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@@ -1,16 +1,16 @@
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// Copyright (c) 2017-2020 Xiamen Yaji Software Co., Ltd.
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#include <common/common-define>
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struct StandardVertInput {
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highp vec4 position;
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vec3 normal;
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vec4 tangent;
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vec4 color;
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vec2 uv;
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};
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layout(location = 0) in vec3 a_position;
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layout(location = 1) in vec3 a_normal;
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layout(location = 2) in vec2 a_texCoord;
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layout(location = 3) in vec4 a_tangent;
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// Copyright (c) 2017-2020 Xiamen Yaji Software Co., Ltd.
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#include <common/common-define>
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struct StandardVertInput {
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highp vec4 position;
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vec3 normal;
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vec4 tangent;
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vec4 color;
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vec2 uv;
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};
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layout(location = 0) in vec3 a_position;
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layout(location = 1) in vec3 a_normal;
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layout(location = 2) in vec2 a_texCoord;
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layout(location = 3) in vec4 a_tangent;
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