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@@ -1,18 +1,18 @@
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import MusicPrefab from '../../engine/uicomponent/MusicPrefab'
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import SoundPrefab from '../../engine/uicomponent/SoundPrefab'
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import RandomUtil from '../../engine/utils/RandomUtil'
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export default class GameMusicHelper {
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public static playBg() {
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const randomIndex: number = RandomUtil.nextInt(1, 3)
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MusicPrefab.play(`background_${randomIndex}`)
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}
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public static playFishDead(fishType: number) {
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SoundPrefab.play(`deadfish_${fishType}`)
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}
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public static playFire() {
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SoundPrefab.play('fire')
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}
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}
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import MusicPrefab from '../../engine/uicomponent/MusicPrefab'
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import SoundPrefab from '../../engine/uicomponent/SoundPrefab'
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import RandomUtil from '../../engine/utils/RandomUtil'
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export default class GameMusicHelper {
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public static playBg() {
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const randomIndex: number = RandomUtil.nextInt(1, 3)
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MusicPrefab.play(`background_${randomIndex}`)
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}
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public static playFishDead(fishType: number) {
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SoundPrefab.play(`deadfish_${fishType}`)
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}
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public static playFire() {
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SoundPrefab.play('fire')
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}
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}
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@@ -1,11 +1,11 @@
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{
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"ver": "4.0.23",
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"importer": "typescript",
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"imported": true,
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"uuid": "5515ff19-e57f-4594-99b0-2e5439136f41",
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"files": [],
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"subMetas": {},
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"userData": {
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"simulateGlobals": []
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}
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}
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{
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"ver": "4.0.23",
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"importer": "typescript",
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"imported": true,
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"uuid": "5515ff19-e57f-4594-99b0-2e5439136f41",
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"files": [],
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"subMetas": {},
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"userData": {
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"simulateGlobals": []
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}
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}
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@@ -1,64 +1,64 @@
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import { error, game } from 'cc'
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import DarkLayer from '../../engine/uicomponent/DarkLayer'
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import LoadingPrefab from '../../engine/uicomponent/LoadingPrefab'
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import LoadingScenePrefab from '../../engine/uicomponent/LoadingScenePrefab'
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import MusicPrefab from '../../engine/uicomponent/MusicPrefab'
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import Progress from '../../engine/uicomponent/Progress'
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import SoundPrefab from '../../engine/uicomponent/SoundPrefab'
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import ResourcePrefab from '../prefab/ResourcePrefab'
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import ShaderMaterialPrefab from '../prefab/ShaderMaterialPrefab'
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export default class ResourcePreload {
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public static instance: ResourcePreload = new ResourcePreload()
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private isPreloaded: boolean = false
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private totalNum: number = 6
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private nowIndex: number = 0
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private progress: Progress
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public async preLoad(callback: Function, progress: Progress) {
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if (this.isPreloaded) {
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callback()
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return
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}
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this.isPreloaded = true
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this.progress = progress
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if (this.progress)
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progress.updateProgress(this.nowIndex, this.totalNum)
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await LoadingPrefab.preLoad() // 1
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this.finishOneItemLoad()
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await DarkLayer.preLoad() // 2
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this.finishOneItemLoad()
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await MusicPrefab.preLoad() // 3
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this.finishOneItemLoad()
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await SoundPrefab.preLoad() // 4
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this.finishOneItemLoad()
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await ResourcePrefab.preLoad() // 5
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this.finishOneItemLoad()
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await ShaderMaterialPrefab.preLoad() // 6
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this.finishOneItemLoad() //
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callback()
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}
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private finishOneItemLoad() {
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this.nowIndex++
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if (this.progress)
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this.progress.updateProgress(this.nowIndex, this.totalNum)
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}
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public restartGame() {
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this.isPreloaded = false
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// GameSocket.getInstance().closeSocket(false);
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LoadingScenePrefab.clear()
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LoadingPrefab.clear()
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error('需要获取游戏里所有的AudioSource停止音乐')
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// audioEngine.stopAll();
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// VersionManager.instance.releaseAll();
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MusicPrefab.destory()
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SoundPrefab.destory()
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ResourcePrefab.clear()
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game.restart()
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}
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}
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import { error, game } from 'cc'
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import DarkLayer from '../../engine/uicomponent/DarkLayer'
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import LoadingPrefab from '../../engine/uicomponent/LoadingPrefab'
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import LoadingScenePrefab from '../../engine/uicomponent/LoadingScenePrefab'
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import MusicPrefab from '../../engine/uicomponent/MusicPrefab'
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import Progress from '../../engine/uicomponent/Progress'
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import SoundPrefab from '../../engine/uicomponent/SoundPrefab'
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import ResourcePrefab from '../prefab/ResourcePrefab'
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import ShaderMaterialPrefab from '../prefab/ShaderMaterialPrefab'
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export default class ResourcePreload {
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public static instance: ResourcePreload = new ResourcePreload()
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private isPreloaded: boolean = false
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private totalNum: number = 6
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private nowIndex: number = 0
