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@@ -1,76 +1,76 @@
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import { Component, Node, Prefab, _decorator, instantiate } from 'cc'
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import { GameConfig } from '../../game/config/GameConfig'
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import PrefabLoader from '../utils/PrefabLoader'
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import DialogBase from './DialogBase'
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import Progress from './Progress'
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const { ccclass, property } = _decorator
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@ccclass('LoadingScenePrefab')
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export default class LoadingScenePrefab extends Component {
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public static instance: Node
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private static prefab: Prefab
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public static LoadingZorderIndex: number = 99
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@property({ type: Node })
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private progressNode: Node | null = null
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onLoad() {}
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start() {}
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public updateProgress(completedCount: number, totalCount: number, item: any = null) {
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this.progressNode
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.getComponent(Progress)
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.updateProgress(completedCount, totalCount, '消耗流量,预下载所有"鱼"类中,请耐心等待...')
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}
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public static updateLoading(completedCount: number, totalCount: number, item: any = null) {
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if (LoadingScenePrefab.instance) {
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const nodeTs: LoadingScenePrefab =
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LoadingScenePrefab.instance.getComponent(LoadingScenePrefab)
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if (nodeTs) nodeTs.updateProgress(completedCount, totalCount, item)
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}
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}
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private static createPrefab(parentNode: Node = null) {
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const dialogNode: Node = instantiate(LoadingScenePrefab.prefab)
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LoadingScenePrefab.instance = dialogNode
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if (!parentNode) parentNode = DialogBase.GetRootCanvas()
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parentNode.insertChild(dialogNode, LoadingScenePrefab.LoadingZorderIndex)
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dialogNode.setPosition(0, 0)
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}
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public static preLoad(): Promise<void> {
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return new Promise((resolve, reject) => {
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PrefabLoader.loadPrefab(
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`${GameConfig.GameName}/share/uicomponent/LoadingScenePrefab`,
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(loadedResource: Prefab) => {
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LoadingScenePrefab.prefab = loadedResource
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resolve()
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},
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)
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})
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}
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public static close() {
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if (!LoadingScenePrefab.instance) return
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LoadingScenePrefab.instance.destroy()
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LoadingScenePrefab.instance = null
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}
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public static async show(parentNode: Node = null) {
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if (LoadingScenePrefab.instance) return
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if (!LoadingScenePrefab.prefab) await LoadingScenePrefab.preLoad()
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this.createPrefab(parentNode)
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}
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public static clear() {
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LoadingScenePrefab.instance = null
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LoadingScenePrefab.prefab = null
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}
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}
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import { Component, Node, Prefab, _decorator, instantiate } from 'cc'
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import { GameConfig } from '../../game/config/GameConfig'
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import PrefabLoader from '../utils/PrefabLoader'
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import DialogBase from './DialogBase'
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import Progress from './Progress'
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const { ccclass, property } = _decorator
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@ccclass('LoadingScenePrefab')
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export default class LoadingScenePrefab extends Component {
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public static instance: Node
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private static prefab: Prefab
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public static LoadingZorderIndex: number = 99
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@property({ type: Node })
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private progressNode: Node | null = null
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onLoad() {}
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start() {}
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public updateProgress(completedCount: number, totalCount: number, item: any = null) {
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this.progressNode
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.getComponent(Progress)
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.updateProgress(completedCount, totalCount, '消耗流量,预下载所有"鱼"类中,请耐心等待...')
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}
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public static updateLoading(completedCount: number, totalCount: number, item: any = null) {
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if (LoadingScenePrefab.instance) {
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const nodeTs: LoadingScenePrefab =
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LoadingScenePrefab.instance.getComponent(LoadingScenePrefab)
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if (nodeTs) nodeTs.updateProgress(completedCount, totalCount, item)
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}
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}
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private static createPrefab(parentNode: Node = null) {
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const dialogNode: Node = instantiate(LoadingScenePrefab.prefab)
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LoadingScenePrefab.instance = dialogNode
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if (!parentNode) parentNode = DialogBase.GetRootCanvas()
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parentNode.insertChild(dialogNode, LoadingScenePrefab.LoadingZorderIndex)
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dialogNode.setPosition(0, 0)
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}
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public static preLoad(): Promise<void> {
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return new Promise((resolve, reject) => {
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PrefabLoader.loadPrefab(
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`${GameConfig.GameName}/share/uicomponent/LoadingScenePrefab`,
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(loadedResource: Prefab) => {
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LoadingScenePrefab.prefab = loadedResource
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resolve()
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},
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)
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})
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}
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public static close() {
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if (!LoadingScenePrefab.instance) return
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LoadingScenePrefab.instance.destroy()
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LoadingScenePrefab.instance = null
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}
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public static async show(parentNode: Node = null) {
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if (LoadingScenePrefab.instance) return
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if (!LoadingScenePrefab.prefab) await LoadingScenePrefab.preLoad()
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this.createPrefab(parentNode)
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}
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public static clear() {
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LoadingScenePrefab.instance = null
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LoadingScenePrefab.prefab = null
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}
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}
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