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2024-04-16 23:03:54 +08:00
commit 54580cc1b2
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import { _decorator, Slider, Node, Canvas, instantiate, director } from 'cc'
const { ccclass, property } = _decorator
import EventManager from '../../script/engine/utils/EventManager'
import DialogBase from '../../script/engine/uicomponent/DialogBase'
import MusicPrefab from '../../script/engine/uicomponent/MusicPrefab'
import SoundPrefab from '../../script/engine/uicomponent/SoundPrefab'
import PrefabLoader from '../../script/engine/utils/PrefabLoader'
import { GameConfig } from '../../script/game/config/GameConfig'
@ccclass('FishSetting')
export default class FishSetting extends DialogBase {
@property({ type: Slider })
private musicSlider: Slider | null = null
@property({ type: Slider })
private soundSlider: Slider | null = null
onLoadMe() {
EventManager.instance.addSliderEvent(
this.node,
this.musicSlider.node,
'onMusicSlider',
0
)
EventManager.instance.addSliderEvent(
this.node,
this.soundSlider.node,
'onSoundSlider',
0
)
this.refresh()
}
private onMusicSlider(slider: Slider, customEventData) {
let percent: number = Number(slider.progress.toFixed(3))
// let maxMoney: number = Math.max(UserInfoModel.userScore - 10, 0)
// this.nowExchangeNum = Math.floor(maxMoney * this.nowPercent);
// this.refresh();
MusicPrefab.changeVolumn(percent)
this.refresh()
}
private onSoundSlider(slider: Slider, customEventData) {
let percent: number = Number(slider.progress.toFixed(3))
SoundPrefab.changeVolumn(percent)
this.refresh()
}
private refresh() {
this.musicSlider.progress = MusicPrefab.musicVolumn
this.soundSlider.progress = SoundPrefab.soundVolumn
}
public static show(parentNode: Node = null) {
PrefabLoader.loadPrefab(
GameConfig.GameName + '/' + 'game/dialog/FishSetting',
(loadedResource) => {
if (!parentNode) {
parentNode = DialogBase.GetRootCanvas()
}
let node: Node = instantiate(loadedResource)
parentNode.addChild(node)
node.setPosition(0, 0)
}
)
}
}