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private progress: Progress
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public async preLoad(callback: Function, progress: Progress) {
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if (this.isPreloaded) {
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callback()
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return
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}
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this.isPreloaded = true
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this.progress = progress
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if (this.progress)
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progress.updateProgress(this.nowIndex, this.totalNum)
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await LoadingPrefab.preLoad() // 1
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this.finishOneItemLoad()
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await DarkLayer.preLoad() // 2
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this.finishOneItemLoad()
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await MusicPrefab.preLoad() // 3
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this.finishOneItemLoad()
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await SoundPrefab.preLoad() // 4
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this.finishOneItemLoad()
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await ResourcePrefab.preLoad() // 5
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this.finishOneItemLoad()
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await ShaderMaterialPrefab.preLoad() // 6
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this.finishOneItemLoad() //
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callback()
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}
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private finishOneItemLoad() {
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this.nowIndex++
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if (this.progress)
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this.progress.updateProgress(this.nowIndex, this.totalNum)
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}
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public restartGame() {
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this.isPreloaded = false
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// GameSocket.getInstance().closeSocket(false);
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LoadingScenePrefab.clear()
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LoadingPrefab.clear()
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error('需要获取游戏里所有的AudioSource停止音乐')
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// audioEngine.stopAll();
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// VersionManager.instance.releaseAll();
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MusicPrefab.destory()
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SoundPrefab.destory()
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ResourcePrefab.clear()
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game.restart()
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}
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}
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@@ -1,11 +1,11 @@
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{
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"ver": "4.0.23",
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"importer": "typescript",
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"imported": true,
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"uuid": "c49b722e-acd3-4d0f-9685-b773d596a5b3",
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"files": [],
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"subMetas": {},
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"userData": {
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"simulateGlobals": []
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}
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}
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{
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"ver": "4.0.23",
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"importer": "typescript",
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"imported": true,
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"uuid": "c49b722e-acd3-4d0f-9685-b773d596a5b3",
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"files": [],
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"subMetas": {},
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"userData": {
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"simulateGlobals": []
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}
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}
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@@ -1,7 +1,7 @@
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import { Node, tween } from 'cc'
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export default class TimeHelper {
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public static exeNextFrame(node: Node, callback: Function) {
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tween(node).delay(0.02).call(callback).start()
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}
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}
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import { Node, tween } from 'cc'
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export default class TimeHelper {
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public static exeNextFrame(node: Node, callback: Function) {
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tween(node).delay(0.02).call(callback).start()
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}
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}
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@@ -1,9 +1,9 @@
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{
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"ver": "4.0.23",
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"importer": "typescript",
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"imported": true,
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"uuid": "11277eab-4376-4199-9255-4d5c9d2b9e7e",
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"files": [],
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"subMetas": {},
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"userData": {}
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}
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{
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"ver": "4.0.23",
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"importer": "typescript",
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"imported": true,
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"uuid": "11277eab-4376-4199-9255-4d5c9d2b9e7e",
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"files": [],
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"subMetas": {},
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"userData": {}
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}
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@@ -1,16 +1,16 @@
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import { Component, _decorator } from 'cc'
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const { ccclass, property } = _decorator
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@ccclass('UIRoot')
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export class UIRoot extends Component {
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public static Instance: UIRoot
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onLoad() {
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UIRoot.Instance = this
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}
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onDestroy() {
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UIRoot.Instance = null
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}
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}
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import { Component, _decorator } from 'cc'
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const { ccclass, property } = _decorator
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@ccclass('UIRoot')
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export class UIRoot extends Component {
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public static Instance: UIRoot
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onLoad() {
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UIRoot.Instance = this
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}
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onDestroy() {
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UIRoot.Instance = null
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}
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}
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@@ -1,9 +1,9 @@
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{
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"ver": "4.0.23",
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"importer": "typescript",
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"imported": true,
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"uuid": "e0962cbd-f5bd-4c15-b6d8-c403d02a854f",
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"files": [],
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"subMetas": {},
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"userData": {}
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}
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{
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"ver": "4.0.23",
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"importer": "typescript",
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"imported": true,
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"uuid": "e0962cbd-f5bd-4c15-b6d8-c403d02a854f",
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"files": [],
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"subMetas": {},
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"userData": {}
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}
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Reference in New Issue
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