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85
assets/FishSingle/fish/script/FishBulletBase.ts
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85
assets/FishSingle/fish/script/FishBulletBase.ts
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import {
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_decorator,
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Component,
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Vec2,
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Node,
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Vec3,
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error,
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Collider2D,
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Contact2DType,
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IPhysics2DContact,
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} from 'cc'
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const { ccclass, property } = _decorator
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import FishBase from './FishBase'
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import FishNetManager from '../../script/game/manager/FishNetManager'
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import BulletManager from '../../script/game/manager/BulletManager'
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@ccclass('FishBulletBase')
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export default class FishBulletBase extends Component {
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public bulletType: number = 0
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public targetP: Vec2
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public _cacheVec2: Vec2 = new Vec2()
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public _cacheVec3: Vec3 = new Vec3()
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private _collider: Collider2D
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onLoad() {
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this._collider = this.getComponent(Collider2D)
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this._collider.sensor = true
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//this._collider.on(Contact2DType.PRE_SOLVE, this.onBeginContact, this);
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// PhysicsSystem2D.instance.on(Contact2DType.BEGIN_CONTACT, this.onBeginContact, this);
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}
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start() {}
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onEnable() {
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this._collider.on(Contact2DType.BEGIN_CONTACT, this.onBeginContact, this)
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//this._collider.on(Contact2DType.END_CONTACT, this.onBeginContact, this);
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}
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onDisable() {
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this._collider.off(Contact2DType.BEGIN_CONTACT, this.onBeginContact, this)
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//this._collider.off(Contact2DType.END_CONTACT, this.onBeginContact, this);
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}
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onBeginContact(
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selfCollider: Collider2D,
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other: Collider2D,
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contact: IPhysics2DContact | null
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) {
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// 只在两个碰撞体开始接触时被调用一次
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if (other) {
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let fish: FishBase = other.getComponent(FishBase)
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if (fish && !fish.isDead) {
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this.node.getPosition(this._cacheVec3)
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this._cacheVec2.x = this._cacheVec3.x
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this._cacheVec2.y = this._cacheVec3.y
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FishNetManager.instance.addFishNet(this.bulletType, this._cacheVec2)
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BulletManager.instance.killBullet(this)
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fish.blood -= this.bulletType + 1
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// fish.blood -= 100
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if (fish.blood <= 0) {
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fish.playDeadMv()
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}
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}
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}
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}
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//v2.4代码
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onCollisionEnter(other: Node, self: Node) {
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error('onCollisionEnter=FishBulletBase=', other, self)
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if (other) {
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let fish: FishBase = other.getComponent(FishBase)
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if (fish && !fish.isDead) {
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this.node.getPosition(this._cacheVec3)
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this._cacheVec2.x = this._cacheVec3.x
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this._cacheVec2.y = this._cacheVec3.y
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FishNetManager.instance.addFishNet(this.bulletType, this._cacheVec2)
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BulletManager.instance.killBullet(this)
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fish.blood -= this.bulletType + 1
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// fish.blood -= 100
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if (fish.blood <= 0) {
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fish.playDeadMv()
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}
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}
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}
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}
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}
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