This commit is contained in:
2024-10-05 04:22:34 +08:00
parent 5993f231fd
commit 30911fcf5c
298 changed files with 28632 additions and 28632 deletions

View File

@@ -1,64 +1,64 @@
import { error, game } from 'cc'
import DarkLayer from '../../engine/uicomponent/DarkLayer'
import LoadingPrefab from '../../engine/uicomponent/LoadingPrefab'
import LoadingScenePrefab from '../../engine/uicomponent/LoadingScenePrefab'
import MusicPrefab from '../../engine/uicomponent/MusicPrefab'
import Progress from '../../engine/uicomponent/Progress'
import SoundPrefab from '../../engine/uicomponent/SoundPrefab'
import ResourcePrefab from '../prefab/ResourcePrefab'
import ShaderMaterialPrefab from '../prefab/ShaderMaterialPrefab'
export default class ResourcePreload {
public static instance: ResourcePreload = new ResourcePreload()
private isPreloaded: boolean = false
private totalNum: number = 6
private nowIndex: number = 0
private progress: Progress
public async preLoad(callback: Function, progress: Progress) {
if (this.isPreloaded) {
callback()
return
}
this.isPreloaded = true
this.progress = progress
if (this.progress)
progress.updateProgress(this.nowIndex, this.totalNum)
await LoadingPrefab.preLoad() // 1
this.finishOneItemLoad()
await DarkLayer.preLoad() // 2
this.finishOneItemLoad()
await MusicPrefab.preLoad() // 3
this.finishOneItemLoad()
await SoundPrefab.preLoad() // 4
this.finishOneItemLoad()
await ResourcePrefab.preLoad() // 5
this.finishOneItemLoad()
await ShaderMaterialPrefab.preLoad() // 6
this.finishOneItemLoad() //
callback()
}
private finishOneItemLoad() {
this.nowIndex++
if (this.progress)
this.progress.updateProgress(this.nowIndex, this.totalNum)
}
public restartGame() {
this.isPreloaded = false
// GameSocket.getInstance().closeSocket(false);
LoadingScenePrefab.clear()
LoadingPrefab.clear()
error('需要获取游戏里所有的AudioSource停止音乐')
// audioEngine.stopAll();
// VersionManager.instance.releaseAll();
MusicPrefab.destory()
SoundPrefab.destory()
ResourcePrefab.clear()
game.restart()
}
}
import { error, game } from 'cc'
import DarkLayer from '../../engine/uicomponent/DarkLayer'
import LoadingPrefab from '../../engine/uicomponent/LoadingPrefab'
import LoadingScenePrefab from '../../engine/uicomponent/LoadingScenePrefab'
import MusicPrefab from '../../engine/uicomponent/MusicPrefab'
import Progress from '../../engine/uicomponent/Progress'
import SoundPrefab from '../../engine/uicomponent/SoundPrefab'
import ResourcePrefab from '../prefab/ResourcePrefab'
import ShaderMaterialPrefab from '../prefab/ShaderMaterialPrefab'
export default class ResourcePreload {
public static instance: ResourcePreload = new ResourcePreload()
private isPreloaded: boolean = false
private totalNum: number = 6
private nowIndex: number = 0
private progress: Progress
public async preLoad(callback: Function, progress: Progress) {
if (this.isPreloaded) {
callback()
return
}
this.isPreloaded = true
this.progress = progress
if (this.progress)
progress.updateProgress(this.nowIndex, this.totalNum)
await LoadingPrefab.preLoad() // 1
this.finishOneItemLoad()
await DarkLayer.preLoad() // 2
this.finishOneItemLoad()
await MusicPrefab.preLoad() // 3
this.finishOneItemLoad()
await SoundPrefab.preLoad() // 4
this.finishOneItemLoad()
await ResourcePrefab.preLoad() // 5
this.finishOneItemLoad()
await ShaderMaterialPrefab.preLoad() // 6
this.finishOneItemLoad() //
callback()
}
private finishOneItemLoad() {
this.nowIndex++
if (this.progress)
this.progress.updateProgress(this.nowIndex, this.totalNum)
}
public restartGame() {
this.isPreloaded = false
// GameSocket.getInstance().closeSocket(false);
LoadingScenePrefab.clear()
LoadingPrefab.clear()
error('需要获取游戏里所有的AudioSource停止音乐')
// audioEngine.stopAll();
// VersionManager.instance.releaseAll();
MusicPrefab.destory()
SoundPrefab.destory()
ResourcePrefab.clear()
game.restart()
}
}