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@@ -1,54 +1,54 @@
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import { Component, Node, NodePool, Prefab, Vec2, Vec3, _decorator, instantiate } from 'cc'
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import FishUI from '../../../fish/script/FishUI'
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import ScorePrefab from '../prefab/ScorePrefab'
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const { ccclass, property } = _decorator
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@ccclass('ScoreManager')
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export default class ScoreManager extends Component {
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public static instance: ScoreManager = null
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@property({ type: Prefab })
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private scrorePrefab: Prefab | null = null
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private scorePool: NodePool
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onLoad() {
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ScoreManager.instance = this
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this.scorePool = new NodePool()
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}
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// 添加积分
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public addScore(score: number, p: Vec2) {
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const scorePrefab: ScorePrefab = this.createScore(score)
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this.node.addChild(scorePrefab.node)
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scorePrefab.node.setPosition(new Vec3(p.x, p.y, 0))
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scorePrefab.init(score)
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scorePrefab.playMoveEffect(new Vec2(-472.398, -547.481), () => {
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this.destroyScore(scorePrefab)
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// 本地不在添加积分
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// FishUI.instance.jf_score += score
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// FishUI.instance.refreshScore()
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})
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}
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// 创建积分
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private createScore(score: number): ScorePrefab {
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let scoreNode: Node
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if (this.scorePool && this.scorePool.size() > 0) scoreNode = this.scorePool.get()
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else scoreNode = instantiate(this.scrorePrefab)
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return scoreNode.getComponent(ScorePrefab)
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}
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// 销毁积分
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private destroyScore(scorePrefab: ScorePrefab) {
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this.scorePool.put(scorePrefab.node)
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}
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onDisable() {}
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onDestroy() {
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ScoreManager.instance = null
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}
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}
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import { Component, Node, NodePool, Prefab, Vec2, Vec3, _decorator, instantiate } from 'cc'
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import FishUI from '../../../fish/script/FishUI'
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import ScorePrefab from '../prefab/ScorePrefab'
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const { ccclass, property } = _decorator
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@ccclass('ScoreManager')
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export default class ScoreManager extends Component {
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public static instance: ScoreManager = null
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@property({ type: Prefab })
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private scrorePrefab: Prefab | null = null
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private scorePool: NodePool
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onLoad() {
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ScoreManager.instance = this
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this.scorePool = new NodePool()
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}
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// 添加积分
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public addScore(score: number, p: Vec2) {
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const scorePrefab: ScorePrefab = this.createScore(score)
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this.node.addChild(scorePrefab.node)
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scorePrefab.node.setPosition(new Vec3(p.x, p.y, 0))
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scorePrefab.init(score)
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scorePrefab.playMoveEffect(new Vec2(-472.398, -547.481), () => {
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this.destroyScore(scorePrefab)
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// 本地不在添加积分
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// FishUI.instance.jf_score += score
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// FishUI.instance.refreshScore()
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})
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}
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// 创建积分
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private createScore(score: number): ScorePrefab {
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let scoreNode: Node
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if (this.scorePool && this.scorePool.size() > 0) scoreNode = this.scorePool.get()
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else scoreNode = instantiate(this.scrorePrefab)
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return scoreNode.getComponent(ScorePrefab)
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}
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// 销毁积分
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private destroyScore(scorePrefab: ScorePrefab) {
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this.scorePool.put(scorePrefab.node)
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}
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onDisable() {}
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onDestroy() {
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ScoreManager.instance = null
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}
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}
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