nowClor.b = nowClor.b + 2
if (nowClor.b >= 255) {
clearInterval(intervalId)
ShaderHelper.clearAllEffect(showNode)
if (callback) {
callback()
}
return
}
}
lightAngle += 1
this.setFlashLight(showNode, nowClor, 1, lightAngle)
}, 1)
}
public static setFlag(
showNode: Node,
material: Material = ShaderMaterialPrefab.instance.getComponent(
ShaderMaterialPrefab
).flag
) {
showNode
.getComponents(UIRenderer)
.forEach((renderComponent: UIRenderer) => {
renderComponent.setSharedMaterial(material, 0)
})
showNode.children.forEach((childNode) => {
childNode
.getComponents(UIRenderer)
.forEach((renderComponent: UIRenderer) => {
renderComponent.setSharedMaterial(material, 0)
})
})
}
/**
* 设置高斯模糊
* @param showNode
* @param material
*/
public static setGaussian(
showNode: Node,
material: Material = ShaderMaterialPrefab.instance.getComponent(
ShaderMaterialPrefab
).gaussian
) {
showNode
.getComponents(UIRenderer)
.forEach((renderComponent: UIRenderer) => {
let tran = renderComponent.node.getComponent(UITransform)
material.setProperty(
'textureSize',
new Vec2(tran.contentSize.width, tran.contentSize.height)
)
renderComponent.setMaterial(material, 0)
})
showNode.children.forEach((childNode) => {
childNode
.getComponents(UIRenderer)
.forEach((renderComponent: UIRenderer) => {
let tran = renderComponent.node.getComponent(UITransform)
material.setProperty(
'textureSize',
new Vec2(tran.contentSize.width, tran.contentSize.height)
)
// material.setProperty("textureSize", cc.v2(showNode.width, showNode.height));
renderComponent.setSharedMaterial(material, 0)
})
})
}
}

View File

@@ -0,0 +1,11 @@
{
"ver": "4.0.23",
"importer": "typescript",
"imported": true,
"uuid": "347c6bb0-da88-4e18-b261-9298e6dcaa7a",
"files": [],
"subMetas": {},
"userData": {
"simulateGlobals": []
}
}

View File

@@ -0,0 +1,139 @@
import { sys, _decorator } from 'cc'
import ManifestConfig from '../config/ManifestConfig'
import EventManager from './EventManager'
import HotUpdate from './HotUpdate'
export default class VersionManager {
public static instance: VersionManager = new VersionManager()
public static Config_Game_Name: Array<string> = ['游戏大厅']
//热更文件下载来后存放文件夹
public static Config_Key: Array<string> = ['main-remote-asset']
private static Config_ManifestName: string = 'project.manifest'
public static Config_Url_Key: Array<string> = ['main']
public iosStoreUrl: string = ''
public apkStoreUrl: string = ''
public nowVersion: string = ManifestConfig.version //网页显示版本号,如果是热更会替换改值
public targetVersion: string = '1.0.0'
public isOpenHotUpdate: boolean = true //是否打开热更
private hotUpdateList: Array<HotUpdate> = []
private noUpdateIndex: number = -1 //
public init() {
this.reInitAll()
}
public reInitAll() {
this.releaseAll()
for (let i = 0; i < VersionManager.Config_Key.length; i++) {
this.reInit(i)
}
}
public releaseAll() {
for (let i = 0; i < VersionManager.Config_Key.length; i++) {
if (this.hotUpdateList[i]) {
this.hotUpdateList[i].disposeUpdate()
}
}
}
public reInit(index: number) {
if (!this.hotUpdateList[index]) {
this.hotUpdateList[index] = new HotUpdate()
}
this.hotUpdateList[index].init(
index,
VersionManager.Config_Key[index],
VersionManager.Config_ManifestName
)
if (!this.isOpenHotUpdate) {
this.hotUpdateList[index].isCheck = true
this.hotUpdateList[index].isFinishUpdate = true
}
}
public checkUpdate(keyIndex: number) {
if (keyIndex < this.hotUpdateList.length) {
let hotUpdate: HotUpdate = this.hotUpdateList[keyIndex]
if (sys.isNative) {
if (keyIndex == this.noUpdateIndex) {
//在大厅热更,不用子游戏热更了
hotUpdate.isCheck = true
hotUpdate.isFinishUpdate = true
EventManager.instance.dispatchEvent(
HotUpdate.Event_On_ALREADY_UP_TO_DATE,
VersionManager.Config_Key[keyIndex]
)
} else {
hotUpdate.checkUpdate()
}
} else {
hotUpdate.isCheck = true
hotUpdate.isFinishUpdate = true
EventManager.instance.dispatchEvent(
HotUpdate.Event_On_ALREADY_UP_TO_DATE,
VersionManager.Config_Key[keyIndex]
)
}
} else {
EventManager.instance.dispatchEvent(
HotUpdate.Event_On_ALREADY_UP_TO_DATE,
VersionManager.Config_Key[keyIndex]
)
}
}
public startUpdate(keyIndex: number) {
let hotUpdate: HotUpdate = this.hotUpdateList[keyIndex]
hotUpdate.startUpdate()
}
public isCheck(keyIndex: number) {
if (keyIndex < this.hotUpdateList.length) {
let hotUpdate: HotUpdate = this.hotUpdateList[keyIndex]
if (keyIndex == this.noUpdateIndex) {
return true
}
return hotUpdate.isCheck
}
return true
}
public needUpdate(keyIndex: number) {
if (keyIndex < this.hotUpdateList.length) {
let hotUpdate: HotUpdate = this.hotUpdateList[keyIndex]
if (keyIndex == this.noUpdateIndex) {
return false
}
return hotUpdate.needUpdate
}
return false
}
public isUpdating(keyIndex: number) {
if (keyIndex < this.hotUpdateList.length) {
let hotUpdate: HotUpdate = this.hotUpdateList[keyIndex]
return hotUpdate.isUpdating
}
return false
}
public isFinishUpdate(keyIndex: number) {
if (keyIndex < this.hotUpdateList.length) {
let hotUpdate: HotUpdate = this.hotUpdateList[keyIndex]
if (keyIndex == this.noUpdateIndex) {
return true
}
return hotUpdate.isFinishUpdate
}
return true
}
}

View File

@@ -0,0 +1,11 @@
{
"ver": "4.0.23",
"importer": "typescript",
"imported": true,
"uuid": "c79a6571-dc2f-4715-a5d6-151542eef238",
"files": [],
"subMetas": {},
"userData": {
"simulateGlobals": []
}
}