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67
assets/FishSingle/fish/script/FishSetting.ts
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67
assets/FishSingle/fish/script/FishSetting.ts
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import { _decorator, Slider, Node, Canvas, instantiate, director } from 'cc'
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const { ccclass, property } = _decorator
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import EventManager from '../../script/engine/utils/EventManager'
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import DialogBase from '../../script/engine/uicomponent/DialogBase'
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import MusicPrefab from '../../script/engine/uicomponent/MusicPrefab'
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import SoundPrefab from '../../script/engine/uicomponent/SoundPrefab'
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import PrefabLoader from '../../script/engine/utils/PrefabLoader'
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import { GameConfig } from '../../script/game/config/GameConfig'
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@ccclass('FishSetting')
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export default class FishSetting extends DialogBase {
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@property({ type: Slider })
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private musicSlider: Slider | null = null
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@property({ type: Slider })
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private soundSlider: Slider | null = null
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onLoadMe() {
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EventManager.instance.addSliderEvent(
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this.node,
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this.musicSlider.node,
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'onMusicSlider',
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0
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)
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EventManager.instance.addSliderEvent(
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this.node,
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this.soundSlider.node,
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'onSoundSlider',
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0
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)
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this.refresh()
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}
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private onMusicSlider(slider: Slider, customEventData) {
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let percent: number = Number(slider.progress.toFixed(3))
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// let maxMoney: number = Math.max(UserInfoModel.userScore - 10, 0)
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// this.nowExchangeNum = Math.floor(maxMoney * this.nowPercent);
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// this.refresh();
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MusicPrefab.changeVolumn(percent)
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this.refresh()
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}
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private onSoundSlider(slider: Slider, customEventData) {
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let percent: number = Number(slider.progress.toFixed(3))
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SoundPrefab.changeVolumn(percent)
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this.refresh()
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}
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private refresh() {
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this.musicSlider.progress = MusicPrefab.musicVolumn
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this.soundSlider.progress = SoundPrefab.soundVolumn
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}
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public static show(parentNode: Node = null) {
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PrefabLoader.loadPrefab(
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GameConfig.GameName + '/' + 'game/dialog/FishSetting',
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(loadedResource) => {
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if (!parentNode) {
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parentNode = DialogBase.GetRootCanvas()
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}
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let node: Node = instantiate(loadedResource)
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parentNode.addChild(node)
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node.setPosition(0, 0)
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}
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)
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}
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}
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