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@@ -1,34 +1,34 @@
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import { _decorator, Canvas, error, log, view } from 'cc'
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import DialogBase from '../uicomponent/DialogBase'
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const { ccclass, property } = _decorator
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@ccclass('AdapterHelper')
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export default class AdapterHelper {
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public static winSizeWidth: number
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public static winSizeHeiht: number
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public static fixApdater() {
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log('v3.6没找到接口修改 fitHeight、fitWidth, 先在项目里写死fitHeight=true')
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// return
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// const framesize = view.getFrameSize()
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// if (!this.winSizeWidth) {
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// this.winSizeWidth = screen.width
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// this.winSizeHeiht = screen.height
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// }
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// const designsize = view.getDesignResolutionSize()
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// const canvas: Canvas = DialogBase.GetRootCanvas().getComponent(Canvas)
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// const ratio: number = framesize.height / framesize.width
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// const designRatio: number = designsize.height / designsize.width
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// if (ratio > designRatio) {
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// canvas.fitHeight = false;
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// canvas.fitWidth = true;
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// error('v3.6没找到接口修改 fitHeight、fitWidth, 先在项目里写死fitHeight=true')
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// } else {
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// // canvas.fitHeight = true;
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// // canvas.fitWidth = false;
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// error('v3.6没找到接口修改 fitHeight、fitWidth, 先在项目里写死fitHeight=true')
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// }
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}
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}
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import { _decorator, Canvas, error, log, view } from 'cc'
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import DialogBase from '../uicomponent/DialogBase'
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const { ccclass, property } = _decorator
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@ccclass('AdapterHelper')
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export default class AdapterHelper {
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public static winSizeWidth: number
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public static winSizeHeiht: number
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public static fixApdater() {
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log('v3.6没找到接口修改 fitHeight、fitWidth, 先在项目里写死fitHeight=true')
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// return
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// const framesize = view.getFrameSize()
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// if (!this.winSizeWidth) {
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// this.winSizeWidth = screen.width
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// this.winSizeHeiht = screen.height
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// }
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// const designsize = view.getDesignResolutionSize()
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// const canvas: Canvas = DialogBase.GetRootCanvas().getComponent(Canvas)
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// const ratio: number = framesize.height / framesize.width
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// const designRatio: number = designsize.height / designsize.width
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// if (ratio > designRatio) {
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// canvas.fitHeight = false;
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// canvas.fitWidth = true;
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// error('v3.6没找到接口修改 fitHeight、fitWidth, 先在项目里写死fitHeight=true')
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// } else {
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// // canvas.fitHeight = true;
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// // canvas.fitWidth = false;
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// error('v3.6没找到接口修改 fitHeight、fitWidth, 先在项目里写死fitHeight=true')
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// }
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}
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}
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